Talk:New Play Control! Pikmin: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
RandomYoshi (talk | contribs) m (→Glitch) |
||
Line 14: | Line 14: | ||
::{{User:RandomYoshi/sig}} 20:24, 2 November 2011 (EDT) | ::{{User:RandomYoshi/sig}} 20:24, 2 November 2011 (EDT) | ||
:::That's so weird. Internally, when a yellow bomb-rock carrying Pikmin is trying to attack, it doesn't recognize your army as an enemy. One can notice that all the time. Throw a Pikmin, get your group get close to him, and he won't attack. But that is really weird, specially because you were downhill to the gate. If the Pikmin slided a tiny bit ''away'' from the gate, it could have glitched him out, but it wasn't even that... '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:05, 3 November 2011 (EDT) | :::That's so weird. Internally, when a yellow bomb-rock carrying Pikmin is trying to attack, it doesn't recognize your army as an enemy. One can notice that all the time. Throw a Pikmin, get your group get close to him, and he won't attack. But that is really weird, specially because you were downhill to the gate. If the Pikmin slided a tiny bit ''away'' from the gate, it could have glitched him out, but it wasn't even that... '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:05, 3 November 2011 (EDT) | ||
::::Yeah... I'll try to re-create the glitch to see what in the Hocotate ''actually'' happened... Also: yay for wierd glitches! They are awesomely wierd! {{User:RandomYoshi/sig}} 09:20, 3 November 2011 (EDT) |
Revision as of 08:20, November 3, 2011
Hey, one of the differences is that Pikmin last longer before drowning or burning to death. Do they last the same as in Pikmin 2 ot still die faster? Does anyone know?
- Oh, and I hate that Pikmin throw the Bomb-rocks at enemies because they wake up and chase you. That sucks! And the other day a Yellow Pikmin almost drowned because he wanted to hit a Wollywog with a bomb but the idiot went into the water and lost it. Snakeboss14File:Hairybulborb.jpg
Glitch
I was playing this and a wierd thing happened to me in The Forest Navel: a yellow threw its bomb-rock at my squad, killing the 12 it contained. Has anyone encountered this in the GameCube version, or is it a result of the changes made to the game? 17:05, 2 November 2011 (EDT)
- You sure the bomb didn't hit a wall? Or the Pikmin had some minor disturbance in front of him before he threw it, making it bounce back? Because that's kinda weird. Never had that happen on the GC, and I doubt the Wii version adds that. {EspyoT} 19:26, 2 November 2011 (EDT)
- I'm sure. The exact place Olimar and his squad were placed was at the wall which takes 9 bombs, closest by the Onions, standing so that I had a downhill to the gate. So I threw it to make it drop its bomb at the gate. I appearently didn't threw it far enough, as it didn't seem to recognise the wall. It instead acted as if it was "Enemy-blasting-time!", aiming at the closest creature(my 12 other bomb-rock carrying yellows): in effect deliberatley throwing the bomb. I also think that Olimar had a sliver of HP left.
- Exact chain of events:
- Throw a yellow carrying a bomb-rock towards said wall
- Wait
- Watch as your squad gets killed by a yellow Pikmin throwing its bomb-rock at the squad.
- 20:24, 2 November 2011 (EDT)
- That's so weird. Internally, when a yellow bomb-rock carrying Pikmin is trying to attack, it doesn't recognize your army as an enemy. One can notice that all the time. Throw a Pikmin, get your group get close to him, and he won't attack. But that is really weird, specially because you were downhill to the gate. If the Pikmin slided a tiny bit away from the gate, it could have glitched him out, but it wasn't even that... {EspyoT} 09:05, 3 November 2011 (EDT)