6 day run: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Line 10: Line 10:
=== Day One ([[The Impact Site]]) ===
=== Day One ([[The Impact Site]]) ===
*Grow 25 flower [[Red Pikmin|Reds]]
*Grow 25 flower [[Red Pikmin|Reds]]
*Break down the white gate by throwing the pikmin up to it.
*Collect the [[Main Engine]]
*Collect the [[Main Engine]]



Revision as of 17:31, November 13, 2011

File:8Days.png
A screenshot of a completed 8-day run's end-of-game scores screen.


This article is about the 8-day run in Pikmin. For the 8-day run in Pikmin 2, see 8-day run (Pikmin 2).

An 8-day run is a play-through of Pikmin in which the player collects every part of the S.S. Dolphin in the minimum number of days possible, which is eight. Few players are able to do this, as it is very difficult and requires extreme skill in managing the Pikmin. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a zero-death run.

Outline

Different players may have slight differences in what they do on each day. Below is a general strategy outlining what to do on each day.

Day One (The Impact Site)

  • Grow 25 flower Reds
  • Break down the white gate by throwing the pikmin up to it.
  • Collect the Main Engine

Day Two (The Forest of Hope)

Day Three (The Forest Navel)

Day Four (The Distant Spring)

Note: Swooping Snitchbugs and the Puffy Blowhog closest to the landing site don't appear on this day.

Day Five (The Forest Navel)

Day Six (The Forest of Hope)

Day Seven (The Impact Site)

Day Eight (The Final Trial)