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When software is being made, it passes through several development stages. The two most common ones are alpha and '''beta''', the former being when only the basic engine is complete, and the later being when several things are ready, but the full product is not complete. Eventually, some info was found about the development of the [[Pikmin series|''Pikmin'' games]], in the form of magazine scans, unused files, etc. These things give hints as to how the games were meant to be, before being changed and eventually completed. The following is a list of information that has been gathered about the games' development.
Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.


==Pikmin==
==Pikmin==
===Trailers===
===Debug menu===
The game's trailers showed footage that contained some changes from ''Pikmin'''s final version. These following 3 trailers are presumably ordered chronologically.
A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:
*Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's Voyage Log|Voyage Log entries]]. Set #19 is untranslated for some reason.
*Save game screen. Its value doesn't seem to do anything.
*A weird screen, possibly used to test, sprites, effects and buttons.
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*Ship log selection screen.
*Unlocked Voyage Logs. Acts weirdly.
*End of day screen.
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
*Final statistics.
*Title screen without background.


====Trailer 1====
<youtube>ZLF29ue4kdE</youtube>
<youtube>http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34</youtube><br/>
The first trailer shows a lot of differences from the final version of the game. The following things are different from the final version:
*There are several aesthetic changes.
**The current day is shown below the sunlight meter.
**Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flower are different.
**Pellets have a surface that curves inwards on the top and bottom.
**Olimar jumps around when walking.
**Onions stretch upwards a lot when sucking in something.
**A [[Burrowing Snagret]] can be seen, but its color is a lot more pale.
*Gameplay happens on several [[area]] that are not present in the final game.
*Apparently, controlling the Pikmin with the C-stick emits some particles from Olimar's helmet light.
*Pikmin make squeals similar to those of pigs when thrown.
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2''.
*A 20-pellet can be seen producing 30 Pikmin.
*More than 100 Pikmin can be on the area at a time.
*Idle Pikmin all change to white.
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
*A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*Killed Yellow Wollywogs disappear and drop pellets.
*A 40-pellet can be seen.


====Trailer 2====
A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some.
<youtube>http://www.youtube.com/watch?v=UARVqmMqpFQ&fmt=34</youtube><br/>
The following changes from the final version can be spotted:
*Minor aesthetic differences.
*The HUD is the same as the final version's, but the day counter is at the bottom right corner of the screen.
*[[Bridge]]s aren't complete yet, they are blue with a weird texture.
*Pikmin can be seen taking down a [[stone gate]], something that can only be destroyed with [[bomb-rock]]s.
*The [[Puffy Blowhog]]'s attack throws Pikmin and Olimar a lot higher and farther.
*Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different.
====Trailer 3====
A third trailer has also been released. The game in this state looks quite close to the final version.
<youtube>http://www.youtube.com/watch?v=xahdDqCxCoU</youtube><br/>
The following differences from the final version can be seen:
*Minor aesthetic differences.
*The day counter is in the bottom-right corner. It's now a circle instead of an oval.
*When Pikmin are plucked, they become pale.
*When a [[Puffy Blowhog]] attacks, it send the Pikmin and Olimar much higher and farther.
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]].
===Beta material in the final game===
Some leftovers from the game's beta stage are still present in the game.
====Enemy Reel====
====Enemy Reel====
The [[Enemy Reel]] shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.
The [[Enemy Reel]] shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.
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==Pikmin 2==
==Pikmin 2==
===Trailer===
{{stub}}
A trailer, seen [http://www.youtube.com/watch?v=AZxKm9aGiEY here] shows little unused information, except for the fact that Blue Pikmin were able to enter the [[Lost Toy Box]] (this can be seen 50 seconds into the video).
{{Stub}}
 
==Pikmin 3==
{{Main|Pikmin 3}}
Being that the game is still currently in development, there's no way to know what will remain in the beta stage and what will be kept on the final version. Also, at this point, no detail has been shown or said.
 
==Adam and Eve==
{{Main|Adam and Eve}}
''Adam and Eve'' is a game that never got finished, and was the basis for the [[Pikmin series|''Pikmin'' franchise]].


==See also==
==See also==
*[[Prototype information]]
*[[Easter eggs]]
*[[Easter eggs]]


[[Category:Beta]]
[[Category:Beta]]

Revision as of 14:07, July 20, 2011

Some unused content is left inside the final version of some Pikmin games. There is information about prototype content, but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.

Pikmin

Debug menu

A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:

  • Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
  • A set of Voyage Log entries. Set #19 is untranslated for some reason.
  • Save game screen. Its value doesn't seem to do anything.
  • A weird screen, possibly used to test, sprites, effects and buttons.
  • Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
  • Ship log selection screen.
  • Unlocked Voyage Logs. Acts weirdly.
  • End of day screen.
  • Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
  • Final statistics.
  • Title screen without background.

<youtube>ZLF29ue4kdE</youtube>

Enemy Reel

The Enemy Reel shows some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The Enemy Reel was probably recorded before some of the levels' layouts changed.


Additionally, the Swooping Snitchbug entry appears after the Fiery Blowhog. Seeing as the reel is otherwise organized alphabetically, this could mean that the original plans for the Swooping Snitchbug's name were "Flying Snitchbug", or something similar.

Unused Voyage Log entries

Main article: Olimar's Voyage Log#Others.

Some unused log entries have been found inside the game's ISO.

Unused monolog

Main article: Olimar's monologs in Pikmin 1#Other.

An unused string can be found amidst Olimar's monologs.

Unused areas

The following unused areas have been found inside the game's files:

Unused bomb-rock textures

Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.

Blue Leaf Bud Flower

Red Leaf Bud Flower

Pikmin 2

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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See also