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On [[Challenge Mode]], the music that normally plays for the current level is sped up, as well as the darker remix noted above. | On [[Challenge Mode]], the music that normally plays for the current level is sped up, as well as the darker remix noted above. | ||
Sometimes, when near an enemy creature, some extra beats are added to the song. This is a good way to notice that | Sometimes, when near an enemy creature, some extra beats are added to the song. This is a good way to notice that the player could be in danger. A great example of the music change is in the [[Distant Spring]]. | ||
[[Strawberry Flower]] released a Pikmin-themed song, [[Ai No Uta]], along with the release of Pikmin, and later a number of other Pikmin-themed singles and albums. | [[Strawberry Flower]] released a Pikmin-themed song, ''[[Ai No Uta]]'', along with the release of ''Pikmin'', and later a number of other ''Pikmin''-themed singles and albums. | ||
== Pikmin 2 == | == Pikmin 2 == | ||
Pikmin 2 features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[ | ''Pikmin 2'' features distinctive music in both the overworld areas and [[caves]]. Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazards]] and [[Piklopedia|beasts]] that await the Pikmin and [[Captain]]s. In rest areas, a recognizable soft melody plays. | ||
Music in Pikmin 2 plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life. | Music in ''Pikmin 2'' plays as a number of different variations depending on a few variable factors. It varies when [[Pikmin family|Pikmin]] interfere with beasts or when they carry a [[treasure]], for example; and the tempo decreases as the active Captain loses life. When either [[Louie]] or the [[President]] is the active Captain, the time signature is less regular than with Olimar - with him, the time signature is 4/4ths or 3/4ths, with the second partner, it's 6/8ths or 9/8ths. Above ground, the music also changes depending on the time of the day, much like in the first ''Pikmin'' game. When in a cave, the more Pikmin that have been lost since entry, the less instruments play; these changes occur when 75%, 50% and 25% of the Pikmin have been lost. | ||
For the advertising of Pikmin 2, another song from Strawberry Flower, [[Tane no Uta]], was used. | When Pikmin are following the current captain, they occasionally hum a short tune resembling the title theme. | ||
There are two [[easter eggs]] regarding music: when 20 Pikmin of each color are together, they might hum part of ''Ai No Uta''. The second egg is triggered when a cave is completed for the first time; the player must wait for around two minutes on the results screen, and Totaka's song will play. | |||
When in [[Challenge Mode (Pikmin 2)|Challenge Mode]], a rather weird theme plays when [[The Key]] of the current sublevel has been retrieved. | |||
For the advertising of ''Pikmin 2'', another song from Strawberry Flower, ''[[Tane no Uta]]'', was used. | |||
== See also == | == See also == | ||
*[[Strawberry Flower]] | *[[Strawberry Flower]] | ||
*[[:Category:Audio]] - | *[[:Category:Audio]] - music on the wiki | ||
[[category:Audio| ]] | [[category:Audio| ]] |