Template talk:P1 areas: Difference between revisions

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::The sunlight does look a little out of place, but I didn't really take that much notice of it. {{User:Volatile Dweevil/Vol2}}
::The sunlight does look a little out of place, but I didn't really take that much notice of it. {{User:Volatile Dweevil/Vol2}}


Hehe, the template ended up excellent! Great work everybody. There are only 2 small things that can be improved. ''Pikmin'''s map and ''Pikmin 2'''s map have different heights, and that looks slightly ugly in the template. The second thing has been discussed previously: Either add sunlight from the top-left corner to both images, or to neither. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:23, 22 October 2010 (EDT)
Hehe, the template ended up excellent! Great work everybody. There are only 2 small things that can be improved. ''Pikmin''<nowiki>'</nowiki>s map and ''Pikmin 2''<nowiki>'</nowiki>s map have different heights, and that looks slightly ugly in the template. The second thing has been discussed previously: Either add sunlight from the top-left corner to both images, or to neither. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:23, 22 October 2010 (EDT)

Revision as of 08:25, October 22, 2010

Gamefreak75 discussed a good idea on Talk:Areas#Nav Map, so I decided to add it to this template. I didn't complete it because I haven't played Pikmin 2 yet, so there's no way I'm going to make a map of it. Someone that has a ROM for it can get the texture used on the world map (if there is one) with Dolphin (the emulator), and create an imagemap. Well, while that isn't done, this template is incomplete and is making our pages look ugly, so hop to it! {EspyoT} 14:47, 17 October 2010 (EDT)

...For a template that's on multiple pages, it's nice to put up a draft without just breaking it like that, and get it finished and approved, then put in place. I'll fix this in a bit... GP
Hah, just realised I ripped the Pikmin 2 map a while back and never uploaded it. GP
...Wait, although it came from the Pikmin 2 data, apparently it's the first game's. GP
Well, Miles found it, but it's in bits, at different scales, and the effects (light, fog) appear to be added dynamically. I'm trying to reconstruct it... I think the Pikmin 1 image should have some sort of visual indication on it where the links are, otherwise it's guesswork. Just something like the little markers you see in-game. This is one from Pikmin 2. GP
[1] It's lacking something... GP
I'm not really following you here, but I don't see what the map could be missing. Maybe just the ship and the marker ovals? Vol (Talk)
I don't know, it just didn't look quite right to me. GP
The part on the bottom is usually covered up by the stats, right? Maybe that's it. Vol (Talk)
Oh, btw, I noticed that Pikmin's map is a bit incomplete too. Like it was said above, it's a bit hard to identify each area. I'll add those markers that are seen on the area selection screen, so the areas are easier to identify. {EspyoT} 08:02, 21 October 2010 (EDT)
I've added the Pikmin 2 map. If you want consistency with the first map, this is the image I used in the end. GP
Facepalm. I don't know why I didn't discuss that on this page, GP. Oh well. I'm not sure if it's best to make both images have lightning, or neither of them. I tried a more "mere atlas" approach, and you tried a "familiar image" approach. Or something. {EspyoT} 17:31, 21 October 2010 (EDT)
The sunlight does look a little out of place, but I didn't really take that much notice of it. Vol (Talk)

Hehe, the template ended up excellent! Great work everybody. There are only 2 small things that can be improved. Pikmin's map and Pikmin 2's map have different heights, and that looks slightly ugly in the template. The second thing has been discussed previously: Either add sunlight from the top-left corner to both images, or to neither. {EspyoT} 09:23, 22 October 2010 (EDT)