Template talk:P1 areas: Difference between revisions
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::I'm not really following you here, but I don't see what the map could be missing. Maybe just the ship and the marker ovals? {{User:Volatile Dweevil/Vol2}} | ::I'm not really following you here, but I don't see what the map could be missing. Maybe just the ship and the marker ovals? {{User:Volatile Dweevil/Vol2}} | ||
:::I don't know, it just didn't look quite right to me. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> |
Revision as of 17:57, October 20, 2010
Gamefreak75 discussed a good idea on Talk:Areas#Nav Map, so I decided to add it to this template. I didn't complete it because I haven't played Pikmin 2 yet, so there's no way I'm going to make a map of it. Someone that has a ROM for it can get the texture used on the world map (if there is one) with Dolphin (the emulator), and create an imagemap. Well, while that isn't done, this template is incomplete and is making our pages look ugly, so hop to it! {EspyoT} 14:47, 17 October 2010 (EDT)
- ...For a template that's on multiple pages, it's nice to put up a draft without just breaking it like that, and get it finished and approved, then put in place. I'll fix this in a bit... GP
- Well, Miles found it, but it's in bits, at different scales, and the effects (light, fog) appear to be added dynamically. I'm trying to reconstruct it... I think the Pikmin 1 image should have some sort of visual indication on it where the links are, otherwise it's guesswork. Just something like the little markers you see in-game. This is one from Pikmin 2. GP