Talk:Waterwraith glitch: Difference between revisions

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::::::Seriously, you tested it?  As in, it won't ever run again?{{User:Greenpickle/sig}} 19:23, 3 June 2008 (UTC)
::::::Seriously, you tested it?  As in, it won't ever run again?{{User:Greenpickle/sig}} 19:23, 3 June 2008 (UTC)
:::::No, sorry. 'Failed at pointing it out ''exactly'' there. It won't run from an idle captain, but as soon as it comes close to a active one, it's the same as usual.--{{User:Prezintenden/sig}} 20:07, 3 June 2008 (UTC)

Revision as of 15:07, June 3, 2008

Keep? ~CrystalRedpikminsprite.jpgLucario~ 11:25, 3 June 2008 (UTC)

0_o I don't even know what the instructions want me to do! Could somebody who understands this... Clarify it? I could give an opinion then.--Prezintenden 12:09, 3 June 2008 (UTC)
It looks like if you leave an idle captain by the Waterwraith while it's taking a break from running, it won't get up. Why that would work, I don't know, but I guess it's worth trying in the Brawny Abyss or something. —Jimbo Jambo
Lol at Brawny Abyss (that's the one with DCBs). But yeah, strange idea that just doesn't seem like it would make anything happen.GP 17:29, 3 June 2008 (UTC)
Damn, I knew I got the wrong cave. I meant the...Bully Den, that's it! —Jimbo Jambo
The only thing that changes is that the WW won't run from the idle captain, instead it will just walk around normally.--Prezintenden 18:30, 3 June 2008 (UTC)
Seriously, you tested it? As in, it won't ever run again?GP 19:23, 3 June 2008 (UTC)
No, sorry. 'Failed at pointing it out exactly there. It won't run from an idle captain, but as soon as it comes close to a active one, it's the same as usual.--Prezintenden 20:07, 3 June 2008 (UTC)