Forum:Enemy hitpoints: Difference between revisions

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:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
{|class="collapsible collapsed"
!List of Enemy HP
|-
|
<pre> 2000 ACB Larva Fkabuto This is the kind that emerges from the ground.
  850 ACB Larva Kabuto
  500 Anode Beetle ElecBug
  150 Anode Dweevil ElecOtakara
  700 Antenna Beetle Fuefuki
1300 Beady Long Legs Damagumo
    4.5 Bomb rock Bomb
1100 Breadbug PanModoki
1100 Breadbug hole PanHouse
  300 Bulbmin LeafChappy
    5 Bulborb Larva Baby
1500 Bumbling Snitchbug Demon
1500 Burrowing Snagret SnakeCrow
99999 Candypop Bud Pom
1500 Careening Dirigibug BombSarai
  150 Caustic Dweevil WaterOtakara
  300 Cloaking Burrow-nit Armor
1100 Clover Clover
1100 Common Glowcap HikariKinoko
2500 Creeping Chrysantemum Hana
1100 Dandelion Tanpopo
  850 Decorated Cannon Beetle Rkabuto
1500 Doodlebug Fart
  500 Dwarf Bulbear KumaKochappy
  250 Dwarf Orange Bulborb BlueKochappy
  200 Dwarf Red Bulborb Kochappy
  50 Egg Egg
  150 Electric Hazard ElecHiba
1300 Emperor Bulblax KingChappy
5000 Empress Bulblax Queen
  50 Female Sheargrub UjiA
1000 Fiery Blowhog Tank
1400 Fiery Bulblax FireChappy
  150 Fiery Dweevil FireOtakara
1100 Figwort Ooinu_l
1100 Figwort Zenmai
1100 Figwort (small) Ooinu_s
  150 Fire hazard Hiba
1100 Foxtail Nekojarashi
  700 Gatling Groink FminiHoudai This is the kind that is stuck on top of a pillar.
1200 Gatling Groink MiniHoudai
2000 Giant Breadbug OoPanModoki
1100 Glowstem (green) DaiodoGreen
1100 Glowstem (red) DaiodoRed
4500 Greater Jellyfloat OniKurage
  650 Hairy Bulborb YellowChappy
  500 Hermit Crawmad Jigumo
1100 Hermit Crawmad hole JigumoHouse
99999 Honeywisp Qurione
1100 Horsetail Tukushi
1000 Iridescent Flint Beetle Kogane
1200 Iridescent Glint Beetle Wealthy
2500 Lesser Jellyfloat Kurage
  50 Male Sheargrub UjiB
  500 Mamuta Miulin
2800 Man-at-Legs Houdai
1100 Margaret Magaret
  50 Mitite TamagoMushi
  350 Munge Dweevil GasOtakara
  850 Orange Bulborb BlueChappy
1100 Paper Bag Chiyogami
  50 Pellet Posy Pelplant
5000 Pileated Snagret SnakeWhole
  150 Poison hazard GasHiba
3000 Puffy Blowhog Mar
10000 Raging Long Legs BigFoot
  200 Ravenous Whiskerpillar Imomushi
  750 Red Bulborb Chappy
99999 Rock Rock
1100 Seeding Dandelion Watage
3000 Segmented Crawbster DangoMushi
  200 Shearwig Tobi
1100 Shoot Wakame_l
1100 Shoot (small) Wakame_s
  120 Skitter Leaf Sokkuri
  150 Snow Bulborb YellowKochappy
1200 Spotty Bulbear KumaChappy
1500 Swooping Snitchbug Sarai
5000 Titan Dweevil BigTreasure
1500 Toady(?) Bloyster UmiMushi
  200 Unmarked Spectralid ShijimiChou
  150 Volatile Dweevil BombOtakara
1100 VoR Figwort KareOoinu_l
1100 VoR Figwort (small) KareOoinu_s
  200 Water Dumple Catfish
1500 Waterwraith BlackMan
1800 Waterwraith rollers Tyre
1000 Watery Blowhog Wtank
1800 Withering Blowhog Hanachirashi
  200 Wogpole Tadpole
1100 Wollywog MaroFrog
  800 Yellow Wollywog Frog
99999 Stone
</pre>
|}
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles.|Miles.]] 23:35, November 19, 2009 (UTC)

Revision as of 18:35, November 19, 2009

Forums: Index > Watercooler (Pikipedia) > Enemy hitpoints


Hello. I have determined a lot of the enemies' hitpoints in Pikmin 2. It was a long and painful job, but I did it because I was curious and bored. I was wondering if it would be alright to add health to the enemy infoboxes for all enemies? For example, under the Dwarf Red Bulborb, you could probably put health under the 'attacks' box, with the value on the right (20). For enemies with an undetermined amount of health, you could probably just put N/A for the moment.

To ppl who probably think I am wrong, I determined the health from enemies by using blue, white, and yellow pikmin. Since blue, yellow, and white pikmin all deal the same amount of damage and aren't stronger then any other pikmin, I assumed those 3 all dead 1 DMG. I first started with a Dwarf Red Bulborb. I simply threw a blue Pikmin near it without killed it by throwing one directly on top and counting every time I heard the pikmin make the smacking attacking noise thing. Usually the bulborb manages to eat one, so then I just continue to throw another. Using this strategy. I found out that the Dwarf Red Bulborb has 20 HP. The number was probably off and was 21 hits or 22, but I usually just round it to what makes more sense. I thought this was pretty cool, since I found out there are some enemies with unusual amounts of health. For example, I discovered the Munge Dweevil has 30 HP, but the rest of the little dweevils in the family (excluding the Volatile Dweevil) have 12. Some other stuff discovered:

-Snow Bulborb has 15 HP, but the other 2 dwarves have 20. -Hermit Crawmad has 50 HP. -Yellow Wollywog has 70 HP (working on finding out the grey Wollygog's). -Fiery and Watery Blowhogs have 90 HP. I'm dead serious... try it out yourself. -Shearwigs have 20 HP.

All the flying enemies' health are really hard to determine since they usually shake off a single Pikmin that lands on them. I was experimenting with the Withering and Puffy Blowhogs using a Purple, and with some math estimated that the Withering's HP is aprox. 135 and the Puffy's is 225. I could be way off, but w/e lol. Anyway thx for taking time to reading this and hope you like this idea.

SniperPikmin (i'll make an account soon)

74.101.1.41 01:55, November 16, 2009 (UTC)

Interesting, I will run some tests I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

We need more people like you. This is perhaps the single most productive post I have seen in a year. Join the wikia and become active :D I wonder if someone could look at the code of the game and determine what the values of the hp are in the programming. Maybe using some AR like device? I also wonder if, say, a purple's attack is different on a flying enemy than a Terrestrial one. And if, say, a Pikmin's attack is not necessarily dependent on its attack motions. It also would make sense that the dwarf snow bulborbs are weaker, because one encounters them earlier in the game. So, Sniper, do you belong to any other wikias or Pikmin sites? 68.39.16.71 14:31, November 16, 2009 (UTC) (IAMAHIPO_ocolor)

This actually makes perfect sense! I need to test these ideas out, though.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Whoa! Man, that's POWER! Maybe we should do the same with other colors of Pikmin and in the other game, to see the differences. I can't. Sorry, but lately I've had some tough weeks and we're approaching final exams. Twinmold.pngSnakeboss14Twinmold.png

Also, what about the recharge rate of enemies? For example, if you take a white pikmin and throw it at a creeping chrysanthemum, neither will ever die b/c the white pikmin is too fast to be eaten when the CC eats, and the CC regenerates health faster than 1 pikmin deals. This could really effect some enemies. 68.39.16.71 19:04, November 16, 2009 (UTC)

This is SniperPikmin again. Wow thanks for the appreciation everyone! I thought I'd get laughed at or somethin and I didn't really think this would make sense to some people cause' i had a hard time explaining it lol. I'll join soon I'm just to lazy to make an account lol. Anyway, as of what I know of right now, a Pikmin's attack is not different with flying or terrestrial enemies. For example, a blue, yellow, or white pikmin's attack power would be no different from a Fiery Blowhog or Watery Blowhog. I also discovered that Red Pikmin actually do deal 2x as much damage as the others like the manuals said (2), and I also found out that Purples deal 3. I haven't determined how much their stun attack does though. I could be off about the purples BTW. And yes, the recharge rate of some enemies is a problem. Creatures like the Spotty Bulborbs and the Groinks would be pretty hard to determine. Even the 2 airborne blowhogs which I experimented with had a very slow recharge rate that I had to cope with. And no, I don't belong to any other wikias or pikmin sites. I'm just a die-hard pikmin fan who felt like contributing to the community! 74.101.1.41 20:30, November 16, 2009 (UTC)

If I burn the game to my computer I may be able to poke around the coding and find some stats. Although a Certain Programmer may be able to do it with more success I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

About flying enemies having more HP than land enemies, it's impossible to tell either way, since enemy species have different HP anyway, so you wouldn't know if the difference is because they're flying or because of what exact species they are. It's a pretty silly concept.

Next, I'm thinking about when Pikmin land on the enemies: that little squelch sound you hear when they first latch on, is damage done then? If so, is it equal to one hit or different (obviously for enemies where it's not a one-hit kill)? It's worth looking into for accuracy. You say you throw the Pikmin near them and let it attack, but obviously you can't do that for Dweevils, which are pretty low on HP and so it matters. It would also make more of a difference if you're not counting this for flying enemies, where they get thrown off a lot of times.

Concerning the regeneration, it's pretty simple. First, count the total number of hits it takes to kill the creature and the time it takes to do this (it doesn't matter if it gets thrown off at all, as long as its HP never completely fills again; you just need to know how long it takes). Then, from full life, harm the beast to exactly half its life and time how long it takes it to revive. (Using half as it's easiest to measure; can't deplete all its HP, obviously. Maybe 3/4 would work fine too.) You can calculate the HP from those measurements.

By the way, I don't have access to the game at the moment, as a few of you know already, and won't do for another month.GP

The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--FREAK ~GameGame Freak Logo.png Freak~OUT!
I too shall run tests on enemies. We can make a chart somewhere. Liek this but with enemies and Pikmin 1/ Pikmin 2 I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.

I wasn't trying to say all flying enemies have more health than others. - No, hipo did. And right, I think this would make sense in the infobox, with its own row (or rows if different HP in Pikmin/2), and the 'HP' subtitle would like to Pikmin:Hitpoints or something similar, where there's an explanation that the numbers are unofficial and how they're worked out. If a few people started doing this, it would help to reduce errors by checking your results against others.
...I'm sure bosses like TD and RLL will be fun. TD will probably need a number for each weapon separately and its final form, if at all possible.GP
So, I presume my plan is alright? I will begin tonight and start filling in a table, and Sniper, you can help fill in, and we'll see if our numbers match up. I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
Are you doing Pikmin 2? Maybe I can help with the first one this weekend. Twinmold.pngSnakeboss14Twinmold.png
I'm doing 2, btw I couldn't tonite, but tommorow I will.I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
OK, then please let me try in 1 this weekend. I command you not to play that game until further orders! Twinmold.pngSnakeboss14Twinmold.png
I'll try Pik2, but then I might experiment with Pik1, but I'll let you do all the work, Snake.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Me and Game'll do 2! I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Great idea, Sniper. Has anyone other than me ever wondered how much damage the Captain punch does compared to Pikmin? We could put that on the Olimar character page... Muramasan13 00:48, November 18, 2009 (UTC)

I will test with, Whites, Reds, Purples, Captains, And Landings (Red, White, And Purple I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Good question. I noticed that Captains deal slightly less damage than a blue, yellow, and white pikmin. The value could be somewhere between 0.1 and 0.99, but is most likely 0.50. This is the damage that captains deal from their normal punch BTW (not their 1-2-3 punch!). However, I noticed that Captains seem to deal the same amount of damage as normal pikmin when punching a petrified enemy. To prove this, I tested this on a Dwarf Red Bulborb- punching it while petrified. The moment the creature broke free, I petrified it another time and resumed punching it. In the end, it died within 20-22 hits, same as a normal pikmin. Therefore, this could be another method of determining enemy hitpoints! Anyway, I'm gonna fire up my gamecube rite now and experiment a little more and post a huge list of my results within the next few hours. Cya then! SniperPikmin 01:05, November 18, 2009 (UTC)

I needa experiment tomorrow, my dad is in a crappy mood tody and will destroy my Wii if I get on.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Well, I'll try to play this week, but I doubt I'll be able to do it before the weekend, so until further advice, I'll be experimenting with Pikmin 1. Twinmold.pngSnakeboss14Twinmold.png

So after redoing some of the enemy tests again, I have made a few mistakes. They still could be wrong, but I look forward to see what other people are discovering...

  • Anode Dweevil: 13.
  • Armored Cannon Beetle Larva: 90.
  • Caustic Dweevil: 13.
  • Cloaking Burrow-nit: 30.
  • Dwarf Bulbear: 40... maybe 36.
  • Dwarf Orange Bulborb: 18.
  • Dwarf Red Bulborb: 18.
  • Female Sheargrub: 5.
  • Fiery Blowhog: 90.
  • Fiery Dweevil: 13.
  • Male Sheargrub: 5.
  • Mamuta: 35.
  • Munge Dweevil: 30.
  • Ravenous Whiskerpillar: 18?
  • Skitter Leaf: 12.
  • Snow Bulborb: 15.
  • Swooping Snitchbug: 140.
  • Water Dumple: 20.
  • Watery Blowhog: 90.
  • Wogpole: 20.
  • Yellow Wollywog: 70.

I'm a little bit unsure about the 3 Dwarves and the Ravenous Whiskerpilar. I am tired rite now and didn't feel like spending too much time on this so I kind of rushed a bit. I still need to do the Shearwigs, Hermit Crawmad, and a few others. Also as of right now, I'm assuming all enemies with "bucking" attacks (Fiery and Watery Blowhog, and the 2 Cannon Beetles) have 90 HP, so the Decorated Cannon Beetle's HP is probably identical. Correct me on anything if you wish and good night! SniperPikmin 03:27, November 18, 2009 (UTC)

Testing for me shall begin after NSMBW has been beaten! I have oly played it once and only for 2 hours before my dad became pissed. If I'm correct though, I should be at the Hole of Heroes, where I shall start my tests.--FREAK ~GameGame Freak Logo.png Freak~OUT!
Wow, Swooping Snitchbug seems high. Wonder how Bumbling compares.GP

Should I go ahead and put these numbers up on the respective enemy pages? We can always change the incorrect ones, after all. Muramasan13 16:04, November 18, 2009 (UTC)

It's not implemented in the infobox yet. I'll do that in a bit, maybe today, though there's no reason to rush over getting these results in when we're waiting for others to verify them.GP
Mhm. Also, are these taking figures taking into account of h=(a/t)-(r/t) where H-hp, a=attacks, r=regenration ticks, and t=time till death? 68.39.16.71 19:54, November 18, 2009 (UTC)

Okay. I can do some verification testing starting Friday. We're gonna have a tough time with the bosses and one-time enemies, though! Muramasan13 19:45, November 18, 2009 (UTC)

Whoa! Lots of volunteers. For Pikmin 2? I hope so, because I'm not sure if I'll be able to try today. Twinmold.pngSnakeboss14Twinmold.png


Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:

Gah! Meh eyes! *covers face in pain* Twinmold.pngSnakeboss14Twinmold.png

Whoa. That's nasty. This is gonna ruin the fun of exploring enemy properties though. By opening up an iso are you able to edit the files and then play them back on an emulator? Could enemy AI be changed?

I guess so, but I except AI would be pretty complex. At the moment, I've got a load of numbers for every enemy (with those weird names and not the ones we know) and it's hard to tell what they mean, so it could be a while. There seems to be comments describing each one, but it's not English, and the characters don't even show up properly; even if I switch to a Japanese encoding, I think it's not actually showing what they mean but rather what the characters' numbers happen to have analogues to, since I get weird words like 'bamboo in charge' and 'lull' and 'accumulation stop'.GP
OK, I don't really get what you're doing, but I'll try with Pikmin 1 tonight. Twinmold.pngSnakeboss14Twinmold.png
...Intersting stuff, Green.--FREAK ~GameGame Freak Logo.png Freak~OUT!

Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.

And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. Miles. 23:35, November 19, 2009 (UTC)