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(→Technical information: Added note from the P3 Prima Guide) Tags: Mobile edit Advanced mobile edit |
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{{game icons|p2=y|p3=y|p4=y}} | {{game icons|p2=y|p3=y|p4=y}} | ||
The '''Electrode''' ({{j|電極|Denkyoku|Electrode}}) is | The '''Electrode''' ({{j|電極|Denkyoku|Electrode}}) is an [[obstacle]] and [[tool]] that appears in {{p2}}, {{p3}}, and {{p4}}. The general concept of the Electrode is that it is an object or a pair of objects that conducts [[electricity]]. | ||
In ''Pikmin 2'' and ''Pikmin 4'', the electrode is a hazard that functions in a similar manner to the [[fire geyser]], occasionally discharging [[electricity]] meant to harm [[Pikmin family|Pikmin]]. They are meant to be destroyed in order for other Pikmin types to navigate [[cave]]s without risk. In ''Pikmin 3'', the electrode is used as a tool that [[leader]]s are meant to throw [[Yellow Pikmin]] at in order to connect a set of two exposed wires. The first Yellow Pikmin thrown will grab onto one of the ends and stretch its arms out. Any Pikmin that are thrown next will either join hands with the Pikmin closest to them, or grab onto the other end of the Electrode, and once the final Pikmin is added, it will close the gap and jump-start the electrical current, starting the circuit and turning on the light bulb in the process. At this point, the Pikmin no longer need to feed the circuit, as the gap between the two ends gets filled with an arc of electricity flowing through the air. This arc is an [[electricity|electrical]] hazard, though it causes no damage to leaders or Pikmin, besides knocking them back. The wire ends prior to the connection do not cause any sort of damage. The Pikmin that jump-started the circuit will also be [[Maturity|flowered up]] when the current passes through them. | |||
{{clear}} | {{clear}} | ||
[[File:Electric Circuit.png|thumb|200px|An active | [[File:Electric Circuit.png|thumb|200px|An active Electrode in ''Pikmin 2''.]] | ||
In ''Pikmin 2'', the | In ''Pikmin 2'', the Electrode is used as an electrical hazard, with a pair of two nodes protruding from the ground with wires sticking out of them. At regular intervals it will start to spark before an arc of electricity is discharged between the two nodes. After a short amount of time passes, the discharge will stop, before repeating the process. It is possible to damage it using any [[Pikmin family|Pikmin type]] when it is not actively discharging electricity, but only [[Yellow Pikmin]], [[Bulbmin]], and [[leader]]s can damage it once it is active. | ||
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[[File:Electrode P3.jpg|thumb|200px|A completed | [[File:Electrode P3.jpg|thumb|200px|A completed Electrode in ''Pikmin 3''.]] | ||
In ''Pikmin 3'', the | In ''Pikmin 3'', the Electrode is used as a tool to light up the area around it, which can, in turn, cause a number of things to happen: light activates the [[Yellow Onion]], makes [[Bloominous Stemple]]s bloom, and temporarily stuns the [[Vehemoth Phosbat]]. The Electrode often takes the form of a simple electric circuit, consisting of a battery and a light bulb, connected by two pieces of wire. One of the wires is cut, leaving a gap in the circuit. In the [[Vehemoth Phosbat]]'s arena, a large battery connected to a light bulb can also be found, and acts the same as the standard Electrode, with the main difference being that the circuit is opened between the two battery posts. | ||
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[[File:P4 active Electricity Generator.jpg|thumb|200px|An active | [[File:P4 active Electricity Generator.jpg|thumb|200px|An active Electrode in ''Pikmin 4''.]] | ||
In ''Pikmin 4'', the | In ''Pikmin 4'', the Electrode appears as an electrical hazard, with a single base with three prongs to discharge electricity. The discharge is emitted around the electrode in a wide radius in a similar manner to the [[fire geyser]], stunning and eventually killing any Pikmin who aren't immune to the electricity. Like in ''Pikmin 2'' any Pikmin type can damage an electrode when its inactive, but only [[Yellow Pikmin]], [[Glow Pikmin]], the [[Pikmin 4 player character|Rescue Officer]] with the [[Anti-Electrifier]], and [[Oatchi]] with the [[{{oatchi}}Anti-Electrifier]] can damage it when it is active. | ||
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== Gallery == | == Gallery == | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
<gallery> | <gallery> | ||
Electricity.jpg|A pair of | Electricity.jpg|A pair of Electrodes in ''Pikmin 2''. | ||
Deactivated Electrical wire P2.jpg|A deactivated pair of | Deactivated Electrical wire P2.jpg|A deactivated pair of Electrodes in the [[Shower Room]]. | ||
Electrical wire Yellow Pikmin.jpg|A pair of | Electrical wire Yellow Pikmin.jpg|A pair of Electrodes being deactivated by a [[Yellow Pikmin]]. | ||
P2 inactive Electrical Node.jpg|An inactive pair of | P2 inactive Electrical Node.jpg|An inactive pair of Electrodes. | ||
P2 developing Electrical Node.jpg|A pair of | P2 developing Electrical Node.jpg|A pair of Electrodes starting to discharge electricity. | ||
P2 active Electrical Node.jpg|A pair of active | P2 active Electrical Node.jpg|A pair of active Electrodes. | ||
</gallery> | </gallery> | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
<gallery> | <gallery> | ||
YellowPikminDataFile1.jpg|The [[data file]] explaining | YellowPikminDataFile1.jpg|The [[data file]] explaining Yellow Pikmin's electricity resistance using an Electrode. | ||
CurvedElectrode.jpg|The curved | CurvedElectrode.jpg|The curved Electrode in the [[Twilight River]]. | ||
UnconnectedElectrode.jpg|An | UnconnectedElectrode.jpg|An incomplete Electrode. | ||
Pikmin wire.jpeg|Yellow Pikmin attempting to complete an | Pikmin wire.jpeg|Yellow Pikmin attempting to complete an Electrode. | ||
</gallery> | </gallery> | ||
===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
<gallery> | <gallery> | ||
P4 inactive Electricity Generator.jpg|An inactive | P4 inactive Electricity Generator.jpg|An inactive Electrode in the [[Engulfed Castle]]. | ||
P4 developing Electricity Generator.jpg|An | P4 developing Electricity Generator.jpg|An Electrode in ''Pikmin 4'' starting to discharge electricity. | ||
P4 active Electricity Generator.jpg|An | P4 active Electricity Generator.jpg|An Electrode actively discharging electricity. | ||
File:P4 deactivated Electricity Generator.jpg|A | File:P4 deactivated Electricity Generator.jpg|A Eeactivated electrode. | ||
P4 Yellow Pikmin showcase.png|Artwork of a [[Yellow Pikmin]] standing within the discharge of an | P4 Yellow Pikmin showcase.png|Artwork of a [[Yellow Pikmin]] standing within the discharge of an Electrode. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
[[File:Pikmin2 DD SlantedElectricalWire.png|thumb|150px|A slanted pair of electrodes.]] | [[File:Pikmin2 DD SlantedElectricalWire.png|thumb|150px|A slanted pair of electrodes.]] | ||
* Each of the conducting nodes of | * Each of the conducting nodes of Electrodes are programmed to snap to the ground, and the electrical arc between two wires will change angle accordingly so that the discharge still connects both nodes in a straight line. However, this feature of electrodes is nearly impossible to see in normal gameplay because in almost all of the spots that Electrodes can spawn at in-game are flat. It is possible, though extremely rare, for an Electrode to spawn on the curved stump in sublevel 11 of the Dream Den, showing off this otherwise-unused feature. | ||
*Although ''[[Pikmin 4]]'' does not feature conducting electricity as a mechanic, one of the game's trailers features a Yellow Pikmin conducting electricity to turn on the lights of a Christmas tree.{{cite youtube|u_9B4_ac0NM|of the "Have a Very Pikmin Holiday on Nintendo Switch!" trailer|published={{date|21|November|2023}}|retrieved={{date|17|February|2023}}}} | *Although ''[[Pikmin 4]]'' does not feature conducting electricity as a mechanic, one of the game's trailers features a Yellow Pikmin conducting electricity to turn on the lights of a Christmas tree.{{cite youtube|u_9B4_ac0NM|of the "Have a Very Pikmin Holiday on Nintendo Switch!" trailer|published={{date|21|November|2023}}|retrieved={{date|17|February|2023}}}} | ||
*Despite going unnamed in-game, the | *Despite going unnamed in-game, the Electrode in ''Pikmin 4'' is named in an [[Unused content in Pikmin 4#ObjectName|unused localization file]] in all supported languages. | ||
== Names in other languages == | == Names in other languages == |