Template:Frames: Difference between revisions
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(Made the game name in italics. I hope it works, otherwise we can just undo.) Tags: Reverted Mobile edit Advanced mobile edit |
Tags: Undo Mobile edit Advanced mobile edit |
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<includeonly>{{tt|{{{1}}}|{{#expr:({{{1}}} / 30) round 3}} second{{#ifeq:{{#expr:({{{1}}}/30}}) round 3|1||s}} (at 30 frames per second){{#if:{{{2|}}}| – {{#expr:({{{1}}}/25) round 3}} second{{#ifeq:{{#expr:({{{1}}}/25) round 3}}|1||s}} in the European version of | <includeonly>{{tt|{{{1}}}|{{#expr:({{{1}}} / 30) round 3}} second{{#ifeq:{{#expr:({{{1}}}/30}}) round 3|1||s}} (at 30 frames per second){{#if:{{{2|}}}| – {{#expr:({{{1}}}/25) round 3}} second{{#ifeq:{{#expr:({{{1}}}/25) round 3}}|1||s}} in the European version of Pikmin (25 frames per second)}}}}</includeonly><noinclude> | ||
==Info== | ==Info== |
Latest revision as of 14:22, August 19, 2024
Info
This template is to be used whenever an amount of frames is being written. This provides a tooltip with a conversion to seconds. Because it's only really possible to accurately measure frames in the first two games, these conversions are made at 30 FPS (the framerate those games run at). A parameter allows a another conversion to also be made at 25 FPS (for the European version of Pikmin).
Parameters
Parameter | Mandatory | Default | Purpose | Detailed description |
---|---|---|---|---|
1 | Yes | Number of frames | The number of frames to be displayed. | |
2 | No | Use 25 FPS | If it has a value (like "y"), the number of frames will also be converted to seconds at 25 FPS. |
Skeleton
{{frames|<number>|<25fps>}}
Examples
Code | Result |
---|---|
{{frames|54}} |
54 |
{{frames|77|y}} |
77 |