Mechanical Harp (Memory Song): Difference between revisions
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==Trivia== | ==Trivia== | ||
*[[Olimar]]'s notes about "shivers" and a "warning" are likely referring to his run-in with the [[Plasm Wraith]], the final boss of ''Pikmin 3'' that captured and imprisoned him. | |||
**By extension, his phrasing in future tense suggests the events of ''Pikmin 3'' have not yet happened as of ''Pikmin 4''. | |||
*[[Louie]] believes that the main theme of ''Pikmin 3'' would be perfect to listen to while drinking juice. This is presumably a [[reference]] to that game's gameplay loop, in which the protagonists must survive by drinking juice from the [[fruit]]s they gather over the course of the game. | *[[Louie]] believes that the main theme of ''Pikmin 3'' would be perfect to listen to while drinking juice. This is presumably a [[reference]] to that game's gameplay loop, in which the protagonists must survive by drinking juice from the [[fruit]]s they gather over the course of the game. | ||
Revision as of 12:18, June 17, 2024
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Series | Soulful Musician Series | ||
Value | × 150 | ||
Weight | 7 | ||
Maximum carriers | 14 | ||
Locations | Blossoming Arcadia | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
Total amount | 1 |
The Mechanical Harp (Memory Song) is a treasure in Pikmin 4. It is a music box that, when carried or interacted with in the Treasure Catalog, plays the main theme of Pikmin 3. Underneath its bottom is an engraving that reads "H13.001026", which stands for Heisei 13 October 26, the release date for Pikmin using the Japanese era calendar scheme that corresponds to October 26th, 2001 in the Gregorian calendar.
Collecting the treasure
The following article or section contains guides. |
It is on a ledge at the northeastern section of the Blossoming Arcadia. It is too high to be reached by most Pikmin and cannot be knocked down with a rush from Oatchi, meaning Yellow Pikmin are recommended for collecting it. To collect this treasure, you can throw 7 Yellow Pikmin at it. Alternatively, using the gyro controls, you can throw any Pikmin up the high ledge.
Notes
Schnauz's notes
Olimar's notes
Louie's notes
Gallery
This article or section is in need of more images. |
Trivia
- Olimar's notes about "shivers" and a "warning" are likely referring to his run-in with the Plasm Wraith, the final boss of Pikmin 3 that captured and imprisoned him.
- By extension, his phrasing in future tense suggests the events of Pikmin 3 have not yet happened as of Pikmin 4.
- Louie believes that the main theme of Pikmin 3 would be perfect to listen to while drinking juice. This is presumably a reference to that game's gameplay loop, in which the protagonists must survive by drinking juice from the fruits they gather over the course of the game.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 思い出のメカニックハープ? Omoide no Mekanikku Hāpu |
Memory Mechanical Harp |
Chinese (traditional) |
回憶機械式豎琴 Huíyì Jīxièshì Shùqín |
Memory Mechanical Harp |
Chinese (simplified) |
回忆机械式竖琴 Huíyì Jīxièshì Shùqín |
Memory Mechanical Harp |
Dutch | Mechanische herinneringsharp | Mechanical memory harp |
French | Harpe mécanique du souvernir | Mechanical harp of memory |
German | Automatik-Harfe mit Erinnerungssong | Automatic Harp with Memory Song |
Italian | Armonica dei ricordi | Harmonica of memories |
Korean | 추억의 메카닉 하프 Chueog-ui Mekanik Hapeu |
Memory Mechanical Harp |
Portuguese | Harpa das recordações | Harp of memories |
Spanish | Arpa mecánica del recuerdo | Mechanical harp of memory |