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'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. After time has been rewinded, the [[Pikmin 4 player character|player character]]), [[Oatchi]] and any stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off. | '''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. After time has been rewinded, the [[Pikmin 4 player character|player character]]), [[Oatchi]] and any stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off. | ||
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==Mechanics== | ==Mechanics== | ||
{{ | {{Game help|p4|Fill out section with a brief explanation of the mechanics of rewinding time, and document if discoveries are kept when Rewind Time is used.}} | ||
===Points that can be rewinded to=== | ===Points that can be rewinded to=== | ||
* Start of a day or sublevel | * Start of a day or sublevel | ||
* Exiting of a cave into the overworld | * Exiting of a cave into the overworld | ||
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===Discoveries=== | ===Discoveries=== | ||
==Trivia== | ==Trivia== |