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(Added a redirect notice for freeze.) |
I Pik Mins (talk | contribs) (Fixed plenty of broken links, and added that Frosty Bulborbs lose their icy backs when consuming a White Pikmin.) |
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{{image}} | {{image}} | ||
{{redirects|Freeze|the state where a game does not respond|crash}} | {{redirects|Freeze|the state where a game does not respond|crash}} | ||
'''Ice''' is a hazard in {{p4}}. It is non-fatal, and cannot outright harm [[Pikmin family|Pikmin]], but it can freeze them solid, leaving them vulnerable to other [[hazards]] or being eaten. [[Ice Pikmin]] and [[Glow Pikmin]] are completely immune to ice, however. Ice also affects the [[Pikmin 4 player character|player character]] and [[Oatchi]] if they do not have the [[Thermal Defense]] equipped. It is also something that can affect bodies of [[water]], [[enemies]], and some [[obstacle]]s, mostly by having Ice Pikmin or [[ | '''Ice''' is a hazard in {{p4}}. It is non-fatal, and cannot outright harm [[Pikmin family|Pikmin]], but it can freeze them solid, leaving them vulnerable to other [[hazards]] or being eaten. [[Ice Pikmin]] and [[Glow Pikmin]] are completely immune to ice, however. Ice also affects the [[Pikmin 4 player character|player character]] and [[Oatchi]] if they do not have the [[Thermal Defense]] equipped. It is also something that can affect bodies of [[water]], [[enemies]], and some [[obstacle]]s, mostly by having Ice Pikmin or [[Ice Blast|Ice Blasts]] hit them. | ||
== Sources == | == Sources == | ||
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* '''{{icon|Ice Pikmin|y|v=P4}}''' – they are capable of freezing enemies and bodies of water. | * '''{{icon|Ice Pikmin|y|v=P4}}''' – they are capable of freezing enemies and bodies of water. | ||
* [[Obstacles]]: | * [[Obstacles]]: | ||
** '''{{icon|Ice | ** '''{{icon|Ice Geyser|y|v=P4}}''' – geysers poking from the ground a spray icy mist. | ||
** '''{{icon|Ice | ** '''{{icon|Ice Gate|y|v=P4}}''' – gates that typically require Ice Pikmin to break. | ||
* [[Enemies]]: | * [[Enemies]]: | ||
** '''{{icon|Blizzarding Blowhog|y|v=P4}}''' – [[enemies]] capable of spitting icy mist. | ** '''{{icon|Blizzarding Blowhog|y|v=P4}}''' – [[enemies]] capable of spitting icy mist. | ||
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** '''{{icon|Snowy Blowhog|y|v=P4}}''' – enemies capable of spitting icy mist. | ** '''{{icon|Snowy Blowhog|y|v=P4}}''' – enemies capable of spitting icy mist. | ||
** '''{{icon|Ancient Sirehound|y|v=P4}}''' – uses ice in its second phase. | ** '''{{icon|Ancient Sirehound|y|v=P4}}''' – uses ice in its second phase. | ||
* '''{{icon|Ice | * '''{{icon|Ice Blast|y|v=P4}}''' – freezes anything around it when it explodes. | ||
* '''Frozen water''' – bodies of water freeze anything touching it the moment they freeze. | * '''Frozen water''' – bodies of water freeze anything touching it the moment they freeze. | ||
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Pikmin that are not [[Ice Pikmin]] or [[Glow Pikmin]] will instantly be encased in ice if they touch ice from an enemy or obstacle, and in this state they will be unable to move or act. Unlike most other hazards, this is non-fatal, and the Pikmin can stay in this state indefinitely. Also unlike most other hazards, when this happens their [[maturity]] does not decrease. The only way to unfreeze a Pikmin is by [[whistling]] it or by having it get hit by some other hazard. Bumping against one or making it touch a [[fire starter]] does not work. | Pikmin that are not [[Ice Pikmin]] or [[Glow Pikmin]] will instantly be encased in ice if they touch ice from an enemy or obstacle, and in this state they will be unable to move or act. Unlike most other hazards, this is non-fatal, and the Pikmin can stay in this state indefinitely. Also unlike most other hazards, when this happens their [[maturity]] does not decrease. The only way to unfreeze a Pikmin is by [[whistling]] it or by having it get hit by some other hazard. Bumping against one or making it touch a [[fire starter]] does not work. | ||
Pikmin can also be frozen by [[ | Pikmin can also be frozen by [[Ice Blast|Ice Blasts]], even if used by the player. Wild Pikmin are also able to become frozen. [[Rock Pikmin]] become vulnerable to [[crushing]] when frozen, which is normally a hazard they're immune to. Enemies will not attempt to freeze a Pikmin that is already frozen, but may attack in other ways, like biting them. | ||
If Pikmin are on or under water when [[#Freezing bodies of water|it gets frozen]], regardless of depth, they simply instantly go to the ice's surface, and if they were carrying something they become [[idle]] instead.{{cite youtube|k9MhFpeWc4Y|of Blue Pikmin carrying something when the water freezes|published={{date|10|August|2023}}|retrieved={{date|18|August|2023}}}} | If Pikmin are on or under water when [[#Freezing bodies of water|it gets frozen]], regardless of depth, they simply instantly go to the ice's surface, and if they were carrying something they become [[idle]] instead.{{cite youtube|k9MhFpeWc4Y|of Blue Pikmin carrying something when the water freezes|published={{date|10|August|2023}}|retrieved={{date|18|August|2023}}}} | ||
=== Freezing the leader and Oatchi === | === Freezing the leader and Oatchi === | ||
Similarly to Pikmin, the [[Pikmin 4 player character|player character]] and [[Oatchi]] will be instantly encased in ice if they touch hazardous ice from an enemy, obstacle, or an | Similarly to Pikmin, the [[Pikmin 4 player character|player character]] and [[Oatchi]] will be instantly encased in ice if they touch hazardous ice from an enemy, obstacle, or an [[Ice Blast]]. If they have the [[Thermal Defense]] enabled, they will not be able to be frozen. While frozen, they will likewise be unable to move or act, and can be unfrozen in the following ways: | ||
* By being whistled by the opposite character. | * By being whistled by the opposite character. | ||
* By pressing {{button|switch|b}} eight times when controlling them. The game displays a reminder labeled "Break" with the button. | * By pressing {{button|switch|b}} eight times when controlling them. The game displays a reminder labeled "Break" with the button. | ||
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* Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | * Being attacked by an [[Ice Pikmin]]. Each enemy has a specified amount of hits that it can sustain before freezing. | ||
* Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | * Ingesting an Ice Pikmin. This increases the gauge by a value equal to 10 attacks. | ||
* Being hit by an [[ | * Being hit by an [[Ice Blast]]. | ||
* Having an ice blast go off inside their body. This usually freezes the creature instantly. | * Having an ice blast go off inside their body. This usually freezes the creature instantly. | ||
* Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact. | * Touching another enemy that is icy or attacking using ice. The gauge increases over time with direct contact. | ||
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Bodies of [[water]] and puddles of [[mud]] can be frozen solid, and in this state, leaders and Pikmin can safely walk on top of the ice. | Bodies of [[water]] and puddles of [[mud]] can be frozen solid, and in this state, leaders and Pikmin can safely walk on top of the ice. | ||
To freeze one, [[Ice Pikmin]] can be thrown in, or an [[ | To freeze one, [[Ice Pikmin]] can be thrown in, or an [[Ice Blast]] can be used. When pointing the [[cursor]] at a body of water with Ice Pikmin as the standby type, a display will appear telling the player how many Ice Pikmin are needed to freeze it, and how many are on it right now. When enough are thrown, the entire body of water instantly turns to ice. An ice blast will instantly freeze any body of water, regardless of its size. This transformation instantly makes the water flash white and then quickly fade to a normal icy look as a puff of water vapor appears near the Pikmin. What happens to different things that are in contact with the water when the freeze happens depends on the thing itself, as documented in the sections above. | ||
With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. When the water is no longer being actively cooled, it will start cracking after a few seconds, something that is accompanied by an on-screen notification. After a few more seconds, it unfreezes completely and returns to normal; this too receives a notification. The process lasts 8 seconds, and for thrown Ice Pikmin, it begins when they get [[whistle]]d out of the water, and for ice blasts it begins immediately after the blast occurs. If an ice blast explodes on top of a frozen body of water, the countdown restarts. | With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. When the water is no longer being actively cooled, it will start cracking after a few seconds, something that is accompanied by an on-screen notification. After a few more seconds, it unfreezes completely and returns to normal; this too receives a notification. The process lasts 8 seconds, and for thrown Ice Pikmin, it begins when they get [[whistle]]d out of the water, and for ice blasts it begins immediately after the blast occurs. If an ice blast explodes on top of a frozen body of water, the countdown restarts. | ||
[[Fire starters]] have no effect when thrown at a frozen body of water, and are simply placed down gently on the water's surface by the thrown Pikmin. | [[Fire starter|Fire starters]] have no effect when thrown at a frozen body of water, and are simply placed down gently on the water's surface by the thrown Pikmin. | ||
=== Enemies losing their ice === | === Enemies losing their ice === | ||
Enemies that have a protective layer of ice on them (i.e. [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]]) will instantly lose it if a Pikmin holding a [[ | Enemies that have a protective layer of ice on them (i.e. [[Frosty Bulborb]], [[Dwarf Frosty Bulborb]], and [[Snowflake Fluttertail]]) will instantly lose it if a Pikmin holding a [[Fire starter]] is thrown at them; simply directing the Pikmin towards the creature does not do anything, and may even result in the Pikmin getting frozen. The same happens if they touch a [[Fire Geyser]] when it is spewing fire. In either case, they do not take any damage. Frosty Bulborbs will also lose their icy backs if they consume a [[White Pikmin]]. | ||
== Ice in other forms == | == Ice in other forms == |
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