Pikmin 4

Glitches in Pikmin 4: Difference between revisions

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| effects = Allows you to clone Pikmin, as well as go over the 100 [[Pikmin limit]].
| effects = Allows you to clone Pikmin, as well as go over the 100 [[Pikmin limit]].
| prerequisites = Be in a cave sublevel with a [[Candypop Bud]] in it, and have Pikmin of that same type.
| prerequisites = Be in a cave sublevel with a [[Candypop Bud]] in it, and have Pikmin of that same type.
| howto = Throw 5 Pikmin of the Candypop Bud's type into it. It will spit out the 5 [[seed]]s back and open up again to allow more Pikmin. During this opening sequence, throw more Pikmin at it. Eventually, some of them will be considered inside the Candypop Bud and ready for conversion, while in reality they actually slid off the flower and are in the sublevel with you. As a result, when the Candypop Bud spits out more seeds, it will include some extras because of the Pikmin it thinks it managed to take in. By repeating this over and over, the extras will eventually pile up and can break the Pikmin limit. This glitch is easiest to perform with Purple Pikmin.
| howto = Throw 5 Pikmin of the Candypop Bud's type into it. It will spit out the 5 [[sprout|seed]]s back and open up again to allow more Pikmin. During this opening sequence, throw more Pikmin at it. Eventually, some of them will be considered inside the Candypop Bud and ready for conversion, while in reality they actually slid off the flower and are in the sublevel with you. As a result, when the Candypop Bud spits out more seeds, it will include some extras because of the Pikmin it thinks it managed to take in. By repeating this over and over, the extras will eventually pile up and can break the Pikmin limit. This glitch is easiest to perform with Purple Pikmin.
| notes = Only 120 Pikmin will follow you/hop on Oatchi at a time. While performing the glitch the inverse can also happen, in that Pikmin that successfully went inside the Candypop Bud won't be accounted for, meaning you can lose Pikmin if your timing is off.
| notes = Only 120 Pikmin will follow you/hop on Oatchi at a time. While performing the glitch the inverse can also happen, in that Pikmin that successfully went inside the Candypop Bud won't be accounted for, meaning you can lose Pikmin if your timing is off.
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Revision as of 13:27, August 2, 2023

This is a collection of glitches possible in Pikmin 4.

Please read the glitch notes before attempting any of these glitches or before adding your own.


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Main

Leader jump glitch

Reproducibility Consequences Demonstration
High Helpful YouTube video
  • Effects: Makes the player character jump on top of a short wall.
  • Prerequisites: Be able to ride Oatchi.
  • How to: Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.
  • Notes: None.
  • Possible explanation: None.

Wayward Moon duplication

Reproducibility Consequences Demonstration
High Helpful YouTube video
  • Effects: Allows a collected Wayward Moon to respawn, making it possible to earn more Sparklium from it and increase the completion tracker over 100%.
  • Prerequisites: Have access to Cavern for a King and have collected the Wayward Moon on sublevel 10 of the cave.
  • How to: On sublevel 10 of Cavern for a King, allow the Smoky Progg to hatch, wait one minute, then use Rewind Time to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated.
  • Notes: Increasing the completion tracker over 100% with this glitch will also trigger completion-related cutscenes. The Treasure Catalog will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the Spring Crop Series.
  • Possible explanation: None.

Rush out-of-bounds

Reproducibility Consequences Other demonstrations
Low Helpful Discord video
  • Effects: Allows you to escape the intended play area.
  • Prerequisites: Be able to ride Oatchi.
  • How to: By standing on the very edge of a ledge while riding Oatchi, he will tilt as if he is standing on a sloped surface. By aiming up the incline and using rush, Oatchi will launch a distance into the air as he runs forwards. This can clear some otherwise impassable walls.
  • Notes: None.
  • Possible explanation: None.

Pikmin-related

Pikmin duplication

Reproducibility Consequences Other demonstrations
Medium Helpful Discord video
  • Effects: Allows you to clone Pikmin, as well as go over the 100 Pikmin limit.
  • Prerequisites: Be in a cave sublevel with a Candypop Bud in it, and have Pikmin of that same type.
  • How to: Throw 5 Pikmin of the Candypop Bud's type into it. It will spit out the 5 seeds back and open up again to allow more Pikmin. During this opening sequence, throw more Pikmin at it. Eventually, some of them will be considered inside the Candypop Bud and ready for conversion, while in reality they actually slid off the flower and are in the sublevel with you. As a result, when the Candypop Bud spits out more seeds, it will include some extras because of the Pikmin it thinks it managed to take in. By repeating this over and over, the extras will eventually pile up and can break the Pikmin limit. This glitch is easiest to perform with Purple Pikmin.
  • Notes: Only 120 Pikmin will follow you/hop on Oatchi at a time. While performing the glitch the inverse can also happen, in that Pikmin that successfully went inside the Candypop Bud won't be accounted for, meaning you can lose Pikmin if your timing is off.
  • Possible explanation: None.

Winged Pikmin crystal nodule glitch

Reproducibility Consequences Other demonstrations
High Harmful Discord video
  • Effects: Makes Winged Pikmin fly off without stopping. Also randomly makes a crystal nodule break for no reason.
  • Prerequisites: None.
  • How to: Throw or charge a few Winged Pikmin at a crystal nodule. If you use too many, the crystal might break by itself. Some of the Pikmin will hover above the obstacle, and some will fly off in whatever direction they were moving at a random moment. When the crystal breaks, those Pikmin will return to being idle like normal, but they may be too far out of bounds to be easily accessed.
  • Notes: None.
  • Possible explanation: None.

Aesthetic

Small object spit out

Reproducibility Consequences Other demonstrations
Low Harmless Discord image
  • Effects: Makes an object appear smaller than normal.
  • Prerequisites: Have Oatchi learn swallow.
  • How to: Let Oatchi carry an object, like an enemy corpse, and then get hit by an Arctic Cannon Beetle's snowball just as he's spitting it out. The animation will be interrupted and the object will stay at a small size.
  • Notes: None.
  • Possible explanation: None.

Minor

Aesthetic

  • By going to the Piklopedia, selecting an enemy that is active at night, leaving the Piklopedia, then going to the Treasure Catalog, the treasures will be displayed at night. Pressing the Y Button on the Switch to toggle to day will reload the scene and show night still. Pressing again will change to day as expected, however.
  • If the player highlights any treasure of the Ultra-Hyper-Technology Series in the Piklopedia and swaps to the page that shows where it was first seen and what series it belongs to, the series name is large enough to overlap with the "Series:" label.

See also

References