Groovy Long Legs: Difference between revisions
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== Trivia == | |||
* There is a possibility that the Groovy Long Legs' music may be generated from the Groovy Long Legs itself as {{w|diegetic music}}; it is biomechanical, it moves to the beat of the song, the music pauses when it stops moving to shake off Pikmin, and the treasure it drops is a speaker. | |||
== See also == | == See also == |
Revision as of 20:28, July 25, 2023
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Appears in | Pikmin 4 | ||
Scientific name | Pseudoarachnia discopedes | ||
Family | Arachnorb | ||
Areas | None | ||
Caves | Below-Grade Discotheque | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
Attacks | Crush Pikmin, confuse Pikmin |
This article or section is about an upcoming or recently released game. |
The Groovy Long Legs is an boss in Pikmin 4. Like most arachnorbs, it's large, and attacks by stomping its four feet around, but unique to this creature is the fact that its carapace and eyes work similar to a disco light ball, and electronic music blares throughout the fight. Its legs are also mostly made of electrical wires. As a result, this creature is themed like a disco.
Behavior
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its abdomen close to the ground. In this state, its eyes shine a cyan light, and a faint droning sound can be heard.
When attacked, the Groovy Long Legs will quickly descend from its web, slamming its abdomen on the ground and spin into position as if breakdancing. This action cannot kill Pikmin, but it can knock them, the player character, and Oatchi back. At this point, the music plays the typical boss battle start theme. From then, the battle begins proper.
During its battle, the Groovy Long Legs will be playing a song and stomping to the beat, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray some pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas that act as a warning. Pikmin sprayed by this gas will fall under the control of the Groovy Long Legs, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature's abdomen.
One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under the effects of the endless dance have been dancing for a while, the Groovy Long Legs will slam down two of its legs and its abdomen, which cannot kill Pikmin but can knock them, the main character, and Oatchi back and off of its abdomen. This will also cause the Pikmin it's been controlling to break free from its control. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.
There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights.
Cyan eyes
During this stage, it plays an intimidating yet funky song, causing it to stomp around at a relatively slow speed (44 BPM).
After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
Yellow eyes
During this stage, it plays a more upbeat and striking tune, causing it to stomp around at a moderate speed (70 BPM).
After a while in this state, it will stop to rest, and then continue. Eventually it will decide its next action based on whether there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
Red eyes
During this stage, it plays a more frantic and higher pitched version of the previous song, causing it to stomp at a fast speed (85 BPM).
After a brief dance, it will stomp with two legs and revert back to cyan eyes.
Locations
- Below-Grade Discotheque, sublevel 5
Strategy
The following article or section contains guides. |
It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel its mind-controlling gas, get out from underneath it and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution.
If its eyes turn orange after it expels gas, you should stay away from it until it changes to either cyan or yellow. When Pikmin fall under the effects of the gas, they will dance underneath its abdomen when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the Groovy Long Legs' eyes are orange, the Pikmin will dance in a circle around the Groovy Long Legs, which will crush many more Pikmin then when its eyes are yellow. The Groovy Long Legs will sometimes lower its abdomen very close to the ground and stop stomping for a moment when its eyes are either cyan or yellow, use this opportunity to rush the abdomen with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.
Notes
Dalmo's Notes
Olimar's Notes
“This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.
The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.”Louie's Notes
Naming
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Names in other languages
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Language | Name | Meaning |
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Gallery
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Trivia
- There is a possibility that the Groovy Long Legs' music may be generated from the Groovy Long Legs itself as diegetic music; it is biomechanical, it moves to the beat of the song, the music pauses when it stops moving to shake off Pikmin, and the treasure it drops is a speaker.