Ice Pikmin: Difference between revisions

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They freeze enemies by filling up a circular gauge around the enemy's health wheel via attacks or being consumed. While attacks from an Ice Pikmin only increment this gauge slightly, when one is eaten the gauge increases by a lot – around 40% when fighting a Bulborb. Once the gauge is full, the enemy freezes entirely, can no longer act, and gains an ice-coated look. Defeating a frozen enemy will make it shatter into chunks of ice without leaving a corpse, but it will drop nectar, similar to how ultra-bitter spray functions. After a few seconds, the enemy will begin shaking and eventually become unfrozen.
They freeze enemies by filling up a circular gauge around the enemy's health wheel via attacks or being consumed. While attacks from an Ice Pikmin only increment this gauge slightly, when one is eaten the gauge increases by a lot – around 40% when fighting a Bulborb. Once the gauge is full, the enemy freezes entirely, can no longer act, and gains an ice-coated look. Defeating a frozen enemy will make it shatter into chunks of ice without leaving a corpse, but it will drop nectar, similar to how ultra-bitter spray functions. After a few seconds, the enemy will begin shaking and eventually become unfrozen.


Ice Pikmin can be thrown into bodies of water to freeze them, making them the second type next to [[Blue Pikmin]] to be able to physically interact with water without suffering any harm; however, they lack the gills that Blue Pikmin possess and appear to only be able to float in the water, meaning they can neither breathe under or swim/explore the water as Blue Pikmin can. The place they are thrown onto makes the cursor take on the lock-on shape, indicating these Pikmin need to be thrown at a specific spot. When around 18 are thrown, the entire body of water instantly turns to ice after a second. This transformation instantly makes the water flash white and then quickly return to normal gradually as a puff of water vapor appears near the Pikmin. Any enemies in the water at that moment receive the same animation, sound, effects, and status as enemies frozen with Ice Pikmin attacks. With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. Afterwards, leaders and Pikmin can safely walk on top of the ice.
Ice Pikmin can be thrown into bodies of water to freeze them, making them the second type next to [[Blue Pikmin]] to be able to physically interact with water without suffering any harm; however, they lack the gills that Blue Pikmin possess and appear to only be able to float in the water, meaning they can neither breathe under or swim/explore the water as Blue Pikmin can, nor are they immune to water-based attacks. The place they are thrown onto makes the cursor take on the lock-on shape, indicating these Pikmin need to be thrown at a specific spot. When around 18 are thrown, the entire body of water instantly turns to ice after a second. This transformation instantly makes the water flash white and then quickly return to normal gradually as a puff of water vapor appears near the Pikmin. Any enemies in the water at that moment receive the same animation, sound, effects, and status as enemies frozen with Ice Pikmin attacks. With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. Afterwards, leaders and Pikmin can safely walk on top of the ice.


Ice Pikmin are first discovered in a cave called "Last-Frost Cavern", where they are seen fighting a Snowy Blowhog that shoots ice. In their introduction cutscene, they spin around and slide on their lower bodies, meaning they are at least slightly slippery. They don't appear to have an Onion, as when carrying enemy corpses or Pellets, the carrying number changes colors to one of the Pikmin colors available in the Onion, similar to Purple and White Pikmin in Pikmin 2.
Ice Pikmin are first discovered in a cave called "Last-Frost Cavern", where they are seen fighting a Snowy Blowhog that shoots ice. In their introduction cutscene, they spin around and slide on their lower bodies, meaning they are at least slightly slippery. They don't appear to have an Onion, as when carrying enemy corpses or Pellets, the carrying number changes colors to one of the Pikmin colors available in the Onion, similar to Purple and White Pikmin in Pikmin 2.