Oatchi: Difference between revisions
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'''Oatchi''' ({{j|オッチン|Otchin}}) is a Rescue Pup, a type of space dog that assists the [[Rescue Corps]]. In-game, he is the companion of the [[player's character]], assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary [[leader]] if the two are separated. He has long served the Shepherd family and he was obeying only [[Shepherd]], the captain of the Rescue Corps, until the protagonist appeared. Like his owner Shepherd, he is from the planet [[Giya]]. | '''Oatchi''' ({{j|オッチン|Otchin}}) is a Rescue Pup, a type of space dog that assists the [[Rescue Corps]]. In-game, he is the companion of the [[Pikmin 4 player character|player's character]], assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary [[leader]] if the two are separated. He has long served the Shepherd family and he was obeying only [[Shepherd]], the captain of the Rescue Corps, until the protagonist appeared. Like his owner Shepherd, he is from the planet [[Giya]]. | ||
The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3''{{'s}} charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it. | The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3''{{'s}} charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it. |
Revision as of 09:28, July 1, 2023
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Oatchi | |
---|---|
Name | Oatchi |
Gender | Male |
Eye color | Blue |
Hair color | Golden |
Home planet | Giya |
Known related characters | Shepherd, player's character |
Height | Unknown |
First game | Pikmin 4 |
Latest game | Pikmin 4 |
Oatchi (オッチン?) is a Rescue Pup, a type of space dog that assists the Rescue Corps. In-game, he is the companion of the player's character, assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary leader if the two are separated. He has long served the Shepherd family and he was obeying only Shepherd, the captain of the Rescue Corps, until the protagonist appeared. Like his owner Shepherd, he is from the planet Giya.
The player can order Oatchi to perform something like a charge. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in Pikmin 3's charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some jars that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it.
Oatchi can also be ordered carry objects, after which he will bark, grab onto the object, and apply the carrying strength of several Pikmin. The way he carries objects resembles a Breadbug. He can also carry objects being carried by other Pikmin.
The player can order their leader and Pikmin to all hop on top of Oatchi, after which the player can move Oatchi around. While the leader jumps on Oatchi's back, the Pikmin grab onto his hips. When directed towards a body of water in this state, Oatchi hops in, and starts swimming around, keeping the leader and Pikmin afloat. When brought out of the water, the same hop happens. Both hops seem to increase the same gauge seen when ordering a charge. While riding Oatchi, the leader can still grab Pikmin and throw them.
Oatchi has the ability to sniff out certain scents. He can sniff out castaways, as seen in the February 2022 trailer, or he can be commanded to sniff out treasure, functioning as a Treasure Gauge. If the player gets stuck, they can also command Oatchi to "Pick Up a Scent", which will guide the player towards where they should go next. This is highlighted in the game world as blue clouds of smoke, as seen in the June 2023 trailer. Other options in the command menu have icons for an Onion, a pile of raw materials, or an Ice Pikmin. It's unknown what these commands do.
Oatchi can be controlled independently, as if he was a separate leader. While being controlled, Oatchi can jump and throw Pikmin. He also has his own health bar, meaning he can be damaged and incapacitated. Unlike leaders, however, Oatchi is affected by hazards in much the same way Pikmin are; for example, when hit by fire, his tail will catch on fire and he will run around in a panic. He will also take damage from these hazards.
Oatchi's abilities can be enhanced at the Rescue Command Post in exchange for a resource called "Pup Drive". Enhancements that have been seen include increasing his carrying strength to 10 (like a Purple Pikmin), as well as what appears to be an attack power increase. Some of the upgrades available at the Lab can be applied to Oatchi as well.
Gameplay
Squad member
Normally, Oatchi is a part of the player's squad, just like a Pikmin. In the same way the player can throw or charge a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become idle, and he will do some nearby tasks on his own, like taking down Pellet Posies, but won't do others like carrying.
Solo
If the player's character and Oatchi get separated, be it incidentally or by dismissing or choosing to switch control between the two, then Oatchi will be able to act independently, and even be controlled like one would control a leader.
While separated, Oatchi is able to walk around the area freely like a leader, and even jump. These actions can both be done by the player while controlling him, or be done automatically with Go Here! When Pikmin are in Oatchi's squad, they jump on his hips. During manual control, he can whistle and throw Pikmin or items, the latter of which being done by Oatchi biting the thing in question and flinging it.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
Riding
When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. They can also dismount if riding. While riding Oatchi, the player takes control of both him and the player character at once – they walk around as Oatchi and can jump, while throwing and whistling is done from the riding leader.
Skills
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Buff
Oatchi is capable of carrying things by biting them and dragging them. This way, Oatchi is capable of carrying things solo as well as alongside Pikmin. In addition, Oatchi can also push obstacles like paper bags. He can do these things when ordered by the player's character like a Pikmin, or if being controlled by the player, when the player approaches the task and presses . He will keep at it until the player cancels with .
Buff is a skill he can learn to increase his strength. The higher it is, the more Pikmin he counts for when carrying or pushing.
- Buff level 1: Strength of 3 Pikmin. This is the level Oatchi starts at.
- Buff level 2: Strength of 5 Pikmin.
- Buff level 3: Strength of 10 Pikmin.
Super Buff
Super Buff is a skill that becomes available after Buff has reached level 3. It's similar to Buff but with increased increments.
- Super Buff level 1: Strength of 20 Pikmin. It costs 2 Pup Drive.
- Super Buff level 2: Strength of 30 Pikmin.
- Super Buff level 3: Strength of 100 Pikmin.
Swallow
Chomp
Chomp is Oatchi's main method of attack. When commanded, he will run at an enemy and attack them by biting. When riding him (and without having Pikmin), chomp can be used with . If Oatchi is attacked by an enemy, he will automatically use chomp whether he is commanded or not.
- Chomp level 1: Oatchi attacks with a weak chomp able to defeat a Bulborb Larva in one hit. This is the level Oatchi starts at.
- Chomp level 2: Oatchi attacks with a stronger chomp able to defeat a Dwarf Bulborb in one hit. This costs 2 Pup Drive.
- Chomp level 3: Oatchi attacks with a very stronger chomp able to defeat a Pellet Posy in one hit.
Rush
Rush is a skill Oatchi by holding and releasing . This can be used to charge at enemies or obstacles. In the case of the latter, he can smash open pots and frozen objects, or ram into walls to shake down hard to reach items. It can also provide enough momentum to run against the direction of conveyor belts. When Pikmin are riding Oatchi, he can also launch the Pikmin directly onto an enemy when rushing into them.
- Rush level 1: Oatchi takes about 3 seconds to charge up his rush. This is the level Oatchi starts at.
- Rush level 2: Oatchi takes about 2 seconds to charge up his rush. This costs 3 Pup Drive.
- Rush level 3: Oatchi's rush becomes more powerful, able to defeat some creatures with a single attack.
Jump
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By pressing , Oatchi will perform a small jump. This is required in order to get up some small ledges that the player's character or their Pikmin cannot go over. This skill is unlocked automatically through progression and costs not Pup Drive.
Dig
When sending Oatchi with , he can dig up objects like the Pikmin, such as dirt mounts blocking caves or buried treasure. This skill is unlocked automatically through progression and costs not Pup Drive.
Doggy-Paddle
Pluck
Heal
Heal is a skill that allows Oatchi to automatically regain his health overtime.
- Rush level 1: Oatchi is able to heal himself overtime. This costs 3 Pup Drive.
- Rush level 2: Oatchi heals much faster than before.
- Rush level 3: Oatchi heals even faster than before.
Commands
Commands are a set of tasks the player can give to Oatchi, accessible with (or with a mapped shortcut).
- Pick Up a Scent: Oatchi sniffs out objects around him.
- Come Here: If separated from Oatchi, you can call him to your current location.
- When separated, Oatchi can use this command to have the player character do the same.
- Go to Base: Oatchi will head to your current base.
- When separated, Oatchi can use this command to have the player character do the same.
- Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to you.
- When separated, Oatchi can use this command to have the player character do the same.
- Castaways: Oatchi will locate any castaways nearby.
- Treasure: Oatchi will locate any treasure nearby.
- Onions: Oatchi will locate any onions or flarlic bulbs.
- Raw Materials: Oatchi will find any raw materials nearby.
- (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to you.
Some commands can only be unlocked when he reaches certain levels.
- Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. This is the level Oatchi starts at.
- Command level 2: Oatchi can use Come Here and Go to Base. This also enables Go Here! for him and the player character.
- Command level 3: Oatchi can gather stray Pikmin and bring them back to you.
Training
Personality and appearance
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He has golden fur, with orange spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose. Despite his alien look, he barks like a real dog.
Naming
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オッチン? Otchin |
“おっちん?” is a dialect of sit, a command to the dog. |
Chinese (traditional) |
歐慶 Ōuqìng |
From Japanese name |
Dutch | Otsjin | From Japanese name |
French | Otchin | From Japanese name |
German | Otschin | From Japanese name |
Italian | Occin | From Japanese name |
Korean | 와치 wachi |
- |
Portuguese | Otchin | From Japanese name |
Spanish | Ochin | From Japanese name |
Gallery
See also
Characters | |
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Leaders | Captain Olimar • Louie • The President • Alph • Brittany • Charlie • Rookie Rescue Officer |
Rescue Corps | Oatchi • Collin • Shepherd • Russ • Dingo • Yonny • Bernard |
Ships | S.S. Dolphin • Hocotate ship • S.S. Drake • S.S. Dolphin II • SPERO • S.S. Beagle • S.S. Shepherd |
Other | Castaway • Leafling • Minor characters • Moss • Pikmin |