Oatchi: Difference between revisions

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|latestgame = Pikmin 4
|latestgame = Pikmin 4
}}
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'''Oatchi''' ({{j|オッチン|Otchin}}) is a dog-like creature that assists the Rescue Corps. He has yellow fur, with orange spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a red collar, blue eyes, and no nose. Despite his alien look, he barks like a dog in the trailer, and is referred to as a space dog in some promotional material. He has long served the Shepherd family and he was obeying only Shepherd, the captain of the Rescue Corps, until the protagonist appears. Like his owner Shepherd, he is from the planet Giya.
'''Oatchi''' ({{j|オッチン|Otchin}}) is a Rescue Pup, a type of space dog that assists the [[Rescue Corps]]. In-game, he is the companion of the [[player's character]], assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary [[leader]] if the two are separated. He has long served the Shepherd family and he was obeying only [[Shepherd]], the captain of the Rescue Corps, until the protagonist appeared. Like his owner Shepherd, he is from the planet [[Giya]].


The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3''{{'s}} charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it.
The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3''{{'s}} charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it.
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Oatchi's abilities can be enhanced at the Rescue Command Post in exchange for a resource called "Pup Drive". Enhancements that have been seen include increasing his carrying strength to 10 (like a [[Purple Pikmin]]), as well as what appears to be an attack power increase. Some of the upgrades available at the Lab can be applied to Oatchi as well.
Oatchi's abilities can be enhanced at the Rescue Command Post in exchange for a resource called "Pup Drive". Enhancements that have been seen include increasing his carrying strength to 10 (like a [[Purple Pikmin]]), as well as what appears to be an attack power increase. Some of the upgrades available at the Lab can be applied to Oatchi as well.


== Gameplay ==
=== Squad member ===
Normally, Oatchi is a part of the player's [[squad]], just like a [[Pikmin family|Pikmin]]. In the same way the player can [[throw]] or [[charge]] a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become [[idle]], and he will do some nearby tasks on his own, like taking down [[Pellet Posies]], but won't do others like carrying.
=== Solo ===
If the [[player's character]] and Oatchi get separated, be it incidentally or by [[dismissing]] or choosing to switch control between the two, then Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the latter of which being done by Oatchi biting the thing in question and flinging it.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
=== Riding ===
When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. They can also dismount if riding. While riding Oatchi, the player takes control of both him and the player character at once – they walk around as Oatchi and can jump, while throwing and whistling is done from the riding leader.
== Skills ==
=== Jump ===
{{game help|p4|Document when this feature gets unlocked.}}
By pressing {{button|switch|x}}, Oatchi will perform a small hop. This is required in order to get up some small ledges that the player's character or their Pikmin cannot go over.
=== Buff ===
{{game help|p4|Document the training cost for each level.}}
Oatchi is capable of [[carrying]] things by biting them and dragging them. This way, Oatchi is capable of carrying things solo as well as alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered by the player's character like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep at it until the player cancels with {{button|switch|b}}.
'''Buff''' and '''Super Buff''' are the two skills he has related to strength. The higher it is, the more Pikmin he counts for when carrying or pushing. Super Buff becomes available after Buff has reached level 3.
* Buff level 1: 3 Pikmin worth. This is the level Oatchi starts at.
* Buff level 2: 5 Pikmin worth.
* Buff level 3: 10 Pikmin worth.
* Super Buff level 1: 20 Pikmin worth.
* Super Buff level 2: 30 Pikmin worth.
* Super Buff level 3: 100 Pikmin worth.
=== Swallow ===
=== Chomp ===
=== Rush ===
=== Doggy-Paddle ===
=== Pluck ===
=== Dig ===
=== Heal ===
=== Commands ===
== Training ==
== Personality and appearance ==
{{stub|section=y|Describe his personality.}}
He has golden fur, with orange spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose. Despite his alien look, he barks like a real dog.
== Naming ==
=== Names in other languages ===
{{foreignname
|Jap=オッチン
|JapR=Otchin
|JapM=-
|ChiTrad=歐慶
|ChiTradR=Ōuqìng
|ChiTradM=From Japanese name
|Dut=Otsjin
|DutM=From Japanese name
|Fra=Otchin
|FraM=From Japanese name
|Ger=Otschin
|GerM=From Japanese name
|Ita=Occin
|ItaM=From Japanese name
|Kor=와치
|KorR=wachi
|KorM=-
|Por=Otchin
|PorM=From Japanese name
|Spa=Ochin
|SpaM=From Japanese name
}}
== Gallery ==
<gallery>
<gallery>
Pikmin 4 puddle.jpg|The player and their group of Pikmin approaching a puddle, alongside Oatchi.
Pikmin 4 puddle.jpg|The player and their group of Pikmin approaching a puddle, alongside Oatchi.
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Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
</gallery>
</gallery>
== See also ==
* [[Bulbie]]
* [[Moss]]
{{characters}}

Revision as of 18:51, June 30, 2023

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Oatchi
A screenshot of Oatchi in Pikmin 4.
Name Oatchi
Gender Male
Eye color Blue
Hair color Golden
Home planet Giya
Known related characters Shepherd, player's character
Height Unknown
First game Pikmin 4
Latest game Pikmin 4

Oatchi (オッチン?) is a Rescue Pup, a type of space dog that assists the Rescue Corps. In-game, he is the companion of the player's character, assisting them with transportation, by working like a Pikmin, by performing specialized tasks, and by serving as a secondary leader if the two are separated. He has long served the Shepherd family and he was obeying only Shepherd, the captain of the Rescue Corps, until the protagonist appeared. Like his owner Shepherd, he is from the planet Giya.

The player can order Oatchi to perform something like a charge. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in Pikmin 3's charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some jars that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again. The charge can also be used to affect the environment somewhat; for example, Oatchi can charge into a wall to knock down a treasure attached to it.

Oatchi can also be ordered carry objects, after which he will bark, grab onto the object, and apply the carrying strength of several Pikmin. The way he carries objects resembles a Breadbug. He can also carry objects being carried by other Pikmin.

The player can order their leader and Pikmin to all hop on top of Oatchi, after which the player can move Oatchi around. While the leader jumps on Oatchi's back, the Pikmin grab onto his hips. When directed towards a body of water in this state, Oatchi hops in, and starts swimming around, keeping the leader and Pikmin afloat. When brought out of the water, the same hop happens. Both hops seem to increase the same gauge seen when ordering a charge. While riding Oatchi, the leader can still grab Pikmin and throw them.

Oatchi has the ability to sniff out certain scents. He can sniff out castaways, as seen in the February 2022 trailer, or he can be commanded to sniff out treasure, functioning as a Treasure Gauge. If the player gets stuck, they can also command Oatchi to "Pick Up a Scent", which will guide the player towards where they should go next. This is highlighted in the game world as blue clouds of smoke, as seen in the June 2023 trailer. Other options in the command menu have icons for an Onion, a pile of raw materials, or an Ice Pikmin. It's unknown what these commands do.

Oatchi can be controlled independently, as if he was a separate leader. While being controlled, Oatchi can jump and throw Pikmin. He also has his own health bar, meaning he can be damaged and incapacitated. Unlike leaders, however, Oatchi is affected by hazards in much the same way Pikmin are; for example, when hit by fire, his tail will catch on fire and he will run around in a panic. He will also take damage from these hazards.

Oatchi's abilities can be enhanced at the Rescue Command Post in exchange for a resource called "Pup Drive". Enhancements that have been seen include increasing his carrying strength to 10 (like a Purple Pikmin), as well as what appears to be an attack power increase. Some of the upgrades available at the Lab can be applied to Oatchi as well.

Gameplay

Squad member

Normally, Oatchi is a part of the player's squad, just like a Pikmin. In the same way the player can throw or charge a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become idle, and he will do some nearby tasks on his own, like taking down Pellet Posies, but won't do others like carrying.

Solo

If the player's character and Oatchi get separated, be it incidentally or by dismissing or choosing to switch control between the two, then Oatchi will be able to act independently, and even be controlled like one would control a leader.

While separated, Oatchi is able to walk around the area freely like a leader, and even jump. These actions can both be done by the player while controlling him, or be done automatically with Go Here! When Pikmin are in Oatchi's squad, they jump on his hips. During manual control, he can whistle and throw Pikmin or items, the latter of which being done by Oatchi biting the thing in question and flinging it.

If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.

Riding

When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. They can also dismount if riding. While riding Oatchi, the player takes control of both him and the player character at once – they walk around as Oatchi and can jump, while throwing and whistling is done from the riding leader.

Skills

Jump

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document when this feature gets unlocked.

By pressing the X Button on the Switch, Oatchi will perform a small hop. This is required in order to get up some small ledges that the player's character or their Pikmin cannot go over.

Buff

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document the training cost for each level.

Oatchi is capable of carrying things by biting them and dragging them. This way, Oatchi is capable of carrying things solo as well as alongside Pikmin. In addition, Oatchi can also push obstacles like paper bags. He can do these things when ordered by the player's character like a Pikmin, or if being controlled by the player, when the player approaches the task and presses the A Button on the Switch. He will keep at it until the player cancels with the B Button on the Switch.

Buff and Super Buff are the two skills he has related to strength. The higher it is, the more Pikmin he counts for when carrying or pushing. Super Buff becomes available after Buff has reached level 3.

  • Buff level 1: 3 Pikmin worth. This is the level Oatchi starts at.
  • Buff level 2: 5 Pikmin worth.
  • Buff level 3: 10 Pikmin worth.
  • Super Buff level 1: 20 Pikmin worth.
  • Super Buff level 2: 30 Pikmin worth.
  • Super Buff level 3: 100 Pikmin worth.

Swallow

Chomp

Rush

Doggy-Paddle

Pluck

Dig

Heal

Commands

Training

Personality and appearance

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.
Suggestions: Describe his personality.

He has golden fur, with orange spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose. Despite his alien look, he barks like a real dog.

Naming

Names in other languages

Language Name Meaning
Flag of Japan Japanese オッチン?
Otchin
-
Flag of the Republic of China (Taiwan) Chinese
(traditional)
歐慶
Ōuqìng
From Japanese name
Flag of the Netherlands Dutch Otsjin From Japanese name
Flag of France French Otchin From Japanese name
Flag of Germany German Otschin From Japanese name
Flag of Italy Italian Occin From Japanese name
Flag of South Korea Korean 와치
wachi
-
Flag of Brazil Portuguese Otchin From Japanese name
Flag of Spain Spanish Ochin From Japanese name

Gallery

See also