Pikmin 3 Deluxe: Difference between revisions

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"Check in" article renamed to "Talk"
(Noted the White Pikmin poison damage thing, as well as bomb rocks, but just mentioned it ''changed''.)
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* Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result.
* Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result.
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off.  
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off.  
* Alph now has 2 more pieces of monologue if the player [[check-in|checks-in]] on day 2:
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2:
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}}
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}}
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}}
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}}
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* There are more invisible walls in areas to stop [[sequence breaks]].
* There are more invisible walls in areas to stop [[sequence breaks]].
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3'') and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3'').
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3'') and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3'').
* In the US version of ''Pikmin 3'', the [[check-in]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, that uses the US version's text.  
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, that uses the US version's text.  
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]].
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]].