Unused content in Pikmin 2: Difference between revisions

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''[type of unit]_[details of unit, the "layout ID" of the unit, linking it with other units with the same layout in different styles, unit size of unit]_[amount of exits in unit]_[unit style]''<br>
''[type of unit]_[details of unit, the "layout ID" of the unit, linking it with other units with the same layout in different styles, unit size of unit]_[amount of exits in unit]_[unit style]''<br>
For example: '''room_4x4d_4_conc''' is a room, that is 4 units wide and 4 units long, is a "d" styled layout (linking it up with '''room_4x4d_4_renga''' and '''room_4x4d_4_tile''', which share the same layout), it has 4 exits, and it is in the concrete theme.<br>
For example: '''room_4x4d_4_conc''' is a room, that is 4 units wide and 4 units long, is a "d" styled layout (connecting it with '''room_4x4d_4_renga''' and '''room_4x4d_4_tile''', which share the same layout), it has 4 exits, and it is in the concrete theme.<br>


Some cave units have abnormal names that do not match up with the actual model or imply other details, listed below. These naming oddities are likely leftovers from earlier stages of development, where hypothetically, those names were correct in relation to the cave unit.
Some cave units have abnormal names that do not match up with the actual model or imply other details, listed below. These naming oddities are likely leftovers from earlier stages of development, where hypothetically, those names were correct in relation to the cave unit.