Pikmin Bloom

Flower planting: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (→‎Flower types: Baby Blue Eyes is both the singular and plural version of the word)
m (→‎Flower types: Redirected link)
Line 169: Line 169:
|N/A
|N/A
|[[File:Blue windflower flowers icon.png|75px]]
|[[File:Blue windflower flowers icon.png|75px]]
|[[File:Blue baby blue eye flowers icon.png|75px]]
|[[File:Blue baby blue eyes flowers icon.png|75px]]
|-
|-
!Yellow
!Yellow

Revision as of 10:51, April 2, 2023

Flower Planting, as demonstrated in a tutorial image in Pikmin Bloom. (This is cropped from a texture used in-game.)
Flowers being planted behind the player.

Flower planting is a game mechanic in Pikmin Bloom. When it is turned on, small flowers will be planted in a trail behind the player, and will appear on the map screen as the player walks around the real world. Planting flowers consumes petals of the type that is being planted. Planted flowers on the map are visible to all players.

Planted flowers are used to bloom Big Flowers. While within a Big Flower's radius, players can plant flowers in the circle to encourage growth and allow the Big Flower to bloom.

Having flower planting on also grows seedlings faster. If a player is planting flowers, seedlings will reach maturity faster with an automatic step-count bonus. Initially it starts with a 10% bonus and eventually reaches a maximum of 30% as the player's flowers are continually planted. In addition, expeditions will be found more frequently while walking around if flower planting is turned on.

Mechanics

For the purposes of flower planting, the world is divided into a grid of cells that are around 5 by 5 meters. These cells are determined by a grid of larger cells sized at 0.00036 decimal degrees across both dimensions. These larger cells are then divided into a number of smaller cells, depending on their respective latitiude. At the equator, as well as for the majority of the populated ranges of the earth, the division is into 64 smaller cells, each with edges sized at 0.000045 decimal degrees. The cells are not shown to the player, but are used to calculate many features of flower planting. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. This will only happen if the player is moving less than 20 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.

Not all flowers are rendered on the map screen. When flowers are directly adjacent to eachother, only some will be shown, and the density shown depends on how zoomed-in the camera is, as well as the performance of the device being used to play the game. A more zoomed-out camera will show less flowers, especially further away from the player. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.

During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's squad controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The amount of petals consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.

Pikmin in squad Minimum level Planting area Big Flower planting area Petals used per minute
1-9 1 A 1-by-2 area of flower planting. A 2-by-2 area of flower planting. 2
10-19 10 A 2-by-3 area of flower planting. A 3-by-3 area of flower planting. 3
20-29 20 A 3-by-4 area of flower planting. A 4-by-4 area of flower planting. 4
30-39 40 A 4-by-5 area of flower planting. A 5-by-5 area of flower planting. 5
40 60 A 5-by-6 area of flower planting. A 6-by-6 area of flower planting. 6
A diagram illustrating the receptive grid surrounding a Big Flower.
A diagram depicting the flower grid situated around a Big Flower. Pink panels represent area that contributes to the Big Flower's count when planted in. This shape is uniform for all Big Flowers.

With Others

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: From what distance can players see one another?

The flower planting menu contains a setting that toggles the "With Others" mode. When a player is planting flowers in this mode, other players will be able to see that player's Mii and their squad walking around and planting flowers. This mode does not display player usernames, and is disabled for child accounts.

Flower planting accelerator

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

The Flower Planting Accelerator is an item that doubles both petal usage and flower output for 15 minutes during flower planting.

In the simplest of terms, this mechanism causes 2 flowers to be planted into each flower grid cell instead of 1. The cooldown period before the same player can plant into the same cell again remains the same. However, Big Flower counts are affected by the doubled output, meaning it is possible for a single player to bloom a Big Flower on their own without waiting for cooldown to occur. If another Accelerator is added before the current effect expires, the period is extended instead.

Badges

There are 5 badges the player can gain from flower planting:

  • Apprentice Flower Badge: Plant 1,000 flowers.
  • Novice Flower Badge: Plant 20,000 flowers.
  • Enthusiast Flower Badge: Plant 500,000 flowers.
  • Expert Flower Badge: Plant 1,600,000 flowers.
  • Master Flower Badge: Plant 3,000,000 flowers.

Gallery

Screenshots

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Flower types

To do: Replace the pansy and rose textures with higher quality versions.
Care to do so?

On the map, planted flowers are shown as 2D sprites that turn around to face the camera. The sprite depends on the type of flower.

Color Basic Pansy Rose Poinsettia Camellia Plum blossom Cherry blossom Tulip Carnation Hydrangea Lily Sunflower Spider Lily Cosmos Cyclamen Daffodil Windflower Baby Blue Eyes
White White flowers from Pikmin Bloom. White pansy flowers as they appear as a texture in Pikmin Bloom. White rose flowers as they appear as a texture in Pikmin Bloom. White poinsettia flowers, as they appear on the map. White camellia flowers, as they appear on the map. In-game texture for white plum blossom flowers on the map. White cherry blossom flowers, as they appear on the map. White tulip flowers as they appear on the map. In-game texture for white carnation flowers on the map. In-game texture for white hydrangea flowers on the map. White lilium flowers as they appear on the map in Pikmin Bloom. N/A In-game texture for white spider lily flowers on the map. In-game texture for white cosmos flowers on the map. Not used in-game as of update v45.0. In-game texture for white cyclamen flowers on the map. In-game texture for white daffodil flowers on the map. In-game texture for white windflower flowers on the map. N/A
Red Red flowers from Pikmin Bloom. Red pansy flowers as they appear as a texture in Pikmin Bloom. Red rose flowers as they appear as a texture in Pikmin Bloom. Red poinsettia flowers, as they appear on the map. Red camellia flowers, as they appear on the map. Red plum blossom flowers, as they appear on the map. N/A Red tulip flowers as they appear on the map. In-game texture for red carnation flowers on the map. In-game texture for red hydrangea flowers on the map. Red lilium flowers as they appear on the map in Pikmin Bloom. N/A In-game texture for red spider lily flowers on the map. In-game texture for red cosmos flowers on the map. Not used in-game as of update v45.0. In-game texture for red cyclamen flowers on the map. N/A In-game texture for red windflower flowers on the map. N/A
Blue Blue flowers from Pikmin Bloom. Blue pansy flowers as they appear as a texture in Pikmin Bloom. Blue rose flowers as they appear as a texture in Pikmin Bloom. N/A N/A N/A N/A Blue tulip flowers as they appear on the map in Pikmin Bloom. In-game texture for blue carnation flowers on the map. In-game texture for blue hydrangea flowers on the map. N/A N/A N/A N/A In-game texture for blue cyclamen flowers on the map. N/A In-game texture for blue windflower flowers on the map. File:Blue baby blue eyes flowers icon.png
Yellow Yellow flowers from Pikmin Bloom. Yellow pansy flowers as they appear as a texture in Pikmin Bloom. Yellow rose flowers as they appear as a texture in Pikmin Bloom. N/A N/A N/A N/A Yellow tulip flowers as they appear on the map. N/A N/A Yellow lilium flowers as they appear on the map in Pikmin Bloom. In-game texture for yellow sunflower flowers on the map. In-game texture for yellow spider lily flowers on the map. In-game texture for yellow cosmos flowers on the map. Not used in-game as of update v45.0. N/A In-game texture for yellow daffodil flowers on the map. In-game texture for yellow windflower flowers on the map. N/A

History

The following changes have been made to flower planting over time:

Update or date Changes
February 18th, 2022 Added Privacy Zones, allowing areas to be designated within which the player will not plant flowers, obscuring their trail.
June 8th, 2022 Doubled the rate of petal consumption while flower planting. Changed the planted flowers required per coin from 500 to 250.
February 9th, 2023 Added the Flower Planting Accelerator, which doubles flowers planted for 15 minutes after use.

Trivia

  • Flowers cannot be planted in military areas.

See also