Talk:Glitches in Pikmin: Difference between revisions
(→"Insignificant/Minor glitches" section interaction: new section) |
|||
Line 31: | Line 31: | ||
:Um, is it reproducible? Like Prez said, it's just a graphical error, seemingly, which are a bit boring and often don't happen with any regularity. And no point in moving, who doesn't love random talk pages without associated articles all over the place?{{User:Greenpickle/sig}} | :Um, is it reproducible? Like Prez said, it's just a graphical error, seemingly, which are a bit boring and often don't happen with any regularity. And no point in moving, who doesn't love random talk pages without associated articles all over the place?{{User:Greenpickle/sig}} | ||
== "Insignificant/Minor glitches" section interaction == | |||
I was looking over the page in general, trying to determine if the section of the notes for glitches in Pikmin games in general that refers to documenting glitches that can cause damage to hardware was actually applicable to any of them, when I noticed something that stood out to me. | |||
* In New Play Control! Pikmin, it is possible for Pikmin building the southern bridge at The Forest Navel to shrivel up and die with no apparent cause.[4] | |||
*If a Pikmin holding a bomb-rock touches the pit, an invisible, silent explosion will take place on roughly the same spot, but at ground level.[7] | |||
Is it possible the bridge listed in the video source for reference 4 is pushing one of the Pikmin with bomb-rocks under the map, creating the silent explosion to kill the Red Pikmin building the bridge? I think it's worth keeping the reference video around regardless, but it looked like one of the Yellow Pikmin got stuck under the bridge and pushed into the pit when dismissed. Even the video for reference 7 shows the same bridge, if I'm not mistaken. Should we update the page to mention the specific bridge which causes the interaction, given the close proximity it has to a source of bomb-rocks? -- | |||
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 19:06, February 22, 2023 (EST) |
Revision as of 19:06, February 22, 2023
"Seeds with maturity" variables
For an explanation for this glitch, I checked the game's memory using Dolphin. For safekeeping, I'll write down the address used for the maturity of the first seed data slot, and the maturity for the second. These are the addresses I got, and as far as I know, they could be different each time. Slot 1: 0x010425F3
. Slot 2: 0x010425F3
. — {EspyoT} 17:41, 25 May 2016 (EDT)
the baldy long legs out of arena glitch......... possibly a fake!?!
I'm beginning to wonder if the game will crash if Beady gets out of the arena...... (maybe if it falls into the abyss, either that or the part will just be lost.) As I just watched a video by Mokaygee getting the cannon beetle out of it's arena, and the game didn't crash. heck, other then attacking, the thing kept trying to reenter it's arena. the video's called "Armoured Cannon Beetle out of arena glitch" by Mokaygee. Oh, also there's a glitch listed with no info.Pikmin Theories (talk) 20:54, 13 July 2017 (EDT)
- Nobody's even sure if the Beady Long Legs CAN escape. People have been trying lately on the Pikmin Discord, but with no luck. Also, what's the glitch that has no info? — {EspyoT} 17:25, 14 July 2017 (EDT)
Corrupt Ship Part, I'm not 100% sure, but I think it might have been mergerd with the Corrupt Object glitch, as it has a video with a blue pellet and one with the Nova blaster. but the glitch still remains in the list. I remember reading that supposibly the beady glitch can be done in the Final Trial challenge mode without crashing the game. The glitch reads that it happens cause bosses aren't allowed out of their arena's, however in the cannon beetle video it's not the case, and now that I think about it, Technicily Beady does sort of leave it's arena and shortly goes back in as well..... (i.e. puts feet on ledges surrounding arena.) but if it's anything like the cannon beetle, then the moment it sets a foot out of the arena it would likely walk back in (hence the problems getting it out through the gate way.) we'll probably never know, but it is an interesting point. Perhaps one way to figure this out would be to somehow lure the other bosses out of their arena i.e. Emperor Bulblax, Puffstool, Goolix/Mamuta. and see if they try to reenter their arena. P.S. When I first got the Nova Blaster I thought I was going to be able to blast enemies, or the destructible walls.....Pikmin Theories (talk) 21:22, 14 July 2017 (EDT)
- Ah, I found it now, thanks. All fixed. Yeah, the boss escape glitches still need to be studied better. — {EspyoT} 14:21, 15 July 2017 (EDT)
About the Corrupt Ship Part/Object glitch, one of the demonstrative videos linked seems to give more context. The object in question (Nova Blaster) is stated to have been in the middle of being carried when it "teleported away" and the glitched geometry appeared. I know I've heard offscreen objects have different behavior than onscreen objects, and if it is still being carried as the video speculates, could the trigger have something to do with an object interacting strangely with something while offcamera/being moved from on-to-off the screen repeatedly in a short period of time? I think it's worth a look, but I don't have the means to test it right this second. Amnesiacjournal (talk) 14:25, February 13, 2023 (EST)
Positron Generator with Only Red Pikmin
I moved it to the Positron Generator article. Since I did that, should it be deleted in this article? Also, it said "you" a lot of times. Should those be removed too? --Ben (talk) 10:10, 21 September 2018 (EDT)Ben
- Yes. Go for it. As for the "you"s, I'm doing a small cleanup on the entire thing, so don't worry. But yeah, while referring to the reader as "you" in a glitch article is okay, according to our glitch notes, they're not okay in normal articles. — {EspyoT} 18:07, 21 September 2018 (EDT)
Candypop Bud glitch
Ok, I was playing Pikmin "New Play Control!" a little while ago and came upon what I believe to be a glitch. The Crimson Candy Pop Bud used to quickly turn blues into reds to get the Analog Computer (in the Forest Navel) stopped giving out seeds after twenty Pikmin went in, and I experimentally threw six in (I had 26 blues with me) and sure enough, they became shoots. But no seed animation, like the first twenty-odd. Do we need a page to document this better? Anyone else experienced this?
JimmytheJ
- Uh, seems like a pretty straightforward graphical error to me. Did you lose any Pikmin or something like that?
- And if GP gets to this, pick some page to move this to...--Prezintenden
None were lost, just the animation for expelled seeds didn't play after the first twenty. For a moment, I thought it had turned carnivorous!
JimmytheJ
- Um, is it reproducible? Like Prez said, it's just a graphical error, seemingly, which are a bit boring and often don't happen with any regularity. And no point in moving, who doesn't love random talk pages without associated articles all over the place?GP
"Insignificant/Minor glitches" section interaction
I was looking over the page in general, trying to determine if the section of the notes for glitches in Pikmin games in general that refers to documenting glitches that can cause damage to hardware was actually applicable to any of them, when I noticed something that stood out to me.
- In New Play Control! Pikmin, it is possible for Pikmin building the southern bridge at The Forest Navel to shrivel up and die with no apparent cause.[4]
- If a Pikmin holding a bomb-rock touches the pit, an invisible, silent explosion will take place on roughly the same spot, but at ground level.[7]
Is it possible the bridge listed in the video source for reference 4 is pushing one of the Pikmin with bomb-rocks under the map, creating the silent explosion to kill the Red Pikmin building the bridge? I think it's worth keeping the reference video around regardless, but it looked like one of the Yellow Pikmin got stuck under the bridge and pushed into the pit when dismissed. Even the video for reference 7 shows the same bridge, if I'm not mistaken. Should we update the page to mention the specific bridge which causes the interaction, given the close proximity it has to a source of bomb-rocks? -- AmnesiacJournal 19:06, February 22, 2023 (EST)