Template:Sublevel technical: Difference between revisions

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(Updated information for 2-Player Battle's random generations, since some stages do use it.)
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| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
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! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used if the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
|-
|-
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| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
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! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used if the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-

Revision as of 09:45, August 13, 2022

Technical sublevel information
Internal cave name {{{cave}}}
"Main" object maximum (?) {{{enemymax}}}
"Treasure" object maximum (?) {{{itemmax}}}
"Gate" object maximum (?) {{{gatemax}}}
Dead end unit probability (?) {{{capmax}}}
Number of rooms (?) {{{rooms}}}
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) {{{geyser}}}
Clogged hole (?) {{{clog}}}
Cave units file (?) {{{unitfile}}}
Lighting file (?) {{{lightfile}}}
Background (?) None
Cave units (?)

Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of "main" category objects. This is property {f002} (敵最大数).
itemmax Yes Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
capmax Yes Dead end unit probability. This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
 {{sublevel units
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 {{sublevel units
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}}