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(→Behavior: added Hey Pikmin behavior) |
(→Strategy: added Hey Pikmin strategy) |
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It can be noted that the two Yellow Wollywogs in [[Fortress of Festivity]] on Battle enemies! mode in [[Mission Mode]] are significantly weaker than the average one, and it seems like the [[leader]] or Pikmin must get closer to them than normal to make them attack. | It can be noted that the two Yellow Wollywogs in [[Fortress of Festivity]] on Battle enemies! mode in [[Mission Mode]] are significantly weaker than the average one, and it seems like the [[leader]] or Pikmin must get closer to them than normal to make them attack. | ||
===''Hey! Pikmin''=== | |||
Because Yellow Wollywogs ignore Olimar at first and cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollywog, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollywog, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the orther, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollywog can only kill Pikmin when landing from an attack. | |||
==Glitch== | ==Glitch== |
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