Loading screen: Difference between revisions

Rewrote introduction to fit the new article title.
m (Soprano moved page Loading to Loading screen: The article isn't really about how the games load content, it's about the design of the loading screens.)
(Rewrote introduction to fit the new article title.)
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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|pb=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|pb=y}}
[[File:Pikmin3 BootScreen.jpg|thumb|right|The loading screen for {{p3}} when it boots up.]]
[[File:Pikmin3 BootScreen.jpg|thumb|right|250px|The loading screen for {{p3}} when it boots up.]]
{{cleanup|Distinguish between the different types of loading screens, and document all the games.}}
{{cleanup|Distinguish between the different types of loading screens, and document all the games.}}
When a game is reading its contents and generating the content to give the player, it is in a state of '''loading'''. Some games load on specific screens while others load more content while the gameplay is happening. The [[Pikmin series|''Pikmin'' games]] use a loading screen.
The {{pg}} display a '''loading screen''' while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an [[area]] is being loaded.


==Loading screens==
==Loading screens==