Emergence Cave: Difference between revisions

Restyled the sublevel info, and updated the detailed object list for a new, more informative format.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
(Restyled the sublevel info, and updated the detailed object list for a new, more informative format.)
Line 25: Line 25:
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Citrus Lump|y|v=TH}}
** {{icon|Citrus Lump|v=TH|y}}
** {{icon|Quenching Emblem|y}}
** {{icon|Quenching Emblem|y}}
* '''Enemies''':
* '''Enemies''':
Line 36: Line 36:
** None
** None


{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by [[Group move|swarming]] or [[throw]]ing Pikmin on their behinds. Once defeated, the [[Citrus Lump]] and [[Quenching Emblem]] can be brought to the [[Research Pod]]. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Snow Bulborb|y}}
| 4
| Normal
| "Easy" enemy spots
|-
| 2
| {{icon|Quenching Emblem|y}}
| 1
| Normal
| Treasure spots
|-
| 3
| {{icon|Citrus Lump|y|v=TH}}
| 1
| Normal
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{sublevel technical
{{sublevel technical
Line 90: Line 65:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by [[Group move|swarming]] or [[throw]]ing Pikmin on their behinds. Once defeated, the [[Citrus Lump]] and [[Quenching Emblem]] can be brought to the [[Research Pod]]. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Snow Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Quenching Emblem|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Citrus Lump|v=TH|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
Line 114: Line 117:
** None
** None


The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two [[Violet Candypop Buds]]. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when [[pluck]]ed, these will be the very first [[Purple Pikmin]] in the game. The [[Spherical Atlas]] at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the [[Sphere Chart]], an item allowing the player to travel to the [[Awakening Wood]].
It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get [[White Pikmin]] earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from [[Hole of Beasts]]; as a total Pikmin weight of 200 to squash the [[paper bag]].
{{sublevel technical
|cave        = tutorial_1
|enemymax    = 9
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_purple_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_purple14x14_snow| '''Purple Pikmin room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
|-
! colspan="5" | The game spawns these "main" objects:
! colspan="5" | The game spawns these "main" objects:
|-
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
|-
| 1
| 1
| {{icon|Violet Candypop Bud|y}}
| {{icon|Violet Candypop Bud|y}}
| 2
| 2
| Normal
| None
| "Hard" enemy spots
| "Hard" enemy spots
|-
|-
Line 130: Line 156:
| {{icon|Snow Bulborb|y}}
| {{icon|Snow Bulborb|y}}
| 7
| 7
| Normal
| None
| "Easy" enemy spots
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
|-
| 3
| 3
| {{icon|Figwort|y}} (small brown)
| {{icon|Figwort|y}} (small brown)
| 6
| 6
| Normal
| None
| Plant spots
| Plant spots
|-
|-
Line 142: Line 172:
| {{icon|Figwort|y}} (large brown)
| {{icon|Figwort|y}} (large brown)
| 4
| 4
| Normal
| None
| Plant spots
| Plant spots
|-
|-
Line 148: Line 178:
| {{icon|Clover|y}}
| {{icon|Clover|y}}
| 2
| 2
| Normal
| None
| Plant spots
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
|-
| 6
| 6
| {{icon|Spherical Atlas|y}}
| {{icon|Spherical Atlas|y}}
| 1
| 1
| Normal
| None
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
{{sublevel technical
|cave        = tutorial_1
|enemymax    = 9
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_purple_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_purple14x14_snow| '''Purple Pikmin room'''
}}
}}
The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two [[Violet Candypop Buds]]. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when [[pluck]]ed, these will be the very first [[Purple Pikmin]] in the game. The [[Spherical Atlas]] at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the [[Sphere Chart]], an item allowing the player to travel to the [[Awakening Wood]].
It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get [[White Pikmin]] earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from [[Hole of Beasts]]; as a total Pikmin weight of 200 to squash the [[paper bag]].


{{clear}}
{{clear}}