User:Espyo/Cave differences: Difference between revisions

Cleanup. Also removed an incorrect difference.
(Finished documenting all differences.)
(Cleanup. Also removed an incorrect difference.)
Line 6: Line 6:
* Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.
* Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.


== Differences ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Sublevel || Block || GC JP || GC US || GC EU || Wii JP || Wii US || Wii EU
! Sublevel || Block || GC JP || GC US || GC EU || Wii JP || Wii US || Wii EU
Line 11: Line 12:
! [[Lost Toy Box]] 2
! [[Lost Toy Box]] 2
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>bey_goma</code>
| style="background-color: #ec9" | <code>bey_goma</code>
| <code>toy_ring_a_blue</code>
| style="background-color: #9ce" | <code>toy_ring_a_blue</code>
| Same as GC US
| style="background-color: #9ce" | <code>toy_ring_a_blue</code>
| Same as GC JP
| style="background-color: #ec9" | <code>bey_goma</code>
| Same as GC US
| style="background-color: #9ce" | <code>toy_ring_a_blue</code>
| Same as GC US
| style="background-color: #9ce" | <code>toy_ring_a_blue</code>
|-
|-
! [[Collector's Room]] 1
! [[Collector's Room]] 1
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>compact</code>
| style="background-color: #ec9" | <code>compact</code>
| <code>diamond_red_l</code>
| style="background-color: #9ce" | <code>diamond_red_l</code>
| Same as GC US
| style="background-color: #9ce" | <code>diamond_red_l</code>
| Same as GC JP
| style="background-color: #ec9" | <code>compact</code>
| Same as GC US
| style="background-color: #9ce" | <code>diamond_red_l</code>
| Same as GC US
| style="background-color: #9ce" | <code>diamond_red_l</code>
|-
|-
! [[Collector's Room]] 2
! [[Collector's Room]] 2
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>bey_goma</code>
| style="background-color: #ec9" | <code>bey_goma</code>
| <code>castanets</code>
| style="background-color: #9ce" | <code>castanets</code>
| Same as GC US
| style="background-color: #9ce" | <code>castanets</code>
| Same as GC JP
| style="background-color: #ec9" | <code>bey_goma</code>
| Same as GC US
| style="background-color: #9ce" | <code>castanets</code>
| Same as GC US
| style="background-color: #9ce" | <code>castanets</code>
|-
|-
! [[Collector's Room]] 6
! [[Collector's Room]] 6
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>otama</code>
| style="background-color: #ec9" | <code>otama</code>
| <code>ahiru</code>
| style="background-color: #9ce" | <code>ahiru</code>
| Same as GC US
| style="background-color: #9ce" | <code>ahiru</code>
| Same as GC JP
| style="background-color: #ec9" | <code>otama</code>
| Same as GC US
| style="background-color: #9ce" | <code>ahiru</code>
| Same as GC US
| style="background-color: #9ce" | <code>ahiru</code>
|-
|-
! [[Subterranean Complex]] 2
! [[Subterranean Complex]] 2
! <code>CapInfo</code>
! <code>CapInfo</code>
| 2 entries; second one is <code>$Bomb 30</code>, type 1
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| 1 entry; second one doesn't exist
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
|-
|-
! [[Subterranean Complex]] 3
! [[Subterranean Complex]] 3
! <code>CapInfo</code>
! <code>CapInfo</code>
| 2 entries; second one is <code>$Bomb 10</code>, type 1
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| 1 entry; second one doesn't exist
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
|-
|-
! [[Subterranean Complex]] 8
! [[Subterranean Complex]] 8
! <code>FloorInfo</code>
! <code>FloorInfo</code>
| <code>{f014} 4 0</code>
| style="background-color: #ec9" | <code>{f014} 4 0</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f014} 4 0</code>
| <code>{f014} 4 80</code>
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as GC EU
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f014} 4 80</code>
|-
|-
! [[Subterranean Complex]] 8
! [[Subterranean Complex]] 8
! <code>CapInfo</code>
! <code>CapInfo</code>
| <code>Egg 11</code>
| style="background-color: #ec9" | <code>Egg 11</code>
| Same as GC JP
| style="background-color: #ec9" | <code>Egg 11</code>
| <code>$Egg 10</code>
| style="background-color: #9ce" | <code>$Egg 10</code>
| <code>Egg 10</code>
| style="background-color: #ae9" | <code>Egg 10</code>
| Same as GC EU
| style="background-color: #9ce" | <code>$Egg 10</code>
| Same as GC EU
| style="background-color: #9ce" | <code>$Egg 10</code>
|-
|-
! [[Frontier Cavern]] 1
! [[Frontier Cavern]] 1
! <code>FloorInfo</code>
! <code>FloorInfo</code>
| <code>{f002} 4 35</code>
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| <code>{f002} 4 9</code>
| style="background-color: #9ce" | <code>{f002} 4 9</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f002} 4 9</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f002} 4 9</code>
|-
|-
! [[Frontier Cavern]] 1
! [[Frontier Cavern]] 1
! <code>TekiInfo</code>
! <code>TekiInfo</code>
| 13 entries; includes among others:<br><code>KareOoinu_s 80</code> type 0,<br><code>KareOoinu_l 20</code> type 1,<br><code>KareOoinu_l 80</code> type 0,<br><code>KareOoinu_s 60</code> type 0,<br><code>KareOoinu_l 20</code> type 5,<br><code>KareOoinu_s 10</code> type 6,<br><code>KareOoinu_l 12</code> type 6,<br><code>Wakame_l 1</code> type 6
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| Same as GC JP
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| Same as GC JP
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| 6 entries; instead of the aforementioned ones in GC JP, it has:<br><code>Wakame_l 12</code> type 6
| style="background-color: #9ce" | 6 entries; see [[#Annex 2|annex 2]]
| Same as Wii JP
| style="background-color: #9ce" | 6 entries; see [[#Annex 2|annex 2]]
| Same as Wii JP
| style="background-color: #9ce" | 6 entries; see [[#Annex 2|annex 2]]
|-
! [[Glutton's Kitchen]] 2
! <code>FloorInfo</code>
| <code>{f000} 4 1</code>
| Same as GC JP
| Same as GC JP
| Same as GC JP
| Same as GC JP
| <code>{f000} 4 11</code>
|-
|-
! [[Glutton's Kitchen]] 2
! [[Glutton's Kitchen]] 2
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>g_futa_kyusyu</code>
| style="background-color: #ec9" | <code>g_futa_kyusyu</code>
| Same as GC JP
| style="background-color: #ec9" | <code>g_futa_kyusyu</code>
| <code>g_futa_sikoku</code>
| style="background-color: #9ce" | <code>g_futa_sikoku</code>
| Same as GC JP
| style="background-color: #ec9" | <code>g_futa_kyusyu</code>
| Same as GC EU
| style="background-color: #9ce" | <code>g_futa_sikoku</code>
| Same as GC EU
| style="background-color: #9ce" | <code>g_futa_sikoku</code>
|-
|-
! [[Glutton's Kitchen]] 4
! [[Glutton's Kitchen]] 4
! <code>TekiInfo</code>
! <code>TekiInfo</code>
| <code>KumaChappy_g_futa_sikoku</code>
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code>
| Same as GC JP
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code>
| <code>KumaChappy_g_futa_kyusyu</code>
| style="background-color: #9ce" | <code>KumaChappy_g_futa_kyusyu</code>
| Same as GC JP
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code>
| Same as GC EU
| style="background-color: #9ce" | <code>KumaChappy_g_futa_kyusyu</code>
| Same as GC EU
| style="background-color: #9ce" | <code>KumaChappy_g_futa_kyusyu</code>
|}
|}
== Annexes ==
=== Annex 1 ===
<pre>
# TekiInfo
{
13 # num
YellowChappy 20 # weight
1 # type
YellowKochappy 30 # weight
0 # type
YellowKochappy 30 # weight
0 # type
Fart 10 # weight
1 # type
Fart 2 # weight
6 # type
KareOoinu_s 80 # weight
0 # type
KareOoinu_l 20 # weight
1 # type
KareOoinu_l 80 # weight
0 # type
KareOoinu_s 60 # weight
0 # type
KareOoinu_l 20 # weight
5 # type
KareOoinu_s 10 # weight
6 # type
KareOoinu_l 12 # weight
6 # type
Wakame_l 1 # weight
6 # type
}
</pre>
=== Annex 2 ===
<pre>
# TekiInfo
{
6 # num
YellowChappy 20 # weight
1 # type
YellowKochappy 30 # weight
0 # type
YellowKochappy 30 # weight
0 # type
Fart 10 # weight
1 # type
Fart 2 # weight
6 # type
Wakame_l 12 # weight
6 # type
}
</pre>