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'''Pikmin Spirits''' appear every time a Pikmin is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight. [[Image:Spirits in Brawl.jpg|thumb|left|the appearance of Pikmin spirits in Super Smash Bros. Brawl.]] They roughly resemble Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | '''Pikmin Spirits''' appear every time a Pikmin is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight. [[Image:Spirits in Brawl.jpg|thumb|left|the appearance of Pikmin spirits in Super Smash Bros. Brawl.]] They roughly resemble Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | ||
In [[Pikmin (game)|Pikmin 1]], every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in [[Pikmin 2]] are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. | In [[Pikmin (game)|Pikmin 1]], every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in [[Pikmin 2]] are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. In the [[New Play Control! Pikmin|New Play Control version]] of the first game, only the tail is blue. | ||
==Enemies== | ==Enemies== | ||
[[Image:Spirit_1.jpg|thumb|80px|The spirit of a recently killed enemy]] | [[Image:Spirit_1.jpg|thumb|80px|The spirit of a recently killed enemy]] | ||
Enemies spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if you kill an enemy and rotate the camera so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again seen. | Enemies spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if you kill an enemy and rotate the camera so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again seen. In [[Pikmin 2]] they make an eerie sound when ascending. | ||
[[Category:Hazards]] | [[Category:Hazards]] |
Revision as of 11:46, May 8, 2009
Pikmin Spirits appear every time a Pikmin is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight.
They roughly resemble Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.
In Pikmin 1, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 are representative of the dead Pikmin's color. They also differ in size, most notable between those of Purple and White Pikmin. In the New Play Control version of the first game, only the tail is blue.
Enemies
Enemies spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if you kill an enemy and rotate the camera so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again seen. In Pikmin 2 they make an eerie sound when ascending.