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(Added more glitches.) |
TundraDragon (talk | contribs) (Added a previously undocumented glitch, an alternative way to get winged pikmin early that doesn't require players to leave pikmin in the onion to do.) |
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|notes = In [[Update|version 1.0]], the leader takes no damage if they fall in. However, in version 1.4 and onwards, they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag. | |notes = In [[Update|version 1.0]], the leader takes no damage if they fall in. However, in version 1.4 and onwards, they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag. | ||
|explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. | |explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. | ||
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===Alternative Early Winged Pikmin=== | |||
{{glitch | reproducibility = Medium| danger = Helpful | p3 = Unknown | p3d = Yes | youtube = gsgiBy7UJRw?t=1380 | |||
|effects = Allows the player to get to the Winged Pikmin's Onion without building the long blue bridge across the river. | |||
|prerequisites = Have the Twilight River unlocked and have two leaders. | |||
|howto = At the [[Twilight River]] have two leaders walk across the river with the [[Water Dumple]]. Have one leader pick up the other and walk to the left of the lilly pad. Hit "B" to whistle, causing the player character to drop the other leader without throwing them. If done correctly, this should put the other leader in front of the leader you are playing as. Repeat this ''immediately'' afterwords as many times as it takes for the other leader to clip through the wall. Once clipping, ''immediately'' disband them to cause them to walk out of bounds on their own, causing them to fall. They will later respawn on the side of the river with the Winged Pikmin's [[Onion]]. From there, switch to a leader at the landing site, and have them throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. | |||
|notes = The leader who clips out of bounds will take damage equal to 1/3 of their total health. As this one doesn't require you to leave pikmin in the onion to suceffuly compleate it, it is more helpful for speedruns. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. | |||
|explanation = Most likely the same as for the original early winged pikmin glitch. | |||
}} | }} | ||
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