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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
'''Leaders''' ({{j|リーダー|Rīdā}}, lit.: "Leader"), unofficially also called '''captains''', are the characters the player controls in the {{pg}}. Leaders have the ability to lead a squad of [[Pikmin family|Pikmin]], and can command the squad through [[throw]]ing, [[whistle|whistling]], and other actions. Each of the 6 leaders in the series is an alien explorer with some role in the mission. Some games have multiple leaders which can be switched between, allowing multiple squads to be managed at a time. | |||
In {{p1}}, there is only one leader, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In {{p2}}, [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gc|y|wii|-}}. Louie is replaced by [[The President]] after the debt is cleared. In {{p3}} there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]]. {{button|wiiu|y|wii|-|wiiu|pcy}} is used to switch in the original ''Pikmin 3'' and the [[action menu]] is used to switch in {{p3d}}. | |||
[[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], and the [[Scornet Maestro]] act as naturally occurring enemy leaders, in each of the three ''Pikmin'' games, stealing the player's Pikmin or scouting with their own type of underlings. | |||
==Inactive leader== | ==Inactive leader== | ||
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[[File:Captain Olimar P2 clay art.png|thumb|100px|right|Captain Olimar's clay artwork from ''Pikmin 2''.]] | [[File:Captain Olimar P2 clay art.png|thumb|100px|right|Captain Olimar's clay artwork from ''Pikmin 2''.]] | ||
{{main|Captain Olimar}} | {{main|Captain Olimar}} | ||
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered PNF-404 and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is | '''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered [[PNF-404]] and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is playable in [[Bingo Battle]] and certain [[Mission Mode]] stages. In {{p3d}}, Olimar is also playable in the [[Side Story]] missions. | ||
===Louie=== | ===Louie=== | ||
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'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]], who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes. After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. | '''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]], who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes. After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. | ||
In ''Pikmin 3'', Louie is salvaged a few times by the [[Koppai]] explorers. He is only a playable leader in | In ''Pikmin 3'', Louie is salvaged a few times by the [[Koppai]] explorers. He is only a playable leader in a few [[Mission Mode]] stages, and when playing with two leaders per team in [[Bingo Battle]]. In {{p3d}}, Louie is also playable in the [[Side Story]] missions. | ||
{{clear}} | {{clear}} | ||
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[[File:President P2 art.png|thumb|135px|left|The President.]] | [[File:President P2 art.png|thumb|135px|left|The President.]] | ||
{{main|The President}} | {{main|The President}} | ||
'''The President''' is the owner of Hocotate Freight, and is a playable character in ''[[Pikmin 2]]''. He is called "Shacho" in the Japanese [[Region|version]], which is Japanese for "President". After returning back to Hocotate after clearing the debt, the President becomes the replacement for Louie for the rest of ''Pikmin 2'''s duration. He is mentioned many times throughout ''Pikmin 3'', such as in [[Olimar's Log (Exploration Notes)|Olimar's Log]]. There is a snow sculpture of him in the [[Distant Tundra]], and the Lucky Marble in Bingo Battle resembles his head. However, he does not appear as a character in this game whatsoever. | '''The President''' is the owner of [[Hocotate Freight]], and is a playable character in ''[[Pikmin 2]]''. He is called "Shacho" in the Japanese [[Region|version]], which is Japanese for "President". After returning back to Hocotate after clearing the debt, the President becomes the replacement for Louie for the rest of ''Pikmin 2'''s duration. He is mentioned many times throughout ''Pikmin 3'', such as in [[Olimar's Log (Exploration Notes)|Olimar's Log]]. There is a snow sculpture of him in the [[Distant Tundra]], and the Lucky Marble in Bingo Battle resembles his head. However, he does not appear as a character in this game whatsoever. | ||
{{clear}} | {{clear}} | ||
===Alph=== | ===Alph=== | ||
[[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]] | |||
{{main|Alph}} | {{main|Alph}} | ||
Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]]. | Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]]. | ||
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===Spotty Bulbear=== | ===Spotty Bulbear=== | ||
{{main|Spotty Bulbear}} | {{main|Spotty Bulbear}} | ||
In ''Pikmin 2'' and ''Pikmin 3'', Spotty Bulbears are awake and walk from place to place. It's | In ''Pikmin 2'' and ''Pikmin 3'', Spotty Bulbears are awake and walk from place to place. It's common to find [[Dwarf Bulbear]]s following them around in a pack. If a mature Bulbear passes near some dwarfs, they will stop whatever they are doing and will start following. Besides that, these two creatures have no other interaction. | ||
===Scornet Maestro=== | ===Scornet Maestro=== | ||
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== Gameplay differences between characters == | == Gameplay differences between characters == | ||
Normally, all playable leader characters work exactly the same in terms of gameplay, making choosing a specific one a preference for the player. | Normally, all playable leader characters work exactly the same in terms of gameplay, making choosing a specific one a preference for the player. | ||
However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s=07}} is considerably easier with Louie and the President, compared to Olimar. It can also be noted that in this game, the [[music]] switches from straight eight notes when controlling Captain Olimar to swing time when controlling Louie or the President. | However, in ''Pikmin 2'', Louie and the President are actually slightly taller than Olimar, which has a very slight impact in the gameplay. Clipping through the bridge near the [[Geographic Projection]] using the [[Napsack]]{{cite youtube|SafoGOWLIg8|showing how to clip through the bridge with the Napsack|m=9|s=07}} is considerably easier with Louie and the President, compared to Olimar. It can also be noted that in this game, the [[music]] switches from straight eight notes when controlling Captain Olimar to swing time when controlling Louie or the President. | ||
In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[Alph]] will take her place, and then [[Captain Charlie]]. Charlie's frame is also larger, and when he [[Throw|holds on]] to another leader or Pikmin, they're actually a bit further outward than with Alph or Brittany. | In ''Pikmin 3'', Brittany has a minor special role at the [[Formidable Oak]] since she's the one the Pikmin will initially follow. If she falls, [[Alph]] will take her place, and then [[Captain Charlie]]. Charlie's frame is also larger, and when he [[Throw|holds on]] to another leader or Pikmin, they're actually a bit further outward than with Alph or Brittany. In the original ''Pikmin 3'', this makes Captain Charlie ideal for releasing Pikmin or leaders [[out of bounds|through walls]]. | ||
== Leader is down == | == Leader is down == | ||
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==Trivia== | ==Trivia== | ||
[[File:Pikmin3CaptainConcept.png|thumb|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | [[File:Pikmin3CaptainConcept.png|thumb|right|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]] | ||
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | *''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake. | ||
*Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location. | *Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location. | ||
[[File:P3D 2 Player Ghost Leaders.jpg|thumb|left|200px|2 copies of Charlie on day 1.]] | |||
*In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | *In ''[[Pikmin 3 Deluxe]]'', if the [[Story Mode]] is played with two players during a moment where only one leader should be playable, the second player will control an exact copy of that leader. The other player will appear translucent from the other person's perspective. | ||
{{clear}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname |