Soul: Difference between revisions
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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin | [[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]] | ||
{{game help|p3}} | {{game help|p3}} | ||
{{game help|hp}} | {{game help|hp}} | ||
'''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is killed. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | |||
==Pikmin== | ==Pikmin== | ||
{{stub|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too).}} | {{stub|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}} | ||
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack | The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including both ''[[New Play Control!]]'' remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape. | ||
If a Pikmin dies from being thrown into the abyss, it won't release any | If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died. | ||
==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The | [[File:Spirit 1.jpg|thumb|left|The soul of a recently killed [[Dwarf Bulborb]].]] | ||
Enemy | {{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}} | ||
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when killed: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | |||
In {{p2}} these | In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | ||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
P1 Pikmin spirit.png|A screenshot of a Pikmin | P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''. | ||
Spirits P1 artwork.png|In ''Pikmin'', all | Spirits P1 artwork.png|In ''Pikmin'', all souls of Pikmin are blueish white. | ||
Winged Pikmin's spirit.png|A Winged Pikmin's | Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings. | ||
Enemy Spirits P3.png|Two enemy | Enemy Spirits P3.png|Two enemy souls as they appear in ''Pikmin 3''. | ||
Spirits in Brawl.jpg|The appearance of Pikmin | Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''. | ||
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin | Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin souls. | ||
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy | P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy souls. | ||
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy | P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls. | ||
KopPad Yellow Pikmin spirits P3.jpg| | KopPad Yellow Pikmin spirits P3.jpg|Souls as seen on the GamePad. | ||
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s | Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul. | ||
Spirit abyss.png|Pikmin | Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see. | ||
Left Behind.png| | Left Behind.png|Souls of the Pikmin left behind during sunset, in the end of day cutscene. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a | *In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}}. | ||
*The Pikmin | *The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | ||
==See also== | ==See also== | ||
*[[Health]] | *[[Health]] | ||
*[[Pikmin extinction]] | *[[Pikmin extinction]] | ||
==References== | |||
{{refs}} | |||
{{pikmin}} | {{pikmin}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:43, March 9, 2021
The following article or section is in need of assistance from someone who plays Pikmin 3. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Souls[1] appear every time a Pikmin or enemy is killed. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.
Pikmin
This article is a stub. You can help Pikipedia by expanding it. |
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In Pikmin, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other Pikmin games, including both New Play Control! remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape.
If a Pikmin dies from being thrown into the abyss, it won't release any soul in Pikmin or New Play Control! Pikmin, but it will in Pikmin 2 and New Play Control! Pikmin 2. In Pikmin 3, no soul will be seen ascending from the abyss but it will actually be visible on the radar. The fact that souls appear in the radar is particularly important during replays, since they show players where and when Pikmin had died.
Enemies
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. Bulbmin produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when killed: this is the case for the Spotty Bulbear and the Gatling Groink, which can revive, and the Ravenous Whiskerpillar, which seems to remain alive even after being defeated. Enemies that die while petrified release a soul, but these "non-dying" enemies do not.
In Pikmin 2 these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for bosses. In Pikmin 3, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be carried – the enemy cannot be picked up until the soul is actually seen. Due to the way off-camera objects are handled, an enemy's soul will not ascend until it is once again visible on-screen.
Gallery
The appearance of Pikmin souls in Super Smash Bros. Brawl.
A montage showing each Pikmin's soul.
- Left Behind.png
Souls of the Pikmin left behind during sunset, in the end of day cutscene.
Trivia
- In Super Smash Bros. Brawl, Purple Pikmin do not release a soul when they die, but they do in Super Smash Bros. for Nintendo 3DS and Wii U.
- The Pikmin souls resemble kodama, a Japanese myth about small ghosts that haunt trees.
See also
References
- ^ “It looks like an indigenous creature, but it's empty. Hmm. I've seen soul-like things leaving the bodies of other creatures. Did this empty shell once house a soul too? Did other objects we've found also once have souls? Where do they go? Who decides which creatures have them? Do I have one? Hmm... I'd better get some sleep. I'm running on empty.” – Olimar in his notes on the Abandoned Husk
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |