Pikmin 2

Lost Toy Box: Difference between revisions

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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
*'''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Yellow Pikmin|y}} × 100 (flower)
** {{icon|Yellow Pikmin|y}} × 100 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Boss Stone|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Crystallized Clairvoyance|y}} × 1
**{{icon|Crystallized Telekinesis|y}} × 1
** {{icon|Crystallized Telekinesis|y}} × 1
**{{icon|Crystallized Telepathy|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
**{{icon|Harmonic Synthesizer|y}} × 1
** {{icon|Harmonic Synthesizer|y}} × 1
**{{icon|Implement of Toil|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Implement of Toil|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Lustrous Element|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Manual Honer|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Manual Honer|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Mirrored Element|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|Strife Monolith|y}} × 1 (inside a Dwarf Red Bulborb)
** {{icon|Strife Monolith|y}} × 1 (inside Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1 (inside the Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Red Bulborb|y}} × 6
** {{icon|Dwarf Red Bulborb|y}} × 6
**{{icon|Red Bulborb|y}} × 1
** {{icon|Red Bulborb|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The background in this sublevel looks much like one of the sublevels from [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.


{{sublevel technical
{{sublevel technical
Line 67: Line 69:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The background in this sublevel looks much like one of the sublevels from [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Red Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Manual Honer|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Boss Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Strife Monolith|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Red Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Implement of Toil|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Crystallized Telekinesis|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
[[File:Lost toy box.png|thumb|The second sublevel of the Lost Toy Box.]]
[[File:Lost toy box.png|thumb|The second sublevel of the Lost Toy Box.]]
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Music''': ''[[Music in Pikmin 2#Toybox 2|Toybox 2]]''
* '''Music''': ''[[Music in Pikmin 2#Toybox 2|Toybox 2]]''
*'''Time''': +150 (+300 seconds)
* '''Time''': +150 (+300 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Chance Totem|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Chance Totem|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Decorative Goo|y}} × 1
** {{icon|Decorative Goo|y}} × 1
**{{icon|Essence of Desire|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Essence of Desire|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Essence of Despair|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Essence of Despair|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Frosty Bauble|y}} × 1
** {{icon|Frosty Bauble|y}} × 1
**{{icon|Gemstar Wife|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Gemstar Wife|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Joyless Jewel|y}} × 1
** {{icon|Joyless Jewel|y}} × 1
**{{icon|Lustrous Element|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Master's Instrument|y}} × 1
** {{icon|Master's Instrument|y}} × 1
**{{icon|Mirrored Element|y}} × 1 (inside a Dwarf Orange Bulborb)
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Petrified Heart|y}} × 1
** {{icon|Petrified Heart|y}} × 1
**{{icon|Tear Stone|y}} × 1
** {{icon|Tear Stone|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Orange Bulborb)
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Dwarf Orange Bulborb|y}} × 6
**{{icon|Orange Bulborb|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.


{{sublevel technical
{{sublevel technical
Line 126: Line 234:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Chance Totem|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Despair|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Desire|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Frosty Bauble|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Joyless Jewel|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Trivia==
==Trivia==

Revision as of 13:41, February 3, 2022

Lost Toy Box
File:Lost Toy Box.png
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 100
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Lost Toy Box is the third level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode, being a full squad of 100 Yellow Pikmin. It has two sublevels, both using the brightly lit toybox layout, which is where the name comes from.

Sublevel 1

The background in this sublevel looks much like one of the sublevels from Glutton's Kitchen. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_hit6x6_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_3_toy
Room with wooden box
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Red Bulborb Red Bulborb 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 [icon] Dwarf Red Bulborb 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 2
3 [icon] Dwarf Red Bulborb 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 [icon] Dwarf Red Bulborb 1 None "Hard" enemy spots
- Manual Honer Manual Honer Carried inside entry with ID 4
5 [icon] Dwarf Red Bulborb 1 None "Easy" enemy spots
- Boss Stone Boss Stone Carried inside entry with ID 5
6 [icon] Dwarf Red Bulborb 1 None "Easy" enemy spots
- Strife Monolith Strife Monolith Carried inside entry with ID 6
7 [icon] Dwarf Red Bulborb 1 None "Easy" enemy spots
- Implement of Toil Implement of Toil Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Crystallized Telepathy Crystallized Telepathy 1 None Treasure spots
9 Crystallized Telekinesis Crystallized Telekinesis 1 None Treasure spots
10 Crystallized Clairvoyance Crystallized Clairvoyance 1 None Treasure spots
11 Harmonic Synthesizer Harmonic Synthesizer 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

File:Lost toy box.png
The second sublevel of the Lost Toy Box.

The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The geyser will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Room with toy train track
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 2
3 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Hard" enemy spots
- Chance Totem Chance Totem Carried inside entry with ID 4
5 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Easy" enemy spots
- Essence of Despair Essence of Despair Carried inside entry with ID 5
6 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Easy" enemy spots
- Essence of Desire Essence of Desire Carried inside entry with ID 6
7 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None "Easy" enemy spots
- Gemstar Wife Gemstar Wife Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Petrified Heart Petrified Heart 1 None Treasure spots
9 Tear Stone Tear Stone 1 None Treasure spots
10 Frosty Bauble Frosty Bauble 1 None Treasure spots
11 Decorative Goo Decorative Goo 1 None Treasure spots
12 Master's Instrument Master's Instrument 1 None Treasure spots
13 Joyless Jewel Joyless Jewel 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese 神々のおもちゃ箱? Holy Toy Box
Flag of Québec French (NoA) Coffre à jouets Toy chest
Flag of France French (NoE) Coffre à jouets Toy chest
Flag of Mexico Spanish (NoA) Caja del Juguete Perdido Lost Toy's Box Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former.