Valley of Repose: Difference between revisions
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When the rocket first lands here, it hits a tree branch on the way down, but lands safely. A closer look, however, reveals that Louie fell out of the cockpit. This part of the game acts as a tutorial, but after the first two days, it acts like all other levels. | When the rocket first lands here, it hits a tree branch on the way down, but lands safely. A closer look, however, reveals that Louie fell out of the cockpit. This part of the game acts as a tutorial, but after the first two days, it acts like all other levels. | ||
A belief commonly held by fans is that the Valley of Repose is the same area as [[The Forest Navel]] since the other areas in Pikmin 2 all have similar layouts and scenery to areas from [[Pikmin (game)|Pikmin 1]]. However, considering that the map and the level scenery of the Valley of Repose are not as similar to those of The Forest Navel as the other levels' analogues are to them, the idea that the two could be the same is less likely, which would make the Valley of Repose the only area without a Pikmin 1 analogue. | A belief commonly held by fans is that the Valley of Repose is the same area as [[The Forest Navel]] since the other areas in Pikmin 2 all have similar layouts and scenery to areas from [[Pikmin (game)|Pikmin 1]]. However, considering that the map and the level scenery of the Valley of Repose are not as similar to those of The Forest Navel as the other levels' analogues are to them, the idea that the two could be the same is less likely, which would make the Valley of Repose the only area without a Pikmin 1 analogue. Plus the fact that in pikmin one the crash site and the final trial(witch are in the soutern part of the map) make up the wistfull wilds(witch is in the northern part of the map) in pikmin 2 means that the map in pikmin one is northern to the one in pikmin two thus making it imposable to be the forest navel. | ||
In this area, there are 990 [[Poko]]s worth of treasures. | In this area, there are 990 [[Poko]]s worth of treasures. |
Revision as of 17:19, November 9, 2009
The Valley of Repose is an area in Pikmin 2. It is a snowy area that harbors little amounts of flora aboveground. This is the first area of the game and represents the Winter season. Olimar will also catch up with a group of Red Pikmin in this level and start collecting treasures. It is a fairly good place to grow Pikmin, but not as good as the Awakening Wood.
When the rocket first lands here, it hits a tree branch on the way down, but lands safely. A closer look, however, reveals that Louie fell out of the cockpit. This part of the game acts as a tutorial, but after the first two days, it acts like all other levels.
A belief commonly held by fans is that the Valley of Repose is the same area as The Forest Navel since the other areas in Pikmin 2 all have similar layouts and scenery to areas from Pikmin 1. However, considering that the map and the level scenery of the Valley of Repose are not as similar to those of The Forest Navel as the other levels' analogues are to them, the idea that the two could be the same is less likely, which would make the Valley of Repose the only area without a Pikmin 1 analogue. Plus the fact that in pikmin one the crash site and the final trial(witch are in the soutern part of the map) make up the wistfull wilds(witch is in the northern part of the map) in pikmin 2 means that the map in pikmin one is northern to the one in pikmin two thus making it imposable to be the forest navel.
In this area, there are 990 Pokos worth of treasures.
General Layout
The western region of the area is used as a tutorial for the first day. The lake past the Emergence Cave is impossible to cross without the help of Blue Pikmin to break down the gate and drain the lake. Past the lake and a small creek inhabited by Water Dumples is a wide open stretch of pavement where the bulk of the area's enemies are. The paths towards the east lead to the other caves in the area. The area appears to be the possible remains of a road, as things such as a manhole or white bars similar to a crosswalk can be seen. Along with how most of the area is covered in concrete (like roads).
Treasures
- Courage Reactor
- Utter Scrap
- Spiny Alien Treat
- Pink Menace
- Fossilized Ursidae
- Temporal Mechanism
- Unspeakable Wonder
Caves
Enemies
- Dwarf Red Bulborb x2 (One disappears after the first day)
- Red Bulborb
- Mitite
- Water Dumple x5
- Fiery Blowhog x2
- Cloaking Burrow-nit
- Decorated Cannon Beetle x2
- Fiery Bulblax
- Watery Blowhog
- Armored Cannon Beetle Larva
- Withering Blowhog
- Honeywisp x2
- Burrowing Snagret