Wollyhop: Difference between revisions
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{{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}} | {{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}} | ||
'''Wollywogs''' ({{j|マロガエル|Maro Gaeru| | '''Wollywogs''' ({{j|マロガエル|Maro Gaeru|''Maro'' Frog}}, also known as '''Wollyhops''') are a species of frog-like creatures found in the first two [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. | ||
==Stats== | ==Stats== | ||
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==Naming== | ==Naming== | ||
{{see more|Amphituber family#Naming}} | {{see more|Amphituber family#Naming}} | ||
Like the [[Yellow Wollywog]] and [[Wogpole]], this enemy had to be renamed to "Wollyhop" for the European [[Region|version]] of {{npcp1}} and {{npcp2}}. The creature's Japanese name is {{j|マロガエル|Maro Gaeru}}, which | Like the [[Yellow Wollywog]] and [[Wogpole]], this enemy had to be renamed to "Wollyhop" for the European [[Region|version]] of {{npcp1}} and {{npcp2}}. The creature's Japanese common name is {{j|マロガエル|Maro Gaeru}}, in which {{j|ガエル|gaeru}} is frog, and {{j|マロ|Maro}} is a common name among the {{w|kuge}}, a class of individuals who wear makeup to make their faces pale white. Its scientific name is ''Amphicaris albino''. ''{{w|Albino}}'' refers to the creature's pale skin and red eyes. In ''Pikmin'', it is internally known as <code>frow</code>, which is <code>frog</code> (the [[Yellow Wollywog]]'s internal name) but with <code>w</code>, likely short for "white", standing in for the last letter. In ''Pikmin 2'', the internal name is <code>marofrog</code>; "maro" is a part of its Japanese common name. | ||
In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the [[Water Dumple]]'s, making its scientific name ''Ichthyosa Albino''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries#044_-_Wollywog|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the [[Water Dumple]]'s, making its scientific name ''Ichthyosa Albino''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries#044_-_Wollywog|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | ||
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|Jap = マロガエル | |Jap = マロガエル | ||
|JapR = Maro Gaeru | |JapR = Maro Gaeru | ||
|JapM = | |JapM = ''Maro'' Frog | ||
|Fra = Wog Sauteur | |Fra = Wog Sauteur | ||
|FraM = Hopper Wollywog | |FraM = Hopper Wollywog |
Revision as of 15:56, March 12, 2021
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Amphicaris albino | ||
Family | Amphituber | ||
Areas | The Forest Navel | ||
Caves | Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Bully Den | ||
2-Player Battle stages | None | ||
Attacks | Crush Pikmin |
- This article is about the white frog-like enemy. For the yellow variant, see Yellow Wollywog.
Wollywogs (マロガエル?, lit.: "Maro Frog", also known as Wollyhops) are a species of frog-like creatures found in the first two Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
7 | 14 | 8 | N/A | 1800 | Unknown | |
7 | 14 | 8 | × 7 | 1100 | No |
Behavior
Pikmin
Frequently found in or near a body of water, Wollywogs are slow and stocky creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.
Compared to their counterparts, the Yellow Wollywogs, Wollywogs jump with less vertical movement, but greater horizontal movement. They also have slightly less health.
Pikmin 2
Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed midair, the falling body will not kill any Pikmin beneath it. Because they tend to dwell in darker areas, they are now only found in caves. They actually have more health than Yellow Wollywogs in this game, and can notice a player from anywhere, unlike the Yellow Wollywogs.
Strategy
Pikmin
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch to occur.
An alternative method is to get two Yellow Pikmin and give each a bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.
Pikmin 2
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purple Pikmin, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."
In Super Smash Bros. Brawl
The Wollywog appears as a trophy in Super Smash Bros. Brawl.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frow
| ||
HP | 1800 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | marofrog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.035 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 250 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 20 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 350 |
fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.1 (10%) |
fp04 | 落下初速度 | Initial fall speed | 330 |
Other information
- Technical name in The Official Nintendo Player's Guide: Amphituber
- Size: Body length: 48mm, as per the e-card
- Japanese name: マロイモガエル?, lit.: "Ball potato frog"
- Pikmin 2 Piklopedia number: #44
Naming
- See more: Amphituber family#Naming.
Like the Yellow Wollywog and Wogpole, this enemy had to be renamed to "Wollyhop" for the European version of New Play Control! Pikmin and New Play Control! Pikmin 2. The creature's Japanese common name is マロガエル?, in which ガエル? is frog, and マロ? is a common name among the kuge, a class of individuals who wear makeup to make their faces pale white. Its scientific name is Amphicaris albino. Albino refers to the creature's pale skin and red eyes. In Pikmin, it is internally known as frow
, which is frog
(the Yellow Wollywog's internal name) but with w
, likely short for "white", standing in for the last letter. In Pikmin 2, the internal name is marofrog
; "maro" is a part of its Japanese common name.
In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the Water Dumple's, making its scientific name Ichthyosa Albino.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マロガエル? Maro Gaeru |
Maro Frog |
French | Wog Sauteur | Hopper Wollywog |
German | Orcalog | |
Italian | Ranuco idropica | |
Korean | 둥글개구리 Dunggeulgaeguri |
Round frog |
Spanish | Sapo Gigante | Giant Toad |
Gallery
A Wollywog in the enemy reel of Pikmin.
The creature renamed to "Wollyhop" in the European enemy reel of New Play Control! Pikmin.
A Wollywog in the Piklopedia of Pikmin 2, rubbing its face.
The creature's e-card, #48 (5th blue card).
Trivia
- The Wollywog and an alternate version with a crystal under its stomach were meant to appear in Pikmin 3, but their data remains unused.
- The Shearwig and the Wollywog can inflict the most damage to leaders in Pikmin 2: 40% of their health without the Metal Suit Z, and 20% with the Metal Suit Z.
References
- ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor