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(Tweaks. The petrification data was wrong. For numeric stuff in general, I've placed links to the articles containing the info, since this way if we need to correct or update any numbers, we only need to do it in ''one'' article.) |
(Removing more numbers in favor of pointing to the articles with them, to avoid data duplication. I studied auto-latches before, and couldn't find any logic, so I rewrote it as a possibility instead of certainty.) |
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==Dealing damage== | ==Dealing damage== | ||
===Slap=== | ===Slap=== | ||
The main way Pikmin damage enemies is by slapping them with their stem. Unless [[throw]]n directly onto an enemy, a Pikmin will stand next to them, periodically jumping at the enemy to smack them with their stem | The main way Pikmin damage enemies is by slapping them with their stem. Unless [[throw]]n directly onto an enemy, a Pikmin will stand next to them, periodically jumping at the enemy to smack them with their stem. There is also the possibility of them eventually latching on and dealing damage at a much faster rate. Some enemies, like [[Female Sheargrub]]s, are far too small to be latched onto but have a small enough health pool that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting nearby enemies, [[obstacle]]s, and [[egg]]s. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it. However, Pikmin will still be unable to latch onto enemies that aren't much larger than they are. | ||
In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Captain Olimar]] can be latched onto and repeatedly struck by [[Mushroom Pikmin]] until he shakes them off of himself. | In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Captain Olimar]] can be latched onto and repeatedly struck by [[Mushroom Pikmin]] until he shakes them off of himself. | ||
Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table: | Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per slap hit in different games, as shown in the following table: | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! rowspan="2" | Type | ! rowspan="2" | Type | ||
! colspan="3" | Damage | ! colspan="3" | Damage | ||
Line 30: | Line 30: | ||
| [[Bulbmin]] || N/A || 10 || N/A | | [[Bulbmin]] || N/A || 10 || N/A | ||
|- | |- | ||
| [[Rock Pikmin]] || N/A || N/A || | | [[Rock Pikmin]] || N/A || N/A || N/A | ||
|- | |- | ||
| [[Winged Pikmin]] || N/A || N/A || 5 | | [[Winged Pikmin]] || N/A || N/A || 5 | ||
|} | |} | ||
When any type of Pikmin is under the effect of [[ultra-spicy spray]] | Some notes: | ||
* Rock Pikmin cannot latch onto enemies; see [[#Rock Pikmin throw|below]]. | |||
* In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. | |||
* [[Maturity]] doesn't have an effect on how much damage a Pikmin does. | |||
* When any type of Pikmin is under the effect of ultra-spicy spray, their damage output will be different; see [[ultra-spicy spray|here]]. | |||
* [[Ultra-bitter spray|Petrified]] enemies will remain immobile until they either die or break out. Whilst petrified, enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]]. | |||
===Purple Pikmin pound=== | ===Purple Pikmin pound=== | ||
{{main|Purple Pikmin}} | {{main|Purple Pikmin}} | ||
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. | In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. The exact damage depends on the enemy. Each pound also has a chance of stunning an enemy; the duration of the stun also depends on the enemy. | ||
===White Pikmin poison=== | ===White Pikmin poison=== | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
When a White Pikmin is eaten by an enemy, that enemy will take damage from the White Pikmin's poison. | When a White Pikmin is eaten by an enemy, that enemy will instantly take damage from the White Pikmin's poison. The amount depends on the enemy and the game. | ||
===Rock Pikmin throw=== | ===Rock Pikmin throw=== | ||
{{main|Rock Pikmin}} | {{main|Rock Pikmin}} | ||
When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75. | {{game help|p3d|Study how Rock Pikmin cause damage in ''Deluxe'', since it has been changed.}} | ||
When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75. Their damage when thrown is also different from when they are [[charge]]d, and the exact damage caused depends on circumstances and game. | |||
===Punch=== | ===Punch=== | ||
{{main|Punch}} | {{main|Punch}} | ||
When a [[leader]] doesn't have any Pikmin in their squad, they can perform a punch | When a [[leader]] doesn't have any Pikmin in their squad, they can perform a punch, or in the case of ''Pikmin 2'' with the [[Rocket Fist]], a series of punches. The exact damage depends on the game and the type of punch. | ||
===Bomb rock=== | ===Bomb rock=== | ||
{{main|Bomb rock}} | {{main|Bomb rock}} | ||
Bomb rocks can be used in combat. | Bomb rocks can be used in combat. Their explosions deal a variable amount of damage to objects in range, though they usually cause much more damage to an enemy that ingests it directly. | ||
===Tactics=== | ===Tactics=== |