Story Mode: Difference between revisions
1337Walrus (talk | contribs) (→Features: Rewrote a lot of it, put hyperlinks when relevant. I got a "edit conflict" when I first tried to push this and had to merge it.) |
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===In ''Pikmin''=== | ===In ''Pikmin''=== | ||
{{main| | {{main|Pikmin (game)#Plot}} | ||
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. | The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. | ||
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===In ''Pikmin 2''=== | ===In ''Pikmin 2''=== | ||
{{main| | {{main|Pikmin 2#Plot}} | ||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through locating [[treasures]] to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Pikpik carrot#Golden_pikpik_carrots|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area# | The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through locating [[treasures]] to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Pikpik carrot#Golden_pikpik_carrots|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. | ||
Unlike ''Pikmin'', ''Pikmin 2'' only features one 'ending.' | Unlike ''Pikmin'', ''Pikmin 2'' only features one 'ending.' | ||
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===In ''Pikmin 3''=== | ===In ''Pikmin 3''=== | ||
{{main| | {{main|Pikmin 3#Plot}} | ||
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area# | The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. | ||
There are three different endings depending on how many fruits have been collected. | There are three different endings depending on how many fruits have been collected. | ||
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===In ''Hey! Pikmin''=== | ===In ''Hey! Pikmin''=== | ||
{{main|Hey! | {{main|Hey! Pikmin#Plot}} | ||
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S._Dolphin_II|ship]] into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey. | The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S._Dolphin_II|ship]] into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] | ||
==See also== | ==See also== |
Revision as of 14:38, November 3, 2020
To do: Expand descriptions of each game's story mode. |
Story Mode (or Story mode) is a generic term for the main mode of a video game. It is the mode where the actual storyline and canon takes place. The Pikmin games all have a story mode, and it is always the top item in the main menu. Story modes are contrasted with alternative game modes such as Mission Mode or 2-Player Battle.
Features
The various story modes in the Pikmin series feature similar elements. In all games, a leader or group of leaders will arrive on PNF-404 (or an unknown planet in the case of Hey! Pikmin) and use the Pikmin to complete tasks in various areas, with the goal of eventually leaving the planet. The specifics of how this is done differ by game.
In Pikmin
- Main article: Pikmin (game)#Plot.
The story mode in Pikmin features Captain Olimar attempting to rebuild his ship, the S.S. Dolphin after it crash-lands on PNF-404. He has thirty days to complete this task before his life-support system gives out. His search for the thirty missing parts spans five areas.
There are three different endings, depending on how many ship parts have been collected.
- The bad ending is achieved if the player is missing any of the twenty-five mandatory ship parts by the end of the thirtieth day.
- The average ending is achieved if the player collects all twenty-five mandatory ship parts by the end of the thirtieth day, but has not collected all thirty parts.
- The best ending is achieved if the player collects all thirty ship parts, including the five optional parts.
In Pikmin 2
- Main article: Pikmin 2#Plot.
The story mode in Pikmin 2 chronologically continues immediately after the best ending of Pikmin. Captain Olimar and his new partner Louie return to PNF-404; this time, they attempt to raise ten thousand Pokos through locating treasures to repay the debt of Hocotate Freight after a freak accident involving golden pikpik carrots. Their search for the two-hundred and one treasures spans four areas and fourteen caves.
Unlike Pikmin, Pikmin 2 only features one 'ending.'
- The "false" ending is achieved by collecting enough Pokos to repay the debt. The credits roll during these.
- The "true" ending is achieved by collecting all two hundred and one treasures.
In Pikmin 3
- Main article: Pikmin 3#Plot.
The story mode in Pikmin 3 features Alph, Brittany, and Charlie attempting to solve a planet-wide famine on Koppai by traveling to PNF-404 to search for fruit to take back and cultivate. When a catastrophic system failure causes their ship, the S.S Drake, to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five areas.
There are three different endings depending on how many fruits have been collected.
- The "bad" ending is achieved if the player collects thirty-two fruits or less before recovering the cosmic drive key.
- The "neutral" ending is achieved if the player collects thirty-three to sixty-five fruits before recovering the cosmic drive key.
- The "good" ending is achieved if the player collects all sixty-six fruits before recovering the cosmic drive key.
In Hey! Pikmin
- Main article: Hey! Pikmin#Plot.
The story mode in Hey! Pikmin features Captain Olimar trying to collect enough Sparklium to fuel his ship into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting treasures in many side-scrolling levels across nine sectors.