New Play Control! Pikmin: Difference between revisions

Noted camera wall climb. Thanks, Meeo!
m (In line with the Pikmin 3 Deluxe article.)
(Noted camera wall climb. Thanks, Meeo!)
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*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*The camera will move up when it gets close to a wall.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
*Only the "tails" of Pikmin [[spirit]]s are blue, the main bodies are colored according to the dead Pikmin's type.
*Only the "tails" of Pikmin [[spirit]]s are blue, the main bodies are colored according to the dead Pikmin's type.