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=== readme.txt === | === readme.txt === | ||
A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> apparently indicates that the layout files for [[newtest]] found in the same directory as the file specify which enemies are to spawn in certain areas. | A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> apparently indicates that the layout files for [[newtest]] found in the same directory as the file specify which enemies are to spawn in certain areas. | ||
Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of these layouts are just | Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of these layouts are just slightly sloppy straight rows of placed objects. | ||
<code>0-0.txt…プラントテスト | <code>0-0.txt…プラントテスト |
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