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{{ | {{game icons|p=y}}{{DISPLAYTITLE:''Pikmin'' prerelease information}} | ||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
Some | Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", or "pre-alpha" versions. | ||
Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead. | Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead. | ||
== | ==Trailers== | ||
The game' | The game's trailers showed footage that contained some changes from ''Pikmin'''s final version. These following 3 trailers are presumably ordered chronologically. | ||
===Trailer 1=== | |||
===Trailer 1== | |||
{{todo|Gather info from the Pikmin E3 2001 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better.}} | {{todo|Gather info from the Pikmin E3 2001 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better.}} | ||
{{#ev:youtube|v=7x245evHAhQ|350|right}} | {{#ev:youtube|v=7x245evHAhQ|350|right}} | ||
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The following differences from the final version can be seen: | The following differences from the final version can be seen: | ||
*The [[Extraordinary Bolt]] replaces the location of the [[Whimsical Radar]]. | *The [[Extraordinary Bolt]] replaces the location of the [[Whimsical Radar]]. | ||
**The stone gate | **The stone gate by the Extraordinary Bolt is instead a black bramble gate. | ||
*All types of Pikmin seem to be breaking down the second bramble gate in [[The Forest of Hope]] before | *The white bramble gate and one-way cliff connecting the water area and the landing area in [[The Impact Site]] seem to be absent. | ||
*The white stone gate by the landing site in [[The Forest of Hope]] is now a black stone gate. | |||
**The one-way access by the stone gate is not there. | |||
*All types of Pikmin seem to be breaking down the second bramble gate in [[The Forest of Hope]] before the Yellow Onion is even unlocked. | |||
*The [[S.S. Dolphin]] when it is crashed is noticeably more empty. | *The [[S.S. Dolphin]] when it is crashed is noticeably more empty. | ||
*Minor | *Minor aesthetic differences. | ||
*The day counter is in the bottom-right corner. It's now a circle instead of an oval. | |||
*When Pikmin are [[pluck]]ed, they become pale. | |||
*When a [[Puffy Blowhog]] attacks, it send the Pikmin and Olimar much higher and farther. | |||
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]]. | |||
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]]. | |||
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollywog]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location. | |||
{{clear}} | |||
==E3 2001 Tech Demo Show Off== | |||
{{#ev:youtube|v=IdQwnLW2eoY|350|right}} | |||
Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay appears to initially take place in [[map_06]], then later [[tuto2]], starting from the larger area and finally what is presumbly [[E3play_3]], starting from the high ground. | |||
[http://www.youtube.com/watch?v=IdQwnLW2eoY View trailer] | |||
*The [[Menu#Pause|pause menu]] is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal. | |||
*The [[HUD#Sun Meter|Sun Meter]] lacks the three larger circles, and has 16 dots instead of 13. | |||
*The HUD is the same as the one on the [[#Trailer 2|2<sup>nd</sup> trailer]], with the [[day]] counter at the bottom-right corner, and only a party-Pikmin and total-Pikmin counter. | |||
*[[Climbing stick]]s are larger and thicker, and look more like dried pieces of curled wood. | |||
*{{button|gc|a}} and {{button|gc|b}} are reversed in this build – {{button|gc|b}} [[throw]]s and {{button|gc|a}} whistles. | |||
*[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | *[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | ||
*Pikmin [[Carrying|carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction | *Pikmin [[Carrying|carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist. | ||
*Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]]. | |||
*The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | *The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | ||
*The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | *The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | ||
*On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | *On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | ||
*[[Red Bulborb]]s are a bit weaker than they are in the final game. | *[[Red Bulborb]]s are a bit weaker than they are in the final game. |