Out of bounds: Difference between revisions
(→Story mode: Cleaned up and changed format; added more ways to cave in distant tundra and other out of bounds area) |
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=== Bingo Battle === | === Bingo Battle === | ||
*[[Rusted Labyrinth]] | *[[Rusted Labyrinth]] | ||
See [[Rusted Labyrinth#Out of bounds|here]]. | |||
== See also == | == See also == |
Revision as of 15:03, January 5, 2019
This article is a stub. You can help Pikipedia by expanding it. |
This article or section needs to be cleaned up, either its format or general style. |
To do: Explain where and how one can go of bounds. |
In the Pikmin games, it is possible to use exploits or glitches to go out of bounds. Having a leader or Pikmin outside of the normal area boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach.
Below is a list of places where it is possible to go out of bounds.
Pikmin 2
In Pikmin 2, there are several ways for one to go out of bounds.
One way to do this is the boulder jump glitch. When a leader lies down, they make a small bounce. If they collide with an Armored Cannon Larva or Decorated Cannon Beetle rock, or a falling boulder, then they will bounce high in the air, and potentially land out of bounds.
Another way to do this is to go near a sloped wall that one wants to go out of bounds on, and make the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will carry him up the wall.
A leader can also clip into the ground by using the seesaw glitch, and end up appearing out of bounds.
Pikmin 3
In Pikmin 3, going out of bounds is often done by throwing a leader in a certain location, such as on top of a dirt mound, or by wedging on the side of certain edges, as in the Yellow Onion cave in Distant Tundra. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the dodging, by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra.
To do: Add all the locations and how to get there. |
Story mode
Sandbelching Meerslug arena
It is possible to get out of bounds in the Sandbelching Meerslug arena. First, wait for the Sandbelching Meerslug to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena.
Yellow onion cave
In the cave where you discover a Yellow Onion in Distant Tundra, there is a way you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if their about to throw it. You then have to force them into the wedge next to the iron ball. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the Shaggy Long Legs arena in Distant Tundra, which you normally can't get to without 3 leaders. The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow 5 pellet. You have to stand on the slope leading to the onion, and throw a leader onto the can.
Bamboo gate in river
In the Distant Tundra, next to the bamboo gate blocking the path to the Shaggy Long Legs arena, you can go out of bounds. To do this, reach the protruding area next to the gate where you find a Face Wrinkler. From here, throw a leader to the high area right next to the gate. The leader can end up there, and now can traverse out of bounds.
Bingo Battle
See here.
See also
Anomalies | |
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Glitches | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin • Pikmin Bloom Pikipedia's glitch notes |
Other anomalies | Crash • Mistake • Out of bounds • Path oversights • Sequence break |