Hey! Pikmin

Foaming Lake: Difference between revisions

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== Description ==
== Description ==


This level takes place in a big lake, and serves for the player as an introduction for aquatic environments. Right at the start, the player has to dive into water, in a small puddle. After this, the player dive again in the water, but this time, [[Olimar]] meets some aquatic creatures, such as [[Puckering Blinnow]]s and [[Eye-Stalker Bulbeel]]s. He also encounters some [[Blue Pikmin]], who make their first appearance in the game. After a long travelling through a way infested of the two harmful creatures previously mentioned, the player can get access of the first treasure, the [[Giga Whistle]]. The protagonist just has to be careful to not be attacked by the Eye-Stalker Bulbeel, hidden near the entrance of the small path to the treasure. Near of it, the player just has to climb some vines to access the second treasure, the [[Rocket Polish]]. Some time after this, the player will come across some dirt blocks blocking the way to a door, in addition of an obstacle that looks like a sea urchin. In the other side, the player has to swin quickly in a long doorway, because the protagonist is followed by a big sea urchin. This long doorway leads to an other door. In the other side, Olimar will face three Eye-Stalker Bulbeers and some Puckering Blinnows. This army of creatures protect the last treasure, the [[Berserker Brush]]. The end of the level isn't very far away from it.
This level takes place in a big lake, and serves for the player as an introduction for aquatic environments. Right at the start, the player has to dive into water, in a small puddle. After this, the player dive again in the water, but this time, [[Olimar]] meets some aquatic creatures, such as [[Puckering Blinnow]]s and [[Eye-Stalker Bulbeel]]s. He also encounters some [[Blue Pikmin]], who make their first appearance in the game. After a long travelling through a way infested of the two harmful creatures previously mentioned, the player can get access of the first treasure, the [[Giga Whistle]]. The protagonist just has to be careful to not be attacked by the Eye-Stalker Bulbeel, hidden near the entrance of the small path to the treasure. Near of it, the player just has to climb some vines to access the second treasure, the [[Rocket Polish]]. Some time after this, the player will come across some dirt blocks blocking the way to a door, in addition of a [[Large Splurchin]]. In the other side, the player has to swin quickly in a long doorway, because the protagonist is followed by a big Large Splurchin. This long doorway leads to an other door. In the other side, Olimar will face three Eye-Stalker Bulbeers and some Puckering Blinnows. This army of creatures protect the last treasure, the [[Berserker Brush]]. The end of the level isn't very far away from it.


== Cutscenes ==
== Cutscenes ==

Revision as of 13:03, September 8, 2018

Foaming Lake
Sector 2 – Area A
The first large lake in the Foaming Lake.
Treasures 3
Pikmin available Blue Pikmin
Requirements Complete The Shadow in the Brush
Next area Serene Stream
Music


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Plot

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Description

This level takes place in a big lake, and serves for the player as an introduction for aquatic environments. Right at the start, the player has to dive into water, in a small puddle. After this, the player dive again in the water, but this time, Olimar meets some aquatic creatures, such as Puckering Blinnows and Eye-Stalker Bulbeels. He also encounters some Blue Pikmin, who make their first appearance in the game. After a long travelling through a way infested of the two harmful creatures previously mentioned, the player can get access of the first treasure, the Giga Whistle. The protagonist just has to be careful to not be attacked by the Eye-Stalker Bulbeel, hidden near the entrance of the small path to the treasure. Near of it, the player just has to climb some vines to access the second treasure, the Rocket Polish. Some time after this, the player will come across some dirt blocks blocking the way to a door, in addition of a Large Splurchin. In the other side, the player has to swin quickly in a long doorway, because the protagonist is followed by a big Large Splurchin. This long doorway leads to an other door. In the other side, Olimar will face three Eye-Stalker Bulbeers and some Puckering Blinnows. This army of creatures protect the last treasure, the Berserker Brush. The end of the level isn't very far away from it.

Cutscenes

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Cutscene Screenshot Trigger Description
Puckering Blinnow attack Puckering Blinnow cutscene in the Foaming Lake. The player advances a bit beyond the first Eye-Stalker Bulbeel. Four Blue Pikmin appear swimming away from a Puckering Blinnow – they even swim in a loop to try to lose the enemy. They eventually swim into an underwater bush, and the creature loses track of them. A second or two pass, one of the Pikmin pokes its head out, and then goes back in.
Diving Pikmin Diving cutscene in the Foaming Lake. The player goes destroys the dirt blocks and advances forward when the path goes up and splits left and right. Four Blue Pikmin pop out of a bush. One by one, they head for the ledge and dive into the water. The first does a double back-flip, the second does a double front-flip, and the other two go for a simple canon-ball.

Pikmin locations

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Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

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Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Bruisermeer Bruiser lake
Flag of France French Lagon bubulles Bubbling lake
Flag of Germany German Der Blubberblasensee The Bubble Blowing Lake
Flag of Italy Italian Lago effervescente Sparkling lake
Flag of Mexico Spanish (NoA) Lago efervescente Sparkling lake
Flag of Spain Spanish (NoE) Lago Efervescente Sparkling Lake