Water Dumple: Difference between revisions
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*Their "whiskers" are only present in ''Pikmin'', having been removed in ''Pikmin 2'' and ''Pikmin 3'' for unknown reasons. | *Their "whiskers" are only present in ''Pikmin'', having been removed in ''Pikmin 2'' and ''Pikmin 3'' for unknown reasons. | ||
*In [[Olimar's notes]] for the [[Wogpole]], it is said that Water Dumples feed on the creature's eggs. | *In [[Olimar's notes]] for the [[Wogpole]], it is said that Water Dumples feed on the creature's eggs. | ||
*The Water Dumple's design is likely made up of 2 separate species, the catfish and | *The Water Dumple's design is likely made up of 2 separate species, the {{w|catfish}} and the {{w|Colobocentrotus atratus|shingle sea urchin}}. | ||
{{Enemies}} | {{Enemies}} |
Revision as of 15:58, August 1, 2018
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Ichthyosa felinis | ||
Family | Grub-dog | ||
Areas | The Distant Spring, Valley of Repose, Perplexing Pool, Distant Tundra, Twilight River | ||
Caves | Frontier Cavern, Citadel of Spiders, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Creator's Garden | ||
Mission Mode Collect Treasure! stages | Silver Lake, Forgotten Cove | ||
Mission Mode Battle Enemies! stages | Silver Lake, Thirsty Desert | ||
Side Story days | None | ||
2-Player Battle stages | Tile Lands | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
Water Dumples (ダンゴナマズ?, lit.: "Catfish Dumpling") are enemies in all three Pikmin games. They are members of the grub-dog family, and act like Bulborbs. They are most commonly found in the water, but can survive on land as well. They resemble blue cat- or shellfish, with relatively large mouths, whisker-like features, and tentacles at the rear of their abdomen. They are weaker and slower with each successive game, but can always be defeated easily if the player is cautious and swarms them. Just like Bulborbs, Purple Pikmin will work particularly well if this creature is found on land. A Water Dumple can be defeated easily by leaders as it has few hit points.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
5 | 10 | 5 | N/A | 200 | Unknown | |
5 | 10 | 5 | × 3 | 200 | No | |
(?) | 5 | 10 (normally) | 5 | × 30 × 30 |
200 | No |
Notes
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"The swimming version of a Dwarf Bulborb has a large mouth and a big appetite. Since Water Dumples are blue, they blend in with the water. Squash them with blue Pikmin or draw them out of the water and hit them with purples. Beware they can spot you from a greater distance than other enemies can."
Pikmin 3 Prima Guide
"Water Dumples are compact aquatic creatures capable of quickly devouring a small group of Pikmin. Given their size, these enemies are surprisingly powerful, so it's best to overwhelm them before they have a chance to attack.
When you encounter a Water Dumple, flank the creature and send a squad of Blue Pikmin charging in from the rear."
Behavior
Pikmin
In Pikmin, Water Dumples are found in or near bodies of water and always in groups. They have one simple bite attack that can grab only a few Pikmin at a time, and if attacked, they may shake any Pikmin off of their bodies. Though similar in stature to Dwarf Bulborbs, Water Dumples cannot be defeated by one Pikmin thrown directly onto their back, but can be defeated rather quickly, regardless. If a Water Dumple spots a Pikmin or leader, it will give chase and continue for a considerable distance.
Pikmin 2
Water Dumples are very much unchanged in Pikmin 2. They are more fragile (but still sturdier than all varients of Dwarf Bulborbs), and they are found more frequently on land due to the many caves they appear in that contain little or no water.
Pikmin 3
Water Dumples are similar to their previous appearances in Pikmin 3, but they have gone through a few notable changes. They are found alone or much more spread out in several areas, but still found in water in almost all cases. Since they are frequently single targets, they are also slightly stockier. Most notably, Water Dumples can now counter Pikmin very easily if attacked from the front; with its simple bit, one creature can shake a huge army off its face before taking much damage at all, leaving the attackers vulnerable.
Strategy
The following article or section contains guides. |
Pikmin
Swarming a Water Dumple with a large army of Pikmin is usually very effective. If these enemies are in large groups, however, and you have few Pikmin, it is likely that some Pikmin will be eaten, as the Dumples attack with quick lunges. In such a case, separate the creatures by luring them away from the group one after another. If you lure a Water Dumple too far out, it will lose interest and begin to return to the group or its original location. When this happens, swarm them from behind to ensure a quick and safe victory.
Pikmin 2
The basic strategy for defeating Water Dumples is unchanged; swarm with a large group of Pikmin. However, a few new strategies are brought to the table. If you have Purple Pikmin at your disposal, use them to stun the creature from a distance, and then continue pelting it for a quick defeat. This way is safest, as the creature should not be able to regain its sense fast enough to fight back against the Pikmin. Also, now with stronger punches, it is possible to take out Water Dumples effectively with a leader. This may take a while, but if it is your best option for some reason, just circle the creature, punching it and backing off when it shakes or bites.
Pikmin 3
One new precaution must be taken with Water Dumples: don't send your squad in from the front. Doing so will result in the Dumple shaking off all Pikmin, no matter how many, and following up with bites. It is best to approach it from the rear and charge from there, or just throw Pikmin onto its back and whistle them back off if/when it attempts to shake them off.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | namazu
| ||
HP | 200 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | catfish
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 200 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.3 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 280 |
fp10 | ホーム範囲 | "Home" radius | 80 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 180 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 50 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 1 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 2 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 2 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ぼんやり時間 | Unknown (idle time?) | 2 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 300 |
fp03 | 回転終了角度 | Max angle it will rotate at, on the spot | 90 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | namazu
|
HP | 200 |
Rock Pikmin throw hits to kill | 3 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 300 |
Mission Mode value | 30 |
Other information
- Technical name in The Official Nintendo Player's Guide: Whiskered Water Dumple
- Size: Body length: 40mm, as per the e-card
- Pikmin 2 Piklopedia number: #11
Naming
In the name "Water Dumple", the word "water" is naturally related to its tendency to be submerged, while "dumple" is the word "dumpling" without the -ling suffix. "Dumple" is not a word that exists in the English language, but it derives from dumpling because of the creature's Japanese name: ダンゴナマズ?, which translates to "Catfish Dumpling". It could be said that the creature's simple round shape is what inspired the word "dango" for the Japanese name. The "catfish" part is because the real world catfish, in that the Water Dumple has fish characteristics, mostly in terms of being underwater, and cat-like whiskers.
Its scientific name is Ichthyosa felinis, which means "cat fish"; "ichthys" is Greek for "fish", and "felinae" is the subfamily of cats, where "felinis" comes from. Internally, it is known as namazu
in Pikmin and Pikmin 3, which is part of its Japanese name, but in Pikmin 2, this word is translated, making it catfish
.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダンゴナマズ? Dango Namazu |
Catfish Dumpling |
French | Bouledeau | Portmanteau of "Boule" (ball) and "eau" (water). Also a pun on "bulldog". |
German | Wasser-Klößling | Water Dumple |
Italian | Idrotalpa | Hydro-mole |
Spanish (NoE) | Mole acuática | Aquatic mole |
Gallery
- 11waterdumple.png
Water Dumple on the Piklopedia.
Two Water Dumples in the enemy reel.
- WaterDumple.jpg
A Water Dumple seen through the KopPad.
- ZlCfzREdy0AD02WJzv.jpg
A closer look of the Water Dumple in Pikmin 3.
- PikCatfish.jpg
Artwork of a Water Dumple in Pikmin.
- B8.JPG
The creature's e-card, #11 (8th blue card).
Trivia
- It is stated in Louie's notes on the Bumbling Snitchbug that Water Dumples lay eggs.
- Their "whiskers" are only present in Pikmin, having been removed in Pikmin 2 and Pikmin 3 for unknown reasons.
- In Olimar's notes for the Wogpole, it is said that Water Dumples feed on the creature's eggs.
- The Water Dumple's design is likely made up of 2 separate species, the catfish and the shingle sea urchin.