Treacherous Currents: Difference between revisions
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'''Treacherous Currents''' is the [[secret area]] in the [[Verdant Waterfront]]. At the start, nothing in the area is submerged. When the player progresses a bit past the start, the main gameplay mechanic starts: the level of water goes up rapidly, and submerges most of the stage. After 10 seconds have passed, it slowly dips back down, stopping a bit before going off-camera. After 2 seconds, it speeds back up again, repeating the cycle. This creates scenarios where the player has to wait and time their actions to make the most out of both dry land and underwater movement. | '''Treacherous Currents''' ({{j|うごく すいめん|Ugoku sui men}}) is the [[secret area]] in the [[Verdant Waterfront]]. At the start, nothing in the area is submerged. When the player progresses a bit past the start, the main gameplay mechanic starts: the level of water goes up rapidly, and submerges most of the stage. After 10 seconds have passed, it slowly dips back down, stopping a bit before going off-camera. After 2 seconds, it speeds back up again, repeating the cycle. This creates scenarios where the player has to wait and time their actions to make the most out of both dry land and underwater movement. | ||
== Plot == | == Plot == | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap=うごく すいめん | ||
|JapR= | |JapR=Ugoku sui men | ||
|JapM= | |JapM= | ||
|Dut=Eb en vloed | |Dut=Eb en vloed |
Revision as of 07:38, October 30, 2018
Treacherous Currents Sector 2 – Area X | |
---|---|
Treasures | 2 |
Pikmin available | Blue Pikmin |
Requirements | Complete Glowing Bloom Pond via secret exit |
Next area | The Keeper of the Lake |
Music |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Treacherous Currents (うごく すいめん?) is the secret area in the Verdant Waterfront. At the start, nothing in the area is submerged. When the player progresses a bit past the start, the main gameplay mechanic starts: the level of water goes up rapidly, and submerges most of the stage. After 10 seconds have passed, it slowly dips back down, stopping a bit before going off-camera. After 2 seconds, it speeds back up again, repeating the cycle. This creates scenarios where the player has to wait and time their actions to make the most out of both dry land and underwater movement.
Plot
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Description
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Cutscenes
Cutscene | Screenshot | Trigger | Description |
---|---|---|---|
Lazy Pikmin | The player whistles near the rock above the first dirt block. | Three Blue Pikmin come out of the rock and then run to Olimar. A fourth Pikmin eventually pokes its stem out, and lazily walks in Olimar's direction, with its body slumped. After a bit of this, one of the first three Pikmin comes back and starts pushing the lazy Pikmin. | |
Small hole | The player enters the first doorway, not counting the one that leads to the Everyday Cell. | Olimar and four of his Blue Pikmin are going inside a tunnel that has a short gap on the floor. Olimar goes first, and when he notices this, he stops at the edge. The Blue Pikmin racing behind doesn't break in time and skids into him, causing him to teeter. He eventually falls in it, feet first, and ends up filling the hole. The Pikmin take this opportunity to, one by one, jump on his helmet and bounce to the other side of the gap. Following this, Olimar tries to jump to the ledge himself, but can't make it. After a bit, he manages to grab on to the Pikmin waiting for him, who fling him to safety out of the hole. The group then makes its way forward. | |
Baseball | After the four red Sparklium Seeds and large heart, the player climbs to dry land and moves forward a bit. | Two Blue Pikmin are pushing a baseball on top of a branch. Their goal is to drop the ball down, where two other Blue Pikmin are ready to catch it. When the ball hits the ground below, however, it bounces away, making the lower Pikmin jump back, and they all end up losing the object. All four become upset, but quickly snap out of it and run to Olimar, when they realize he is nearby. |
Pikmin locations
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Spot | Location | Pikmin | Requirements | Notes |
---|---|---|---|---|
Objects
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Treasures
Enemies
Obstacles
Others
Guide
The following article or section contains guides. |
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Gallery
Location of the Everyday Cell.
Four red Sparklium Seeds.
The Large Splurchin room.
Location of the Giant Rodent Skull.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | うごく すいめん? Ugoku sui men |
|
Dutch | Eb en vloed | Ebb and flood |
French | Grande marée | Great tide |
German | Ebbe und Flut | Ebb and Flood |
Italian | Marea insidiosa | Insidious tide |
Spanish (NoA) | Rápidos traicioneros | Treacherous rapids |
Spanish (NoE) | Marea Insidiosa | Insidious Tide |
Sector 2: Verdant Waterfront | |
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Normal areas | 2-A: Foaming Lake • 2-B: Serene Stream • 2-C: Glowing Bloom Pond • 2-D: The Shallow End • 2-E: The Keeper of the Lake |
Extra areas | 2-X: Treacherous Currents • Secret Spot 5 • Secret Spot 6 • Secret Spot 7 • Secret Spot 8 • Sparklium Springs |