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*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s. | *In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s. | ||
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | *In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | ||
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. | *The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Fiery Bulblaxes reignite once they leave the water, and Slooches reignite if they touch another's fire trail. | ||
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. | *If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. | ||
*[[Wogpole]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater. | *[[Wogpole]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater. |