Over Wintry Mountains: Difference between revisions
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|treasures = 3 | |treasures = 3 | ||
|obstacles = | |obstacles = | ||
|pikmin = [[Winged Pikmin]] | |pikmin = [[Winged Pikmin]] | ||
|requirements = Complete [[Below the Ice]] via normal exit | |requirements = Complete [[Below the Ice]] via normal exit | ||
|next = [[Frozen Hazard]] | |next = [[Frozen Hazard]] | ||
|music = | |music = ''[[Music in Hey! Pikmin#Over Wintry Mountains|Over Wintry Mountains]]'' | ||
}} | }} | ||
'''Over Wintry Mountains''' is the third main [[area]] in the [[Snowfall Field]]. This area is unique in that the gameplay takes place almost entirely on top of a bottle cap, sliding down slopes at high speed. The player can only [[throw]] [[Pikmin family|Pikmin]] at [[enemies]] and [[obstacle]]s, and veer the improvised bobsled left or right slightly. Most of the [[treasure]]s and Pikmin in this area are obtained by taking down [[Coppeller]]s that are carrying them. | '''Over Wintry Mountains''' is the third main [[area]] in the [[Snowfall Field]]. This area is unique in that the gameplay takes place almost entirely on top of a bottle cap, sliding down slopes at high speed. The player can only [[throw]] [[Pikmin family|Pikmin]] at [[enemies]] and [[obstacle]]s, and veer the improvised bobsled left or right slightly. Most of the [[treasure]]s and Pikmin in this area are obtained by taking down [[Coppeller]]s that are carrying them. | ||
{{game help|hp|Fill in the infobox.}} | {{game help|hp|Fill in the infobox obstacles.}} | ||
== | == Description == | ||
The area begins at the top of a hill, on straight land. At the end of this stretch of land starts a slope that goes downhill, and this is where the sliding section of the area starts, after a cutscene showing Olimar plummeting off the hill. | |||
The first thing that happens once the player starts sliding is a [[Puffy Blubbug]] shows up from behind, bounces on a platform high above Olimar, and ends up some distance in front of him. This is the player's first challenge, as the creature starts bouncing in the direction of the captain. Simply throwing one of the four [[Winged Pikmin]] that are following Olimar is enough to toss it away. Some [[Coppeller]]s then show up, carrying [[Pikmin family|Pikmin]], [[Sparklium Seed]]s, and [[The Real Magic]]. Another Puffy Blubbug also starts bouncing in from behind. The Coppeller carrying the treasure does not die in one hit – its [[health]] needs to be brought down before the creature is defeated, and the treasure is dropped onto the track. If the treasure lands on the floor, it will keep up with the screen, but will also lag behind, until it becomes unobtainable by going past the left side of the screen. | |||
After this, the track ends in a sudden drop, but Olimar's momentum is enough to let him fall on the next hill, and continue sliding. A trail of Sparklium Seeds even shows the trajectory of the jump. After that comes a snowball rolling downhill in front of Olimar. The player must throw several Pikmin into so that it shrinks in size, and is eventually destroyed. Some more Puffy Blubbugs and snowballs show up, before the hill ends again with a similar jump to the next hill as before. This hill is smaller, and only has one snowball, before the jump to the next. The track repeats this pattern of small hills with some snowballs or [[Coppeller]]s, until a Coppeller carrying the [[Rarely Seen Cell]] shows up. | |||
The area continues in the same fashion, with jumps off cliffs, snowballs, and Puffy Blubbugs. Eventually, one of the cliff ends has a lip going upwards, which serves as a ramp, making Olimar jump out of it much higher than normal. During this long fall till the next hill, some Coppellers show up below the captain, carrying Pikmin. During this, a trail of Sparklium Seeds follows the full trajectory of the jump. The next sections have small dips on the floor, and some Puffy Blubbugs and Coppellers. After another jump to a different cliff, the challenge changes a little, and this time, there is a large snowball coming up from behind Olimar. While the player is busy destroying it, Coppellers carrying Winged Pikmin show up, so the player has to balance between destroying both the snowball and the enemies. After some more Puffy Blubbugs, another ramp at the end of the hill sends Olimar into a small tunnel in a wall, where the gameplay section ends. | |||
At the end of the tunnel, there is a ramp blocked by a rock. After colliding with it, Captain Olimar lands on the floor below, approaches the bottle cap that served as a vehicle this whole time, collects it as a treasure named the [[Getaway Vehicle]], and then proceeds to the exit, as the Winged Pikmin he collected during the ride show up. | |||
== Cutscenes == | == Cutscenes == | ||
Line 32: | Line 36: | ||
| [[File:Over Wintry Mountains start cutscene.jpg|200px]] | | [[File:Over Wintry Mountains start cutscene.jpg|200px]] | ||
| From the starting point, the player advances a bit forward. | | From the starting point, the player advances a bit forward. | ||
| A [[Mockiwi]] creeps up from behind Olimar. Defenceless, Olimar runs away from the creature that is now charging. As he | | A [[Mockiwi]] creeps up from behind Olimar. Defenceless, Olimar runs away from the creature that is now charging. As he runs, he passes by four Winged Pikmin that join him. While he's running, he trips against a bottle cap, and both him and the cap plummet down the slope, with the Pikmin following behind. After flipping in the air a few times, Olimar manages to land on the cap, logo-side down, and starts sliding down the slope riding on the cap. | ||
|- | |- | ||
! Ride finish | ! Ride finish | ||
| [[File:Over Wintry Mountains finish cutscene.jpg|200px]] | | [[File:Over Wintry Mountains finish cutscene.jpg|200px]] | ||
| The player reaches the final part of the slide. | | The player reaches the final part of the slide. | ||
| Olimar goes sliding down a tight tunnel, and at the end, there is a ramp up for a jump. However, there is also a stone at the end of the ramp. Olimar bumps against it and both him and the bottle cap are sent flailing into the air. Eventually, he lands on the floor down below, helmet-first, and the bottle cap lands a bit farther forward. | | Olimar goes sliding down a tight tunnel, and at the end, there is a ramp set up for a jump. However, there is also a stone at the end of the ramp. Olimar bumps against it and both him and the bottle cap are sent flailing into the air. Eventually, he lands on the floor down below, helmet-first, and the bottle cap lands a bit farther forward. | ||
|} | |} | ||
== Pikmin locations == | == Pikmin locations == | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
|- | |- | ||
! Spot || Location || Pikmin || Requirements || Notes | ! Spot || Location || Pikmin || Requirements || Notes | ||
|- | |- | ||
| | | In the open || During the cutscene for the ride's start, four Winged Pikmin join Olimar downhill. || 4 Winged Pikmin || First time only || | ||
|- | |||
| Carried by a [[Coppeller]] || When the Coppeller with [[The Real Magic]] shows up. || 1 Winged Pikmin || First time only || If the Pikmin isn't rescued in time, the Coppeller flies away. | |||
|- | |||
| Carried by Coppellers || At the start of the third hill. || 4 Winged Pikmin || First time only || If the Pikmin aren't rescued in time, the Coppellers fly away. | |||
|- | |||
| Carried by Coppellers || At the large jump. || 4 Winged Pikmin || First time only || If the Pikmin aren't rescued in time, the Coppellers fly away. | |||
|- | |||
| Carried by a [[Coppeller]] || First thing after the large jump. || 1 Winged Pikmin || First time only || If the Pikmin isn't rescued in time, the Coppeller flies away. | |||
|- | |||
| Carried by Coppellers || At the end of the cliff after the large jump. || 2 Winged Pikmin || First time only || If the Pikmin aren't rescued in time, the Coppellers fly away. | |||
|- | |||
| Carried by Coppellers || While the large snowball is chasing after Olimar. || 4 Winged Pikmin || First time only || If the Pikmin aren't rescued in time, the Coppellers fly away. | |||
|} | |} | ||
== Objects == | == Objects == | ||
=== Treasures === | === Treasures === | ||
* {{icon|The Real Magic|y}} | * {{icon|The Real Magic|y}} | ||
Line 58: | Line 71: | ||
=== Enemies === | === Enemies === | ||
* {{icon|Puffy Blubbug|y}} × 15 | |||
* {{icon|Coppeller|y}} × 28 | |||
=== Obstacles === | === Obstacles === | ||
* Snowball | |||
=== Others === | === Others === | ||
* Sparklium Seeds: | |||
* Yellow × 102 (5 carried by [[Coppeller]]s, 97 in the open) | |||
* Red × 5 (carried by Coppellers) | |||
== Guide == | == Guide == |
Revision as of 11:19, March 3, 2018
Over Wintry Mountains Sector 7 – Area C | |
---|---|
Treasures | 3 |
Pikmin available | Winged Pikmin |
Requirements | Complete Below the Ice via normal exit |
Next area | Frozen Hazard |
Music | Over Wintry Mountains |
Over Wintry Mountains is the third main area in the Snowfall Field. This area is unique in that the gameplay takes place almost entirely on top of a bottle cap, sliding down slopes at high speed. The player can only throw Pikmin at enemies and obstacles, and veer the improvised bobsled left or right slightly. Most of the treasures and Pikmin in this area are obtained by taking down Coppellers that are carrying them.
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Description
The area begins at the top of a hill, on straight land. At the end of this stretch of land starts a slope that goes downhill, and this is where the sliding section of the area starts, after a cutscene showing Olimar plummeting off the hill.
The first thing that happens once the player starts sliding is a Puffy Blubbug shows up from behind, bounces on a platform high above Olimar, and ends up some distance in front of him. This is the player's first challenge, as the creature starts bouncing in the direction of the captain. Simply throwing one of the four Winged Pikmin that are following Olimar is enough to toss it away. Some Coppellers then show up, carrying Pikmin, Sparklium Seeds, and The Real Magic. Another Puffy Blubbug also starts bouncing in from behind. The Coppeller carrying the treasure does not die in one hit – its health needs to be brought down before the creature is defeated, and the treasure is dropped onto the track. If the treasure lands on the floor, it will keep up with the screen, but will also lag behind, until it becomes unobtainable by going past the left side of the screen.
After this, the track ends in a sudden drop, but Olimar's momentum is enough to let him fall on the next hill, and continue sliding. A trail of Sparklium Seeds even shows the trajectory of the jump. After that comes a snowball rolling downhill in front of Olimar. The player must throw several Pikmin into so that it shrinks in size, and is eventually destroyed. Some more Puffy Blubbugs and snowballs show up, before the hill ends again with a similar jump to the next hill as before. This hill is smaller, and only has one snowball, before the jump to the next. The track repeats this pattern of small hills with some snowballs or Coppellers, until a Coppeller carrying the Rarely Seen Cell shows up.
The area continues in the same fashion, with jumps off cliffs, snowballs, and Puffy Blubbugs. Eventually, one of the cliff ends has a lip going upwards, which serves as a ramp, making Olimar jump out of it much higher than normal. During this long fall till the next hill, some Coppellers show up below the captain, carrying Pikmin. During this, a trail of Sparklium Seeds follows the full trajectory of the jump. The next sections have small dips on the floor, and some Puffy Blubbugs and Coppellers. After another jump to a different cliff, the challenge changes a little, and this time, there is a large snowball coming up from behind Olimar. While the player is busy destroying it, Coppellers carrying Winged Pikmin show up, so the player has to balance between destroying both the snowball and the enemies. After some more Puffy Blubbugs, another ramp at the end of the hill sends Olimar into a small tunnel in a wall, where the gameplay section ends.
At the end of the tunnel, there is a ramp blocked by a rock. After colliding with it, Captain Olimar lands on the floor below, approaches the bottle cap that served as a vehicle this whole time, collects it as a treasure named the Getaway Vehicle, and then proceeds to the exit, as the Winged Pikmin he collected during the ride show up.
Cutscenes
Cutscene | Screenshot | Trigger | Description |
---|---|---|---|
Ride start | From the starting point, the player advances a bit forward. | A Mockiwi creeps up from behind Olimar. Defenceless, Olimar runs away from the creature that is now charging. As he runs, he passes by four Winged Pikmin that join him. While he's running, he trips against a bottle cap, and both him and the cap plummet down the slope, with the Pikmin following behind. After flipping in the air a few times, Olimar manages to land on the cap, logo-side down, and starts sliding down the slope riding on the cap. | |
Ride finish | The player reaches the final part of the slide. | Olimar goes sliding down a tight tunnel, and at the end, there is a ramp set up for a jump. However, there is also a stone at the end of the ramp. Olimar bumps against it and both him and the bottle cap are sent flailing into the air. Eventually, he lands on the floor down below, helmet-first, and the bottle cap lands a bit farther forward. |
Pikmin locations
Spot | Location | Pikmin | Requirements | Notes |
---|---|---|---|---|
In the open | During the cutscene for the ride's start, four Winged Pikmin join Olimar downhill. | 4 Winged Pikmin | First time only | |
Carried by a Coppeller | When the Coppeller with The Real Magic shows up. | 1 Winged Pikmin | First time only | If the Pikmin isn't rescued in time, the Coppeller flies away. |
Carried by Coppellers | At the start of the third hill. | 4 Winged Pikmin | First time only | If the Pikmin aren't rescued in time, the Coppellers fly away. |
Carried by Coppellers | At the large jump. | 4 Winged Pikmin | First time only | If the Pikmin aren't rescued in time, the Coppellers fly away. |
Carried by a Coppeller | First thing after the large jump. | 1 Winged Pikmin | First time only | If the Pikmin isn't rescued in time, the Coppeller flies away. |
Carried by Coppellers | At the end of the cliff after the large jump. | 2 Winged Pikmin | First time only | If the Pikmin aren't rescued in time, the Coppellers fly away. |
Carried by Coppellers | While the large snowball is chasing after Olimar. | 4 Winged Pikmin | First time only | If the Pikmin aren't rescued in time, the Coppellers fly away. |
Objects
Treasures
Enemies
- Puffy Blubbug × 15
- Coppeller × 28
Obstacles
- Snowball
Others
- Sparklium Seeds:
- Yellow × 102 (5 carried by Coppellers, 97 in the open)
- Red × 5 (carried by Coppellers)
Guide
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Gallery
Taking down the Coppeller carrying The Real Magic.
A drop with Sparklium Seeds in the path.
Taking down the Coppeller carrying the Rarely Seen Cell.
The Getaway Vehicle after the landing.
Names in other languages
Language | Name | Meaning |
---|---|---|
Dutch | Besneeuwde bergpas | Snowy mountainpass |
French | Glissades sur capsule | Slides on a capsule |
German | Verschneite Hänge | Snowy slopes |
Italian | Rilievi innevati | Snowy reliefs |
Spanish (NoA) | Cimas invernales | Wintry summits |
Spanish (NoE) | Cimas Invernales | Wintry Summits |
Sector 7: Snowfall Field | |
---|---|
Normal areas | 7-A: Freezing Wasteland • 7-B: Below the Ice • 7-C: Over Wintry Mountains • 7-D: Frozen Hazard • 7-E: Cold-Hearted Guardian |
Extra areas | 7-X: Ordeal of Flame • Secret Spot 25 • Secret Spot 26 • Secret Spot 27 • Secret Spot 28 • Sparklium Springs |