Template:Feature: Difference between revisions
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[[File: | [[File:Burrowing Snagret P3Art.png|thumb|right|250px|The [[Burrowing Snagret]] is a boss present in all three games.]] | ||
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item. | |||
([[ | Through each game in the series, the definition of a "boss" has become progressively clearer. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself, and are divided between main boss and mini-boss, even having unique [[cutscenes]] and musical themes. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is also necessary to advance to the next [[sector]]. | ||
([[Boss|'''''Read more...''''']])<noinclude> | |||
{{clear}} | {{clear}} |
Revision as of 17:48, January 31, 2018
Boss
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as bosses, and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, Pokos, or an important story-related item.
Through each game in the series, the definition of a "boss" has become progressively clearer. In Pikmin the game seldom makes a distinction between a boss and a regular enemy. In Pikmin 2, bosses are given different slots on the Piklopedia and a specific musical theme, with some even having unique ones. In Pikmin 3, bosses are clearly identified as such by the game itself, and are divided between main boss and mini-boss, even having unique cutscenes and musical themes. They need to be defeated to progress with the story. Hey! Pikmin also has bosses with unique cutscenes and music, and defeating them is also necessary to advance to the next sector.
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