Template:Sublevel technical: Difference between revisions
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(This is crazy, but a bit important. I'm studying the game's files better, and will come up with more accurate numbers before long.) |
(Added corridor-to-room ratio.) |
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! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}} | ||
| colspan = 3 | {{{capmax}}} | | colspan = 3 | {{{capmax}}} | ||
|- | |||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }} | |||
| colspan = 3 | {{{rooms}}} | |||
|- | |||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f006}, ルートの割合}}</span> {{tt|Corridor-to-room ratio|The specifics on this aren't known.}} | |||
| colspan = 3 | {{{ctrratio}}} | |||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]] | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]] | ||
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! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }} | ||
| colspan = 3 | {{{unitfile}}} | | colspan = 3 | {{{unitfile}}} | ||
|- | |- | ||
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file | ||
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! rooms | ! rooms | ||
| '''Yes''' || || Number of rooms. This is property <code>{f005}</code> (ルーム数). | | '''Yes''' || || Number of rooms. This is property <code>{f005}</code> (ルーム数). | ||
|- | |||
! ctrratio | |||
| '''Yes''' || || Ratio between number of corridors and number of rooms. This is property <code>{f006}</code> (ルートの割合). | |||
|- | |- | ||
! geyser | ! geyser | ||
Line 104: | Line 110: | ||
|capmax = | |capmax = | ||
|rooms = | |rooms = | ||
|ctrratio = | |||
|geyser = | |geyser = | ||
|unitfile = | |unitfile = |
Revision as of 16:12, March 17, 2017
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
(?) Enemy maximum | {{{enemymax}}} | ||||
(?) Item maximum | {{{itemmax}}} | ||||
(?) Gate maximum | {{{gatemax}}} | ||||
(?) Dead end unit maximum | {{{capmax}}} | ||||
(?) Number of rooms | {{{rooms}}} | ||||
(?) Corridor-to-room ratio | {{{ctrratio}}} | ||||
(?) Escape geyser | {{{geyser}}} | ||||
(?) Clogged hole | {{{clog}}} | ||||
(?) Unit file | {{{unitfile}}} | ||||
(?) Light file | {{{lightfile}}} | ||||
(?) Background | None | ||||
Cave units (?) |
Info
Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo
.
Parameters
Parameter | Mandatory | Default | Detailed description |
---|---|---|---|
2p | No | If it's a 2-Player Battle cave, give this a value, like "y". | |
cave | Yes | Internal name of the cave it's on. | |
enemymax | Yes | Maximum number of enemies. This is property {f002} (敵最大数).
| |
itemmax | Yes | Maximum number of items. This is property {f003} (アイテム最大数).
| |
gatemax | Yes | Maximum number of gates. This is property {f004} (ゲート最大数).
| |
capmax | Yes | Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
| |
rooms | Yes | Number of rooms. This is property {f005} (ルーム数).
| |
ctrratio | Yes | Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
| |
geyser | Yes | Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
| |
unitfile | Yes | Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
| |
lightfile | Yes | Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
| |
bg | No | Background model file. If none, omit it. This is property {f00A} (VRBOX).
| |
clog | Yes | Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
| |
hiddenfloor | Yes | Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
| |
units | Yes | List of cave units. Use {{sublevel units}} for this. |
Skeleton
This template includes two templates for {{sublevel units}} in the correct place.
{{sublevel technical |2p = |cave = |enemymax = |itemmax = |gatemax = |capmax = |rooms = |ctrratio = |geyser = |unitfile = |lightfile = |bg = |clog = |hiddenfloor = |units = {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}