Pikmin 3

Unused content in Pikmin 3: Difference between revisions

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(Added some new internal name references.)
(→‎Unused enemy parameters: Winged can damage it, even if no health wheel appears.)
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==Unused enemy parameters==
==Unused enemy parameters==
*Instead of having its HP set to 1, like most other enemies that deal damage in a special way, the [[Nectarous Dandelfly]] has its HP value set to 15.
*The Nectarous Dandelfly has a Poko value of {{pokos|5}}.
*The Nectarous Dandelfly has a Poko value of {{pokos|5}}.
*The [[Armored Mawdad]] and the [[Vehemoth Phosbat]] have a Poko value of {{pokos|1}}, whereas most bosses have it set to 0.
*The [[Armored Mawdad]] and the [[Vehemoth Phosbat]] have a Poko value of {{pokos|1}}, whereas most bosses have it set to 0.

Revision as of 09:18, May 7, 2016

File:TCRF.png

This article or section is a short summary on unused content in Pikmin 3.
The Cutting Room Floor features more in-depth content.

Pikmin 3 does not have as much unused content in the disc as the prequels, but there is still a substantial amount.

Unused enemies

The following enemy data can be found in the /content/CMCmn/enemy, referring to unused enemies.

To note is that almost all enemies have a lockon.txt file that determines how the lock-on works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.

kakureimo

kakureimo
Kakureimo 1.png
Appears in N/A
Scientific name Unknown
Areas None
Attacks Unknown
Front view.

A model and textures for a leech-like enemy exist under the name kakureimo. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a Red Bulborb. かくれみの? translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the Vehemoth Phosbat. From analysis of the game files, the following can be concluded:

  • It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: lookout, lookin, and sense.
  • The lock-on data's format version is 0, and the health parameter data's format version is 2.
  • It is missing a cull_info.txt and dynamics.txt file, present in most other enemies' data.
  • It has the ability to drop nectar.
Weight Max.
carriers
Seeds Value Health
Unknown N/A Unknown Poko × 20
Spirit × 20
3000
Pikmin 3 technical information (?)
Internal name kakureimo
HP 3000
Rock Pikmin throw hits to kill 40
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 2.4000001
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders N/A
Territory radius 100
Mission Mode value 20

crystal_maro_frog

crystal_maro_frog
Crystal Wollywog.png
Appears in N/A
Scientific name Unknown
Areas None
Attacks Unknown

Data for a brown version of the standard Wollywog exists, but with a rock attached to its body. Its internal name is crystal_maro_frog ("Crystal Wollywog"), which implies that the rock is made of crystal. Besides the coloring, it looks roughly the same as the Pikmin 2 Wollywog. The following can be observed from the files:

  • It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown fail animation.
  • It is missing a cull_info.txt and dynamics.txt file, present in most other enemies' data.
  • The lock-on data's format version is 5, and the health parameter data's format version is 6.
Weight Max.
carriers
Seeds Value Health
Unknown N/A Unknown Poko × 30
Spirit × 30
750
Pikmin 3 technical information (?)
Internal name crystal_maro_frog
HP 750
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 200
Mission Mode value 30

iwadama

iwadama
Pikmin 3 unused Beady Long Legs.png
Appears in N/A
Scientific name Unknown
Areas None
Attacks Unknown

There is a model for the Beady Long Legs as it appears in Pikmin 2, size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the Pikmin 2 one, but one is tinted blue and the other pink. On the image shown to the right, the Pikmin 2 texture was used for clarity. This creature's internal name is iwadama, meaning "rock ball". The Beady Long Leg's old internal name, damagumo, is now being used for the Shaggy Long Legs. The following can be noted from the game files:

  • It has an ai.txt file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused.
  • It has animations for dying, landing, idling, shaking off Pikmin, and attacking.
  • It is missing a dynamics.txt file, present in most other enemies' data.
  • The lock-on data's format version is 1, and the health parameter data's format version is 2.
Weight Max.
carriers
Seeds Value Health
Unknown N/A Unknown Poko × 100
Spirit × 100
2250
Pikmin 3 technical information (?)
Internal name iwadama
HP 2250
Rock Pikmin throw hits to kill 50
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 3.5999999
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders N/A
Territory radius N/A
Mission Mode value 100

buriko

buriko
Pikmin 3 unused Male Sheargrub.png
Appears in N/A
Scientific name Unknown
Areas None
Attacks Unknown

A fat variant of a Male Sheargrub, around roughly the same size, too. It resembles a tick, and in a sense, the Ujadani. The texture that comes with the model is the same as the one in Pikmin 2. The internal name is buriko, and the used Male Sheargrub's name is ujinko_b, whereas it used to be ujib in Pikmin 2. From examining the game's files, the following can be noted:

  • It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called caution and calm.
  • It is missing a cull_info.txt, dynamics.txt, and a lockon.txt file, present in most other enemies' data.
  • The health parameter data's format version is 2.
Weight Max.
carriers
Seeds Value Health
Unknown N/A Unknown Poko × 5
Spirit × 5
75
Pikmin 3 technical information (?)
Internal name buriko
HP 75
Rock Pikmin throw hits to kill 1
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 1
Damage to leaders 10
Territory radius N/A
Mission Mode value 5

moguraimo

moguraimo
Pikmin 3 Ravenous Whiskerpillar.png
Appears in N/A
Scientific name Unknown
Areas None
Attacks Unknown

It appears as though the Ravenous Whiskerpillar from Pikmin 2 was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: moguraimo, when it used to be imomushi. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. The following can be observed from the game's files:

  • It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations lookout, lookin, sense, and prowl.
  • It is missing a cull_info.txt and dynamics.txt file, present in most other enemies' data.
  • The lock-on data's format version is 1, and the health parameter data's format version is 2.
  • It has the ability to drop nectar.
Weight Max.
carriers
Seeds Value Health
Unknown N/A Unknown Poko × 30
Spirit × 30
1125
Pikmin 3 technical information (?)
Internal name moguraimo
HP 1125
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders N/A
Territory radius 100
Mission Mode value 30

Pikmin 2 copies

The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the Pikmin 2 files. They are also roughly the same size they were in that game.

Honeywisp
  • It has an ai.txt file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused.
  • It is missing a cull_info.txt, dynamics.txt, and a lockon.txt file, present in most other enemies' data.
  • The lock-on data's format version is 6.
Pikmin 3 technical information (?)
Internal name clione
HP 1
Rock Pikmin throw hits to kill 1
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 0
Mission Mode value 40
Emperor Bulblax
  • It has an ai.txt file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused.
  • It is missing a dynamics.txt file, present in most other enemies' data.
  • The lock-on data's format version is 1, and the health parameter data's format version is 2.
Pikmin 3 technical information (?)
Internal name kingchappy
HP 3000
Rock Pikmin throw hits to kill 75
White Pikmin ingestions to kill 4
Bomb rock explosions to kill 6
Bomb rock ingestions to kill 3
Number of direct hits on top to kill 0
Damage to leaders N/A
Territory radius N/A
Mission Mode value 100
Wollywog
  • It is missing a cull_info.txt and dynamics.txt file, present in most other enemies' data.
  • It has an animation for burrowing itself.
  • The lock-on data's format version is 5, and the health parameter data's format version is 6.
Pikmin 3 technical information (?)
Internal name marofrog
HP 1500
Rock Pikmin throw hits to kill 30
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 300
Mission Mode value 30
Breadbug

This enemy's data is missing several files: anim_define.txt, cull_info.txt, dynamics.txt, lockon.txt, and params.txt. In addition, it has a panmodoki.txt file which is just a copy of coll_tree.txt. Because of this, no parameter information is known about it.

Armored Cannon Larva variants

The Armored Cannon Larva and Arctic Cannon Larva share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. params.txt is the one used for the Armored Cannon Larva]], and params_yuki.txt corresponds to the Arctic Cannon Larva (ゆき? means snow). The unused files are called params_fixed.txt, params_green.txt, params_red.txt (perhaps for the Decorated Cannon Beetle), and params_ruri.txt (るり? means Lapis Lazuli).

Other

In addition, the unknown and mostly-empty kokgamiegg "enemy" seems to have been made on accident, created instead of the used kokagamiegg (the Phosbat Pod), the pelplant "enemy" appears to be an incomplete version of the Pellet Posy (pelplant1), with only a texture of a leaf, and tuyukusa is a mostly broken and smaller version of tsuyukusa, the Burgeoning Spiderwort. Finally, the fire geyser has parameter files for a bubble and a gas variant, suggesting the planned return of gas pipes and the addition of water geyser-like hazard obstacles.

The file /content/CMCmn/system/param_db.szs/generatorsave_db.txt has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries GasHiba, which is what the gas pipes in Pikmin 2 are internally called, MureBuka, an unknown object related to the Scornets (who have the internal name Mure), and Tamagumo, an alternative spelling of Damagumo, which is also present in the file.

Unused enemy parameters

Unused music

Two songs exist inside the game, but are unused. They are a "sad" and a "happy" version of the end of day theme, much like the ones in Pikmin 2.

See also