Pikmin (game)
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For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gcn|X}} + {{button|gcn|B}} + {{button|gcn|Start}} for a few seconds. For the latter, the player must hold {{button|gcn|X}} + {{button|gcn|Y}} + {{button|gcn|Start}}, for three seconds, without touching {{button|gcn|Stick}}, {{button|gcn|C}}, {{button|gcn|L}} or {{button|gcn|R}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gcn|X}} + {{button|gcn|B}} + {{button|gcn|Start}} for a few seconds. For the latter, the player must hold {{button|gcn|X}} + {{button|gcn|Y}} + {{button|gcn|Start}}, for three seconds, without touching {{button|gcn|Stick}}, {{button|gcn|C}}, {{button|gcn|L}} or {{button|gcn|R}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.
Something Most Pepole Don't know Is that If you hold the control stick left or right And then dismiss. You can spread your pikmin more apart. Just make sure they go as FAR left or right before dismissing.


==Button-mashing==
==Button-mashing==

Revision as of 16:29, April 21, 2016

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
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This article is about controls of the Pikmin games. For the data file category, see Controls (Exploration Notes).

The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements and touchscreen touches.

For the GameCube games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding X + B + Start for a few seconds. For the latter, the player must hold X + Y + Start, for three seconds, without touching Stick, C, L or R. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.

Something Most Pepole Don't know Is that If you hold the control stick left or right And then dismiss. You can spread your pikmin more apart. Just make sure they go as FAR left or right before dismissing.

Button-mashing

The term button-mashing is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the Pikmin games, one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:

  • When the current leader is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In Pikmin and New Play Control! Pikmin, actual buttons can also be pressed rapidly to shake off Mushroom Pikmin.
  • When the leader is being held by a Greater Spotted Jellyfloat, Swooping Snitchbug or Bumbling Snitchbug, the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage.
  • In Pikmin 3, when a leader is thrown to the ground, the player can mash directions on the L Stick on the Wii U GamePad / the Control Stick on the Nunchuk – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however.

In a sense, it could be said that the games prior to Pikmin 3 require the player to mash A / the A Button on the Wii Remote to continuously pluck Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the throw button is required in order to throw Pikmin in quick succession.

If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the A / the A Button on the Wii Remote / the A Button on the Wii U GamePad and B / the B Button on the Wii Remote / the B Button on the Wii U GamePad buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.

In-game controls

The following is a list of controls for when the player is controlling a leader on an area or cave, for each game.

Pikmin

The first title in the franchise is played on the GameCube, and hence, with the GameCube controller. The New Play Control! Pikmin version is played using the Wii Remote and the Nunchuk.

GameCube Wii Action
A the A Button on the Wii Remote
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin: Punch.
  • When under an Onion: Open its menu.
B the B Button on the Wii Remote Whistle. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command.
Stick
(Fully held)
the Control Stick on the Nunchuk Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leader runs as fast as a flower Red/Blue/Yellow Pikmin.
Stick
(Lightly held)
Wiimote Move the cursor.
C Paddown Move Pikmin group. They will go to a task if they bump into an object and they will no longer be on the party. In the New Play Control! version, the Pikmin will go to wherever the cursor is, when the button is held down.
Y the Plus Button on the Wii Remote Open the radar. The L / Padleft and R / Padright buttons switch between menus.
X the C Button on the Nunchuk Dismiss all Pikmin into groups of their type.
Paddown the 2 Button on the Wii Remote Lie down.
N/A the B Button on the Wii Remote While holding a Pikmin, swap it for one of a different type.
N/A Paddown When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the group move effect on the cursor, but the group does not move.
L the Z Button on the Nunchuk
  • Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
  • Lightly tap and hold: Used with Stick / the Control Stick on the Nunchuk to rotate the camera (fully held in the New Play Control! version).
R Padleftright Switch to a closer or farther away camera angle.
Z Padup Switch to a top view and then back to an angled view.
Start the Minus Button on the Wii Remote Pause and continue the game.

Pikmin 2

The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the New Play Control! Pikmin 2 version is played with the Wii Remote.

GameCube Wii Action
A the A Button on the Wii Remote
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin: Punch. If the Rocket Fist has been collected, pressing the button quickly three times will do a more powerful punch.
  • When under an Onion: Open its menu.
B the B Button on the Wii Remote Whistle. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The Mega Tweeter increases the range of the whistle by 1.5 times. If the Pluckaphone has been collected, any sprouts will come out, too.
Stick
(Fully held)
the Control Stick on the Nunchuk Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the Rush Boots, as fast as a flower White Pikmin.
Stick
(Lightly held)
Wiimote Move the cursor.
C Paddown Move Pikmin group. They will go to a task if they bump into an object and they will no longer be on the party. In the New Play Control! version, the Pikmin will go to wherever the cursor is, when the button is held down.
Y the Minus Button on the Wii Remote Switch leaders.
X the C Button on the Nunchuk Dismiss all Pikmin into groups of their type. When held, lie down if the Five-man Napsack has been obtained.
Padup the 1 Button on the Wii Remote When not holding a Pikmin, use an ultra-bitter spray.
Paddown the 2 Button on the Wii Remote When not holding a Pikmin, use an ultra-spicy spray. Won't take effect if there are no Pikmin in the party.
Padupdown Paddown When holding a Pikmin, swap it for one of a different maturity in the same type.
Padleftright the B Button on the Wii Remote While holding a Pikmin, swap it for one of a different type.
L the Z Button on the Nunchuk
  • Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
  • Lightly tap and hold: Used with Stick / the Control Stick on the Nunchuk to rotate the camera (fully held in the New Play Control! version).
R Padleftright
  • Press: Switch to a closer or farther away camera angle.
  • Press and hold: Switch to a ground-level angle.
Z Padup Switch to a top view and then back to an angled view.
Start the Plus Button on the Wii Remote Pause and continue the game. The L / Padleft and R / Padright buttons switch between menus.

Pikmin 3

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Check if the game can be played with the Classic Controller (the Wii accessory). Whether it can or cannot, add that info to this section.

Pikmin 3 allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen; the latter is known as "Stylus Mode". When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is the - Button on the Wii U GamePad.

In addition, the player can toggle Off-TV Play with the - Button on the Wii U GamePad. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use Paddown to toggle between gameplay view and radar view, if Off-TV Play is on.

If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.

Controllers

GamePad Wii Remote Pro Controller Action
the A Button on the Wii U GamePad / the X Button on the Wii U GamePad the A Button on the Wii Remote the A Button on the Wii U Pro Controller
  • While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
  • When by a sprout: Pluck the Pikmin sprout out of the ground.
  • Without any Pikmin and near a punchable target: Punch.
  • When under an Onion: Open its menu.
the ZR Button on the Wii U GamePad the B Button on the Wii Remote the ZR Button on the Wii U Pro Controller Whistle.
the L Stick on the Wii U GamePad
(Fully held)
the Control Stick on the Nunchuk the L Stick on the Wii U Pro Controller
(Fully held)
Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the camera will automatically rotate to make it easier to navigate.
the L Stick on the Wii U GamePad
(Lightly held)
Wiimote the L Stick on the Wii U Pro Controller
(Lightly held)
Move the cursor.
the ZL Button on the Wii U GamePad the Z Button on the Nunchuk the ZL Button on the Wii U Pro Controller If the cursor is on a target, toggles lock-on. Otherwise, press to make the camera face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot.
the L Button on the Wii U GamePad the C Button on the Nunchuk the L Button on the Wii U Pro Controller Change which Pikmin type (or leader) will be thrown next.
the R Button on the Wii U GamePad N/A the R Button on the Wii U Pro Controller Allows moving the cursor without moving the leader, while it's held.
L Stick click on the Wii U GamePad N/A L Stick click on the Wii U Pro Controller Places the cursor on top of the leader.
the Y Button on the Wii U GamePad the Minus Button on the Wii Remote the Y Button on the Wii U Pro Controller Switch leader. It won't work if the other leader(s) is/are on the current one's party.
the B Button on the Wii U GamePad / GamePad shake Nunchuk shake the B Button on the Wii U Pro Controller While locked-on, charge. Otherwise, dismiss.
the R Stick on the Wii U GamePad N/A the R Stick on the Wii U Pro Controller Rotate the camera horizontally.
the + Button on the Wii U GamePad the Plus Button on the Wii Remote the + Button on the Wii U Pro Controller
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • On a cutscene: Skip the cutscene, if possible.
the - Button on the Wii U GamePad N/A N/A Toggle Off-TV Play.
Padup Padup PCPadup Use an ultra-spicy spray. Won't take effect if there are no Pikmin in the party.
Padleftright Padleftright PCPadleftright Dodge left or right, if the Dodge Whistle has been obtained.
Paddown Paddown PCPaddown If Off-TV Play is on, toggle between showing the gameplay or the radar. If it's switching to the radar, the gameplay is instantly paused. In Bingo Battle, press to use the current power.

Stylus Mode

With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. If both Off-TV Play and Stylus Mode are enabled, the controls are exactly the same, and the same touchscreen spot maps to exactly the same game world location in both modes. To use an ultra-spicy spray, dismiss/charge, open the KopPad's apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.

GamePad Action
the L Button on the Wii U GamePad
  • At any time: Hold to enable whistling. If you tap or hold on the touch screen, you can whistle with the L Button on the Wii U GamePad held.
  • While commanding Pikmin: Tap to change which Pikmin type (or leader) will be thrown next. Won't take effect if you whistled after pressing.
  • When by a sprout: Release to pluck the Pikmin sprout out of the ground. Won't take effect if you whistled after pressing.
  • Without any Pikmin and near a punchable target: Release to punch. Won't take effect if you whistled after pressing.
  • When under an Onion: Release to open its menu. Won't take effect if you whistled after pressing.
the ZL Button on the Wii U GamePad
  • Under normal circumstances: Center the camera behind the leader.
  • While plucking or under the command of Go Here!: cancel.
the L Stick on the Wii U GamePad Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. The camera will automatically rotate to make it easier to navigate.
Wii U Stylus Tap or hold to move the cursor to where the Stylus is. Move the cursor near the left and right borders of the screen to make the camera rotate horizontally. Tap the stylus on a location to throw Pikmin (or leaders) there, if you have any on the party. If the touchscreen is depressed and the L Button on the Wii U GamePad is held, whistles towards the touched location. Tap the icons on the left portion of the screen to use an ultra-spicy spray, dismiss/charge, use the KopPad's apps, or switch leaders.
the ZR Button on the Wii U GamePad If the cursor is on a target, toggles lock-on. Otherwise, press to make the camera face the same way the leader is facing.
Padup Change which Pikmin type (or leader) will be thrown next.
Padleftright Dodge left or right, if the Dodge Whistle has been obtained.
Paddown Switch leader. It won't work if the other leader(s) is/are on the current one's party.
the + Button on the Wii U GamePad
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • On a cutscene: Skip the cutscene, if possible.
the - Button on the Wii U GamePad Toggle Off-TV Play.

Specific controls

The following article or section is in need of assistance from someone who plays Pikmin 3.

This section details controls for specific scenarios that can be encountered while playing.

General menus

The controls for the menus are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows:

  • To highlight a different option, the D-Pad or main Analog Stick of the controller is used, normally up and down.
  • To change the value of a highlighted option, the D-Pad or main Analog Stick of the controller is used, normally left and right.
  • To confirm the option, if applicable, the punch button is used.
  • To cancel, if applicable, the whistle button is used.

Onions

In the first two games and the New Play Control! remakes, the Onion menu allows the player to withdraw or save Pikmin using a simple control interface.

  • Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of Pikmin of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
  • Pressing the punch button confirms the choice.
  • Pressing the whistle button cancels.

Area selection

The area selection screen in the first two games has some specific options and controls.

GameCube Wii Action
Stick the Control Stick on the Nunchuk Change selected area or voyage log entry. In Pikmin 2 for the GameCube, Pad can also be used.
A the A Button on the Wii Remote Open a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
B the B Button on the Wii Remote Close Olimar's voyage log in Pikmin. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
Start the Plus Button on the Wii Remote Open a menu that allows the player to continue or return to the title screen.
Y the Plus Button on the Wii Remote In Pikmin, toggle between the area selection and Olimar's voyage log.
L Padleft Open the Piklopedia in Pikmin 2.
R Padright Open the Treasure Hoard in Pikmin 2.
N/A the Minus Button on the Wii Remote In Pikmin 2, it makes the Wii Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an Onion's menu.

Piklopedia and Treasure Hoard

On the Piklopedia and Treasure Hoard, there are a few specific actions that can be performed.

GameCube Wii Action
A the A Button on the Wii Remote Show the current entry. Throw pikpik carrots on the Piklopedia.
B the B Button on the Wii Remote Open a menu asking if the player wishes to remain on the Piklopedia / Treasure Hoard or if they went to return to the area selection screen. If showing an entry, it returns to the list.
Stick the Control Stick on the Nunchuk Change entry. If showing an entry, it pans the camera with the stick's direction.
L / R Padleftright Switch from the Piklopedia to the Treasure Hoard and vice-versa.
Padupdown Padupdown If showing an entry, it zooms in or out.
C the Z Button on the Nunchuk + the Control Stick on the Nunchuk If showing an entry, it rotates the camera around it.
X the Plus Button on the Wii Remote Open Olimar's notes.
Y the Minus Button on the Wii Remote Open sales pitch or Louie's notes.
Z the 1 Button on the Wii Remote Deploy an ultra-bitter spray on the Piklopedia.

Bomb rocks

Main article: Bomb rock.

In Pikmin, due to the actions that can be performed by Pikmin carrying bomb rocks, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.

When a bomb rock Yellow Pikmin is thrown, it becomes in a standby state. By whistling this Pikmin, it drops its bomb rock, which begins its detonation timer. In order to safely retrieve the Pikmin without detonating the bomb rock, the Pikmin must be touched by the leader. Dismissed Pikmin that have not been thrown will always keep their bomb rock when returning to the party. Finally, any bomb rock-carrying Yellow Pikmin that is told to go into an Onion will drop the bomb rock safely by one of the Onion's legs.

Radar

Main article: Radar.

A few buttons control the radar. These allows the player to pan it and zoom it.

Pikmin 2 title screen

Main article: Title screen secrets.

Some easter eggs exist on the title screen for Pikmin 2 and the New Play Control! remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.

Controller diagram

In the first game, if the radar is opened, R / Padright can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls.

Trivia

  • Interestingly, after switching leaders in Pikmin 3, there is a small delay until the player can switch again. This delay can be bypassed with Stylus mode and the touchscreen buttons.

See also