Unused content in Pikmin 3: Difference between revisions
(Removing data from the infobox.) |
(→Unused enemies: Expansion.) |
||
Line 6: | Line 6: | ||
==Unused enemies== | ==Unused enemies== | ||
The following [[enemy]] data can be found in the <code>/content/CMCmn/enemy</code>, referring to unused enemies. | The following [[enemy]] data can be found in the <code>/content/CMCmn/enemy</code>, referring to unused enemies. | ||
To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8. | |||
===''kakureimo''=== | ===''kakureimo''=== | ||
{{infobox enemy | {{infobox enemy | ||
|enemy_name = | |enemy_name = kakureimo | ||
|image = Kakureimo 1.png | |image = Kakureimo 1.png | ||
|attacks = Unknown | |attacks = Unknown | ||
Line 17: | Line 19: | ||
[[File:Kakureimo 2.png|thumb|left|Front view.]] | [[File:Kakureimo 2.png|thumb|left|Front view.]] | ||
A model and textures for a leech-like enemy exist under the name <code>kakureimo</code>. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the [[Vehemoth Phosbat]]. | A model and textures for a leech-like enemy exist under the name <code>kakureimo</code>. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the [[Vehemoth Phosbat]]. From analysis of the game files, the following can be concluded: | ||
*It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>. | |||
*The lock-on data's format version is 0, and the health parameter data's format version is 2. | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*It has the ability to drop [[nectar]]. | |||
{{enemy stats | {{enemy stats | ||
Line 25: | Line 32: | ||
|value3 = 20 | |value3 = 20 | ||
|hp3 = 3000 | |hp3 = 3000 | ||
| | }} | ||
{{p3 enemy technical | |||
|name = kakureimo | |||
|hp = 3000 | |||
|rock = 40 | |||
|white = 0 | |||
|brout = 2.4000001 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = 100 | |||
|value = 20 | |||
}} | }} | ||
Line 31: | Line 50: | ||
===''crystal_maro_frog''=== | ===''crystal_maro_frog''=== | ||
{{infobox enemy | {{infobox enemy | ||
|enemy_name = | |enemy_name = crystal_maro_frog | ||
|image = Crystal Wollywog.png | |image = Crystal Wollywog.png | ||
|attacks = Unknown | |attacks = Unknown | ||
Line 37: | Line 56: | ||
|nofamily = y | |nofamily = y | ||
}} | }} | ||
Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. | Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files: | ||
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 5, and the health parameter data's format version is 6. | |||
{{enemy stats | {{enemy stats | ||
Line 45: | Line 68: | ||
|value3 = 30 | |value3 = 30 | ||
|hp3 = 750 | |hp3 = 750 | ||
| | }} | ||
{{p3 enemy technical | |||
|name = crystal_maro_frog | |||
|hp = 750 | |||
|rock = 15 | |||
|white = 0 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 200 | |||
|value = 30 | |||
}} | }} | ||
Line 52: | Line 87: | ||
===''iwadama''=== | ===''iwadama''=== | ||
{{infobox enemy | {{infobox enemy | ||
|enemy_name = | |enemy_name = iwadama | ||
|image = Pikmin 3 unused Beady Long Legs.png | |image = Pikmin 3 unused Beady Long Legs.png | ||
|attacks = Unknown | |attacks = Unknown | ||
Line 58: | Line 93: | ||
|nofamily = y | |nofamily = y | ||
}} | }} | ||
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock ball". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]]. | There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock ball". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]]. The following can be noted from the game files: | ||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | |||
*It has animations for dying, landing, idling, shaking off Pikmin, and attacking. | |||
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 1, and the health parameter data's format version is 2. | |||
{{enemy stats | {{enemy stats | ||
Line 66: | Line 106: | ||
|value3 = 100 | |value3 = 100 | ||
|hp3 = 2250 | |hp3 = 2250 | ||
| | }} | ||
{{p3 enemy technical | |||
|name = iwadama | |||
|hp = 2250 | |||
|rock = 50 | |||
|white = 0 | |||
|brout = 3.5999999 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = N/A | |||
|value = 100 | |||
}} | }} | ||
Line 72: | Line 124: | ||
===''buriko''=== | ===''buriko''=== | ||
{{infobox enemy | {{infobox enemy | ||
|enemy_name = | |enemy_name = buriko | ||
|image = Pikmin 3 unused Male Sheargrub.png | |image = Pikmin 3 unused Male Sheargrub.png | ||
|attacks = Unknown | |attacks = Unknown | ||
Line 78: | Line 130: | ||
|nofamily = y | |nofamily = y | ||
}} | }} | ||
A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''. | A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''. From examining the game's files, the following can be noted: | ||
*It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>. | |||
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data. | |||
*The health parameter data's format version is 2. | |||
{{enemy stats | {{enemy stats | ||
Line 86: | Line 142: | ||
|value3 = 5 | |value3 = 5 | ||
|hp3 = 75 | |hp3 = 75 | ||
| | }} | ||
{{p3 enemy technical | |||
|name = buriko | |||
|hp = 75 | |||
|rock = 1 | |||
|white = 1 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 1 | |||
|damage = 10 | |||
|territory = N/A | |||
|value = 5 | |||
}} | }} | ||
Line 92: | Line 160: | ||
===''moguraimo''=== | ===''moguraimo''=== | ||
{{infobox enemy | {{infobox enemy | ||
|enemy_name = | |enemy_name = moguraimo | ||
|image = Pikmin 3 Ravenous Whiskerpillar.png | |image = Pikmin 3 Ravenous Whiskerpillar.png | ||
|attacks = Unknown | |attacks = Unknown | ||
Line 98: | Line 166: | ||
|nofamily = y | |nofamily = y | ||
}} | }} | ||
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. | It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. The following can be observed from the game's files: | ||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 1, and the health parameter data's format version is 2. | |||
*It has the ability to drop [[nectar]]. | |||
{{enemy stats | {{enemy stats | ||
Line 106: | Line 179: | ||
|value3 = 30 | |value3 = 30 | ||
|hp3 = 1125 | |hp3 = 1125 | ||
| | }} | ||
{{p3 enemy technical | |||
|name = moguraimo | |||
|hp = 1125 | |||
|rock = 15 | |||
|white = 0 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = 100 | |||
|value = 30 | |||
}} | }} | ||
Line 112: | Line 197: | ||
===''Pikmin 2'' copies=== | ===''Pikmin 2'' copies=== | ||
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game. | The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game. | ||
*[[ | |||
*[[ | ;Honeywisp | ||
* | |||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | |||
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 6. | |||
{{p3 enemy technical | |||
|name = clione | |||
|hp = 1 | |||
|rock = 1 | |||
|white = 0 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 0 | |||
|value = 40 | |||
}} | |||
;Emperor Bulblax | |||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | |||
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 1, and the health parameter data's format version is 2. | |||
{{p3 enemy technical | |||
|name = kingchappy | |||
|hp = 3000 | |||
|rock = 75 | |||
|white = 4 | |||
|brout = 6 | |||
|brin = 3 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = N/A | |||
|value = 100 | |||
}} | |||
;Wollywog | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*It has an animation for burrowing itself. | |||
*The lock-on data's format version is 5, and the health parameter data's format version is 6. | |||
{{p3 enemy technical | |||
|name = marofrog | |||
|hp = 1500 | |||
|rock = 30 | |||
|white = 0 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 300 | |||
|value = 30 | |||
}} | |||
;Breadbug | |||
This enemy's data is missing several files: <code>anim_define.txt</code>, <code>cull_info.txt</code>, <code>dynamics.txt</code>, <code>lockon.txt</code>, and <code>params.txt</code>. In addition, it has a <code>panmodoki.txt</code> file which is just a copy of <code>coll_tree.txt</code>. Because of this, no parameter information is known about it. | |||
===Armored Cannon Larva variants=== | ===Armored Cannon Larva variants=== |
Revision as of 06:41, September 23, 2015
File:TCRF.png |
This article or section is a short summary on unused content in Pikmin 3. |
Pikmin 3 does not have as much unused content in the disc as the prequels, but there is still a substantial amount.
Unused enemies
The following enemy data can be found in the /content/CMCmn/enemy
, referring to unused enemies.
To note is that almost all enemies have a lockon.txt
file that determines how the lock-on works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.
kakureimo
kakureimo | |
---|---|
Appears in | N/A |
Scientific name | Unknown |
Areas | None |
Attacks | Unknown |
A model and textures for a leech-like enemy exist under the name kakureimo
. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a Red Bulborb. かくれみの? translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the Vehemoth Phosbat. From analysis of the game files, the following can be concluded:
- It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations:
lookout
,lookin
, andsense
. - The lock-on data's format version is 0, and the health parameter data's format version is 2.
- It is missing a
cull_info.txt
anddynamics.txt
file, present in most other enemies' data. - It has the ability to drop nectar.
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
Unknown | N/A | Unknown | × 20 × 20 |
3000 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | kakureimo
|
HP | 3000 |
Rock Pikmin throw hits to kill | 40 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 2.4000001 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | N/A |
Territory radius | 100 |
Mission Mode value | 20 |
crystal_maro_frog
crystal_maro_frog | |
---|---|
Appears in | N/A |
Scientific name | Unknown |
Areas | None |
Attacks | Unknown |
Data for a brown version of the standard Wollywog exists, but with a rock attached to its body. Its internal name is crystal_maro_frog
("Crystal Wollywog"), which implies that the rock is made of crystal. Besides the coloring, it looks roughly the same as the Pikmin 2 Wollywog. The following can be observed from the files:
- It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown
fail
animation. - It is missing a
cull_info.txt
anddynamics.txt
file, present in most other enemies' data. - The lock-on data's format version is 5, and the health parameter data's format version is 6.
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
Unknown | N/A | Unknown | × 30 × 30 |
750 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | crystal_maro_frog
|
HP | 750 |
Rock Pikmin throw hits to kill | 15 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 200 |
Mission Mode value | 30 |
iwadama
iwadama | |
---|---|
Appears in | N/A |
Scientific name | Unknown |
Areas | None |
Attacks | Unknown |
There is a model for the Beady Long Legs as it appears in Pikmin 2, size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the Pikmin 2 one, but one is tinted blue and the other pink. On the image shown to the right, the Pikmin 2 texture was used for clarity. This creature's internal name is iwadama
, meaning "rock ball". The Beady Long Leg's old internal name, damagumo
, is now being used for the Shaggy Long Legs. The following can be noted from the game files:
- It has an
ai.txt
file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused. - It has animations for dying, landing, idling, shaking off Pikmin, and attacking.
- It is missing a
dynamics.txt
file, present in most other enemies' data. - The lock-on data's format version is 1, and the health parameter data's format version is 2.
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
Unknown | N/A | Unknown | × 100 × 100 |
2250 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | iwadama
|
HP | 2250 |
Rock Pikmin throw hits to kill | 50 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 3.5999999 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | N/A |
Territory radius | N/A |
Mission Mode value | 100 |
buriko
buriko | |
---|---|
Appears in | N/A |
Scientific name | Unknown |
Areas | None |
Attacks | Unknown |
A fat variant of a Male Sheargrub, around roughly the same size, too. It resembles a tick, and in a sense, the Ujadani. The texture that comes with the model is the same as the one in Pikmin 2. The internal name is buriko
, and the used Male Sheargrub's name is ujinko_b
, whereas it used to be ujib
in Pikmin 2. From examining the game's files, the following can be noted:
- It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called
caution
andcalm
. - It is missing a
cull_info.txt
,dynamics.txt
, and alockon.txt
file, present in most other enemies' data. - The health parameter data's format version is 2.
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
Unknown | N/A | Unknown | × 5 × 5 |
75 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | buriko
|
HP | 75 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 1 |
Damage to leaders | 10 |
Territory radius | N/A |
Mission Mode value | 5 |
moguraimo
moguraimo | |
---|---|
Appears in | N/A |
Scientific name | Unknown |
Areas | None |
Attacks | Unknown |
It appears as though the Ravenous Whiskerpillar from Pikmin 2 was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: moguraimo
, when it used to be imomushi
. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. The following can be observed from the game's files:
- It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations
lookout
,lookin
,sense
, andprowl
. - It is missing a
cull_info.txt
anddynamics.txt
file, present in most other enemies' data. - The lock-on data's format version is 1, and the health parameter data's format version is 2.
- It has the ability to drop nectar.
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
Unknown | N/A | Unknown | × 30 × 30 |
1125 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | moguraimo
|
HP | 1125 |
Rock Pikmin throw hits to kill | 15 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | N/A |
Territory radius | 100 |
Mission Mode value | 30 |
Pikmin 2 copies
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the Pikmin 2 files. They are also roughly the same size they were in that game.
- Honeywisp
- It has an
ai.txt
file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused. - It is missing a
cull_info.txt
,dynamics.txt
, and alockon.txt
file, present in most other enemies' data. - The lock-on data's format version is 6.
Pikmin 3 technical information (?) | |
---|---|
Internal name | clione
|
HP | 1 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 0 |
Mission Mode value | 40 |
- Emperor Bulblax
- It has an
ai.txt
file found only in some other unused enemies' data and on the Armored Cannon Larva's data, where it's also presumably unused. - It is missing a
dynamics.txt
file, present in most other enemies' data. - The lock-on data's format version is 1, and the health parameter data's format version is 2.
Pikmin 3 technical information (?) | |
---|---|
Internal name | kingchappy
|
HP | 3000 |
Rock Pikmin throw hits to kill | 75 |
White Pikmin ingestions to kill | 4 |
Bomb rock explosions to kill | 6 |
Bomb rock ingestions to kill | 3 |
Number of direct hits on top to kill | 0 |
Damage to leaders | N/A |
Territory radius | N/A |
Mission Mode value | 100 |
- Wollywog
- It is missing a
cull_info.txt
anddynamics.txt
file, present in most other enemies' data. - It has an animation for burrowing itself.
- The lock-on data's format version is 5, and the health parameter data's format version is 6.
Pikmin 3 technical information (?) | |
---|---|
Internal name | marofrog
|
HP | 1500 |
Rock Pikmin throw hits to kill | 30 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 300 |
Mission Mode value | 30 |
- Breadbug
This enemy's data is missing several files: anim_define.txt
, cull_info.txt
, dynamics.txt
, lockon.txt
, and params.txt
. In addition, it has a panmodoki.txt
file which is just a copy of coll_tree.txt
. Because of this, no parameter information is known about it.
Armored Cannon Larva variants
The Armored Cannon Larva and Arctic Cannon Larva share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. It is not currently possible to confirm what file maps to what enemy. The files include an unnamed parameter set (params.txt
), a "fixed
" version, a green
version, a red
version, perhaps for the Decorated Cannon Beetle, a "ruri
" version, and a "yuki
" version. To note is that るり? means Lapis Lazuli, and ゆき? means snow.
Other
In addition, the unknown and mostly-empty kokgamiegg
"enemy" seems to have been made on accident, created instead of the used kokagamiegg
(the Phosbat Pod), the pelplant
"enemy" appears to be an incomplete version of the Pellet Posy (pelplant1
), with only a texture of a leaf, and tuyukusa
is a mostly broken and smaller version of tsuyukusa
, the Burgeoning Spiderwort. Finally, the fire geyser has parameter files for a bubble
and a gas
variant, suggesting the planned return of gas pipes and the addition of water geyser-like hazard obstacles.
Unused enemy parameters
- Instead of having its HP set to 1, like most other enemies that deal damage in a special way, the Nectarous Dandelfly has its HP value set to 15.
- The Nectarous Dandelfly has a Poko value of × 5.
- The Armored Mawdad and the Vehemoth Phosbat have a Poko value of × 1, whereas most bosses have it set to 0.
- The Scornet Maestro and Scornet are worth × 5 each.
- The Shaggy Long Legs and Baldy Long Legs are worth × 100 each.
Unused music
Two songs exist inside the game, but are unused. They are a "sad" and a "happy" version of the end of day theme, much like the ones in Pikmin 2.
See also
Prerelease information | |
---|---|
General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |